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Rebecca Adson

@RebeccahAdson • 56,748 subscribers

AI & Tech Educator | Growth Marketing for Startups & Leading Brands | Sharing insights & practical ways to use AI & Tech Tools for you & your daily business

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Bro probably chased her for weeks to finish off in just 7 seconds 😂

Bro probably chased her for weeks to finish off in just 7 seconds 😂

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Exploring MiniMax Design (H3)’s #MiniMaxH3 alongside SD2.5 on the same prompt made the strengths of H3 really stand out. The motion felt smoother, the camera stayed more stable, and the final result looked far more polished for commercial use. H3 is a powerful option for creators right now!

Exploring MiniMax Design (H3)’s #MiniMaxH3 alongside SD2.5 on the same prompt made the strengths of H3 really stand out. The motion felt smoother, the camera stayed more stable, and the final result looked far more polished for commercial use. H3 is a powerful option for creators right now!

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Put MiniMax Design (H3)’s H3 and SD2.5 through the same creative task, and the difference was clear. SD2.5 struggled with camera stability in complex scenes, while #MiniMaxH3 delivered smoother motion and polished commercial visuals. H3 gives creators impressive results without the extra cost!

Put MiniMax Design (H3)’s H3 and SD2.5 through the same creative task, and the difference was clear. SD2.5 struggled with camera stability in complex scenes, while #MiniMaxH3 delivered smoother motion and polished commercial visuals. H3 gives creators impressive results without the extra cost!

55,007 просмотров

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Rebecca Adson

3,930,339 просмотров • 2 лет назад

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I tested Tencent’s Hy4 preview model in WorkBuddy on a real frontend build, not a benchmark screenshot. I gave it one practical brief: create an original neon courier game in a single HTML file, with Canvas rendering, keyboard controls, collision detection, scoring, a countdown timer, a boost mechanic, sound effects, and reliable restart logic. The point was not to see whether it could describe a game. I wanted to see whether it could turn a creative idea into a coherent, playable result while handling the details that often break a quick prototype: state changes, movement, collisions, feedback, layout, and interaction flow. Tencent’s Hy4 preview is designed for stronger code understanding, generation, and editing, together with document and information processing, workflow automation, web and game development, cross-tool collaboration, and complex multi-step task completion. That makes it relevant not only for answering questions, but also for taking a task from brief to working output. The current preview version is faster and more effective than the first release. After the latest upgrade, the workflow takes fewer conversation rounds, uses fewer tokens, and reaches useful results more quickly. The difference is most noticeable in the handoff between idea, implementation, revision, and final testing: there is less waiting and less back-and-forth before the result becomes usable. For context, the reference materials describe Tencent’s Hy4 preview as a 770B-parameter model with 49B active parameters, a 1M-token context window, and Apache 2.0 weights. The practical question is how those capabilities translate into real work. In this case, I’m testing whether the model can produce a finished, playable game rather than just a promising code fragment. The one-minute video shows the complete process: selecting Tencent’s Hy4 preview model in WorkBuddy, submitting the build prompt, reviewing the generated result, playing the game, and checking the controls, collisions, score, timer, boost effect, sound, and restart flow. Try your own coding, frontend, document, or automation task in WorkBuddy: Tencent Hy Workbuddy Tencent AI

Rebecca Adson

61,820 просмотров • 1 месяц назад

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