
Under the Surface of Classic Sonic
@SCDDeconstruct • 2,952 subscribers
All about programming, unused content, and more in the Classic Sonic games!
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More Mario content? Oh no! Anyways... so, you know how in Mario 1 on the NES, you bounce downwards when you destroy a brick, but hover upwards in the SNES version? Turns out the SNES behavior was possibly the intended behavior? Here's how it works.
Under the Surface of Classic Sonic90,182 次观看 • 7 个月前

In the Nick Arcade prototype of Sonic 2, there lies leftover scraps of a build process for an even earlier build. One of the things that can be found is an earlier version of Emerald Hill's boss. It has only 2 hit points, no hitbox for the drill, and a weird bobbing animation.
Under the Surface of Classic Sonic13,361 次观看 • 1 年前

Sonic 2's camera is known for lagging behind Sonic when he's moving too quickly. The reason that happens is due to the stage renderer only being able to draw directly where the camera is at, regardless of how far it has moved. Areas that should have been drawn to get skipped.
Under the Surface of Classic Sonic11,339 次观看 • 2 年前
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