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Shader Development Studio

@shadersweden • 1,761 subscribers

Creative development studio building interactive 3D and AI solutions. Working with brands and agencies worldwide. Plugged into the future.

Shorts

A quick Three.js experiment exploring an infinite carousel of liquid glass tiles, rendered in real time with WebGPU and TSL. Each card is a thick refractive slab sitting on a curved grid that never ends. Short explanation of how the glass is rendered in the thread 👇

A quick Three.js experiment exploring an infinite carousel of liquid glass tiles, rendered in real time with WebGPU and TSL. Each card is a thick refractive slab sitting on a curved grid that never ends. Short explanation of how the glass is rendered in the thread 👇

57,935 просмотров

The liquid glass carousel is live. Rebuilt it a bit since the last one, cleaner refraction, better dispersion on the edges. Still real-time Three.js, WebGPU and TSL. Still quite unoptimized :) Link below 👇

The liquid glass carousel is live. Rebuilt it a bit since the last one, cleaner refraction, better dispersion on the edges. Still real-time Three.js, WebGPU and TSL. Still quite unoptimized :) Link below 👇

27,140 просмотров

People told us not all glass is "liquid glass" and that we were just riding the Apple hype with our Three.js infinite liquid glass carousel (it was actually one person). So we rebuilt it with an actual GPGPU cloth sim. It's now less liquid glass and more jelly glass, to be fair.

People told us not all glass is "liquid glass" and that we were just riding the Apple hype with our Three.js infinite liquid glass carousel (it was actually one person). So we rebuilt it with an actual GPGPU cloth sim. It's now less liquid glass and more jelly glass, to be fair.

13,942 просмотров

Videos

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