
Robin Hawkes
@robhawkes • 14,503 subscribers
🐙 DataViz at @OctopusEnergy ⚡️ Obsessed with maps and energy ✨ Creator of @ViziCities 👨💻 Previously @WoodMackenzie & devrel @Mozilla
Shorts
Videos

What if you could visualise how electricity flows from a wind farm in Scotland to your home in London? Ok it's not quite that simple, but it got me thinking that there must be a way of visualising the complexity of the electricity transmission grid in Great Britain. This is my first attempt… What you're seeing are the real power lines and substations on the transmission grid using OpenStreetMap data. The real connections between each substation are found using PyPSA-Eur as well as calculating the "electrical distance" or impedance between each substation. This is my incredibly basic and naive way of attempting to show the "speed" at which the energy is moving through the network, where the bottlenecks are, etc. I know it's not as simple as this, but it's a first attempt so… 😉 I've also added a way to pick any substation in the network and show how electricity pulses through the rest of the network from that point. This is the magic sauce that really brings to life how much infrastructure electricity has to pass through to get from point A to point B. Of course this isn't really what happens, and there's no demand to soak up the energy. However I think it still serves as an interesting visual of how complex the network actually is and the distances involved to get energy from one side of the country to the other. What do you think? Is this worth exploring further?
Robin Hawkes144,445 görüntüleme • 4 ay önce

It's here! All power assets are now live on my GB Renewables Map ⚡ That's right, it's not just wind farms any more. Now you can see live and historic data for gas power plants, nuclear, grid batteries, biomass, pumped hydro and even a bit of solar. Wind farms are still the default for now, though you can enable as many or as few of the other fuel types and your selection will be remembered when you come back to the website. It's already live so go play for yourself here: There are numerous other updates as well: ⛔ Click the plug button to see a curtailment view, now including turn-up and a better visual representation of turn-down and turn-up actions ℹ️ Tooltips include loads more detail about fuel type and balancing actions ☢️ Each fuel type can be toggled using the map buttons 🧠 Map state is remembered when you reload or revisit the website ✨ Lots of new and under construction power assets are now on the map ↕️ Summary of balancing actions at the top of the map 🚦 Grid boundaries and constraints shown using a traffic light system And I'm only getting started! This update was the original goal of creating the map a few years ago. Now it's here I can shift focus to all the other ideas I have for it… Oh, and there's a new feedback button at the top. Please use it to let me know of any issues you find (there will be plenty) or suggestions to help improve this resource for everyone else. I'd also like to thank you for all the support and encouragement as I build this free resource in my free time (yup, this isn't my job). Honestly, it's been an incredible motivator and the discussions over the years have taught me a huge amount that has only made the map better for everyone. Until the next update!
Robin Hawkes29,262 görüntüleme • 3 ay önce

Here's a sneaky peak the next release of the GB Renewables Map, or should I say the GB Not Just a Renewables Map… That's right, all types of power assets are coming to the map! Plus a whole bunch of other improvements. It's been an absolutely massive piece of work that's sucked up most of my evenings and free time, but I'm very nearly there now. And if you didn't already know, yup, this a hobby project I do for fun outside of my day job… because I'm weird like that. This video shows how things currently look with all the power assets visible, though you might also notice a few other additions if you look closely… It still has some rough edges so I'm in two minds whether to just put this live and work on fixes and improvements as I go. This is a huge change to the code and to the whole concept for the map, so I'm not entirely sure I'll ever have it 100% nailed down. I'm also cautious letting perfect be the enemy of good enough. I don't think there's anything awfully broken though, I've tested it so much it's probably more robust than the current version of the map! Though there will inevitably be things that I've overlooked. Even in its current state it's already proven incredibly valuable for me to learn more about what's happening during periods of constraint on the grid, like seeing which assets are being turned up to balance things out. What do you think? Shall I put this live and we can find the quirks together?
Robin Hawkes19,315 görüntüleme • 4 ay önce
Daha fazla içerik yok.