
Too Shy to Be an Adult Star🔞
@ShyAdultStar • 26,327 subscribers
🔞 Solo dev Gilded Halter — Making“ Too Shy to Be an Adult Star ”— a 3D open-city lewd life-sim. Shy girl, going live. Devlogs & clips here.
Videos
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Progress update! Home isn't safe anymore The landlord collects rent every 7 days. Broke? He'll offer a deal instead — this time: pose as his shibari model Rent waived… but he won't untie you after Also: new phone shop UI + each trip out = 1 day. More story soon!
Too Shy to Be an Adult Star🔞481,100 görüntüleme • 27 gün önce
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Progress update! The player can finally move into their own apartment! It's small, but fully functional and has a nice view. New features I've been working on: • High-tier fans can now send you pose requests through DMs. • Later on, selfie pose requests will be combined with regular missions. • When the player returns home, they'll automatically post a daily recap on social media. • You can now customize your nickname and profile picture. 👀 I also hid a little easter egg.Keep an eye out for a mysterious symbol hidden throughout the city. You might spot it in advertisements... or even on the uniforms of random NPCs.
Too Shy to Be an Adult Star🔞433,023 görüntüleme • 1 ay önce
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I finally created the new main menu system I've always wanted to make. Different save files now display the character's outfit and current condition. When the character is free, hovering over "Start Game" creates a feeling of excitement and anticipation. But when the character is restrained, the same action changes her expression and mood, showing reluctance and discomfort. Moving the cursor away brings her happiness back.
Too Shy to Be an Adult Star🔞134,449 görüntüleme • 1 ay önce
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Here’s the exact placement of all three toys.
Too Shy to Be an Adult Star🔞40,835 görüntüleme • 13 gün önce
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This time, I’m showing more of the delinquent storyline. The delinquent storyline is not only about the events themselves — it also serves as a tutorial, helping players understand some of the game’s mechanics. In this scene, players will learn about head restraint equipment. Once the mask restraint is unlocked, it can no longer be closed again. If the player tries to hide it by closing their jacket, pedestrians who notice the strange object in the player’s mouth will become more suspicious, increasing the Suspicion Value. After finding the NPC, the player will receive a key and can choose whether to unlock the head restraint or the hand restraint first.
Too Shy to Be an Adult Star🔞61,020 görüntüleme • 21 gün önce
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Progress Update I’ve almost finished designing the backpack system for different stages of the game. Later in the game, players will obtain a huge backpack filled with all kinds of interesting toys. I’m currently working on the delivery missions, where players will help a company transport these toys, as well as designing the full gameplay around the backpack. When carrying this backpack, jackets will no longer be useful. NPCs will be able to notice the various toys sticking out from behind the backpack, so players will need to use the front of their body to hide them as much as possible. The delivery missions will actually take players back through the entire map in reverse — starting from the final area and returning all the way to the first location. I’m also planning a system where, if the player falls down or gets scared by someone suddenly jumping out of a trash can, the backpack may open and the strange items inside will spill out. This also gives a natural explanation for why players can discover various items inside trash cans throughout the game. In this way, I can fully utilize the backpack system while also integrating exploration and searching mechanics into the gameplay.
Too Shy to Be an Adult Star🔞50,280 görüntüleme • 18 gün önce
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Has anyone actually tried sticking a suction-cup toy to a mirror? 🤔
Too Shy to Be an Adult Star🔞39,271 görüntüleme • 15 gün önce
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I’ve remade and refined most of the animations to make character movement smoother and more natural. More animations and improvements will be added in future updates. I’ve also added many new outfits, hairstyles, and tattoos, along with a deep Tetris-style inventory system. More backpacks are planned, and I’m considering adding an extraction-style looting mechanic. One idea is that after a failed run, players could return to the previous area and search through junk piles or trash bins to recover some of their lost gear, along with the progress, points, and followers they had accumulated on their phone. This is still being considered because it affects several different systems. What do you think? Do you have any ideas that could make this mechanic more interesting?
Too Shy to Be an Adult Star🔞45,478 görüntüleme • 20 gün önce
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I've been thinking about how to work all the different poses into the quest system. With this many poses, there's no way I can build a dedicated quest around every single one of them. So here's my current idea: tie them into the fan system through DMs. Fans will message you with photo requests — go to a specific location and take a photo in a certain pose, or take a selfie together with a certain type of NPC. That way, any pose can naturally become a task without me hand-crafting a quest for each one, and the fan system gets a lot more interactive at the same time.
Too Shy to Be an Adult Star🔞85,949 görüntüleme • 1 ay önce
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Working on a character customization system for my game — still a work in progress.
Too Shy to Be an Adult Star🔞68,920 görüntüleme • 1 ay önce
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Spent the last two days getting tortured by the build process — it's SO slow. But I finally got a build out! My PC runs a GTX 1660. Recorded this on max settings with Xbox Game Bar, so the video looks a bit blurry — the actual game is much sharper. I've also prepared a full range of graphics options, so this footage is just for reference; it should run smoothly on all kinds of hardware. Found a bunch of small issues along the way too. The restraint system nearly broke my brain trying to make it work with custom body types... I'll keep polishing and fixing things step by step.
Too Shy to Be an Adult Star🔞62,872 görüntüleme • 1 ay önce
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I've designed multiple build paths. Max out a stat and you unlock a Mastery upgrade that changes the game's rules: 🎥 Streaming — normally, getting grabbed by an NPC makes you drop your phone mid-stream. At max Mastery, you never drop it again, and every level massively boosts fan gain. 😈 Orgasm — leveling makes you extremely hard to climax… but at max level you become a full succubus: NPCs climax easily around you, and you gain a recovery buff. Lots more designs like this. All the values are still being adjusted.
Too Shy to Be an Adult Star🔞63,709 görüntüleme • 1 ay önce
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the Guardian Gear While equipped and locked, NPCs won't do "that thing" to you — but they'll still grab you and get handsy (slightly raises the purple gauge, very low damage). Note: if you leave it unlocked, NPCs will just remove it. A late-game defensive artifact, essential for the cautious playstyle. There's also a completely opposite path — fully letting go, high risk, high reward. More on that soon
Too Shy to Be an Adult Star🔞59,390 görüntüleme • 1 ay önce
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If the player already has a single upper-body or lower-body restraint equipped and then equips a full-body restraint, it overrides the existing one. But in the original game, if an upper-body restraint is present it stays, and the full-body restraint only covers the lower half — so you'd end up crawling around with astonishing core strength. Arguably more variety, but way too illogical. By the way, the game supports six languages: English, Japanese, Korean, Russian, Simplified Chinese, and Traditional Chinese.
Too Shy to Be an Adult Star🔞59,304 görüntüleme • 1 ay önce
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I think the idea is actually working out pretty well. Pose tasks now work like this: you walk up to an NPC, and take photos together in various poses to complete them. It turns the huge pose library into gameplay in a natural way — no need to hand-craft a quest for every single pose.
Too Shy to Be an Adult Star🔞52,366 görüntüleme • 1 ay önce