
Konrad Reczko
@reczko_konrad • 7,066 subscribers
Software Engineer @ Software Mansion working on TypeGPU 💜
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Depth-aware light injection in TypeGPU I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step Inference, lighting and draw all go through the same command encoder.
Konrad Reczko9,797,485 görüntüleme • 3 gün önce

Thank you all for the kind words under the demo I posted :D The demo is now officially public and open source for you to play with, modify and build on top of. Feel free to tag me if you make something cool with it :) Also thank you Iwo Plaza | TypeGPU for participating in my silly video haha You can run it like any other TypeGPU example here: The source code lives in the TypeGPU monorepo: The repacked weights used by the example live here:
Konrad Reczko202,732 görüntüleme • 22 saat önce

Writing games in TypeScript from scratch sounds crazy, right? Maybe, but I think it's not only possible but also performant, nice for DX and works both on Web and React Native To prove that point i created Bone Tide, it's a game that was written purely in TypeGPU. No engine, both game logic and shaders written in pure TypeScript You can try the web version right now: On mobile, I recommend adding it to your homescreen as a PWA
Konrad Reczko69,095 görüntüleme • 1 ay önce
Daha fazla içerik yok.