
Robert Morrison
@RobertAnim8er • 20,554 subscribers
Lead Cinematic Animator @VOIDInteractive. Credits: Ready or Not, The Last of Us Part I, God Of War (2018), Injustice 2, Resident Evil 7 and more.
Shorts
Videos

I put together a new reel showcasing my animation work. I have a ton more to show but it's already kinda long. :) This also doesn't include 6 years of gameplay work on 2 cancelled projects that I cannot show publicly. That's the way it is lol. Thanks for watching.
Robert Morrison89,322 views • 11 months ago

Here's a short example of how I used reference video to create and modify animations in The Last of Us Part I. In these examples I'm studying the body mechanics, posing, and giving myself a good understanding of the motion, while also looking for details that I can add into the animation. You don't necessarily need to do it at the same speed. And things will often change when you're animating it. This is a foundational step when you want to achieve realism. In addition, I'm always thinking about the character themselves, and the context of the moment. Ellie is a small (yet strong) girl. So I added in the sensation of the weight of the gate, bringing it back down as she's transferring grip, and how there is some play between the wheels and the rails it rides in. Little things that adds to the final result.
Robert Morrison28,222 views • 3 months ago

Realistic finger movement is one of the most difficult things to animate. Also one of my favorite things to do. You have to sell the illusion of surface pressure, when to be deliberate or subconscious with your posing. Use muscle tension or be loose and relaxed. Introducing props amps up the complexity greatly. You won't really notice most of the things I do, but you'll hopefully feel it when it's done right. Here is some of my finger animation I had fun doing on The Last of Us Part I. All hand keyframed. Running at half speed to show detail.
Robert Morrison72,296 views • 1 year ago
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