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@rubenfro โข 23,740 subscribers
Founder, Director real-time VFX artist at TRIDOT // ๐จ at Jadu
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Been experimenting with procedural locomotion on #GaussianSplat environments from World Labs . Built a little multi-legged robot in Unity that raycasts against the splat data to figure out where to place its feet, no meshes or colliders involved... Pretty fun to climb surfaces, walk on walls, and set a weird number of legs on the fly :) Still rough around the edges but pretty fun to watch it figure things out. #GaussianSplatting #Unity3D #WorldLabs #ProceduralAnimation
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Just in case Bethesda decides to release yet another version of Skyrim for Vision Pro, I made a little volumetric concept in Unity :)
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What happens if you try to push and squash a Gaussian splat? :) Been playing with adding simplified deformation and a lightweight physics simulation layer to Gaussian splats, running directly in real time on mobile. Instead of simulating every splat, this uses a small CPU lattice to drive the deformation, plus a per-splat transform so they actually stretch and compress properly. No mesh conversion, no retraining. Just layered on top of the renderer. You can push, bend, squash a scan and it holds together surprisingly well... Still early, but I can see the potential in making splats feel more real, from static captures to something more tactile, something you can touch, throw, bounce aroundโฆ or well just fold and squash on the floor :) #GaussianSplatting #3DGS #Unity
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As much as I'm loving playing with Gaussian Splatting, there's just something about raw & dirty point clouds ๐ค๐ค
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Adaptive video projection and chroma key video with AI generated normal for basic relighting. Unity3D.
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Tuning vfx on splats
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Burning Gaussian Splat in Unity3D.
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Blast from the past ๐ฅฒ Dissolving Realities Vietnam, one of the animated point cloud videos I made around 4 years ago. Recorded in a narrow alley in Hanoi, Vietnam. I love how imprecise, raw, and digitally broken this piece is.
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Still can't believe itโseeing my art up on the Sphere in Vegas for Charlotte de Witte's Age of Love is just unreal! Feeling so incredibly grateful to Anyma, Michael, and Roberto for giving me this once-in-a-lifetime opportunity. Thank you! ๐
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So stoked to see my work on this damn huuuuge screen... The Dissolving Crater for Tale of Us, Afterlife Paris 2024 show! [Check out more images in the thread ๐]
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Burn the Alley Down, Burn it to the Ground - A new VFX+Music video made in Unity. Really enjoyed writing the music for this piece... should I make full tracks? ๐
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A mysterious arcade game from the 80s๐น๏ธ, 3 haunted cabinets, a special Halloween drop ๐ชฆand an amazing Tim Smith ้ชๆชใชใคใฎใใณใฟใผ x RubenFro collab: deAth rฤชDes the wฤชrฤs ๐งต [keep reading, story and links below]
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