
Under the Surface of Classic Sonic
@SCDDeconstruct • 2,952 subscribers
All about programming, unused content, and more in the Classic Sonic games!
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More Mario content? Oh no! Anyways... so, you know how in Mario 1 on the NES, you bounce downwards when you destroy a brick, but hover upwards in the SNES version? Turns out the SNES behavior was possibly the intended behavior? Here's how it works.
Under the Surface of Classic Sonic90,182 views • 7 months ago

In the original Sega CD version of Sonic CD, after you beat Metal Sonic in Stardust Speedway, there are 2 ways to end the stage. The obvious one is to let Amy hug you. The other is to walk to the left and wait about 10 seconds after freeing her.
Under the Surface of Classic Sonic48,238 views • 5 months ago

In the Nick Arcade prototype of Sonic 2, there lies leftover scraps of a build process for an even earlier build. One of the things that can be found is an earlier version of Emerald Hill's boss. It has only 2 hit points, no hitbox for the drill, and a weird bobbing animation.
Under the Surface of Classic Sonic13,361 views • 1 year ago

Sonic 2's camera is known for lagging behind Sonic when he's moving too quickly. The reason that happens is due to the stage renderer only being able to draw directly where the camera is at, regardless of how far it has moved. Areas that should have been drawn to get skipped.
Under the Surface of Classic Sonic11,339 views • 2 years ago
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