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Soliton

@soliton_1,710 subscribers

nonlinear, self-reinforcing, strongly stable, propagating freely, at constant velocity even after collisions | Interested in consumer gamified app

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We are launching A first attempt at building a digital theme park for the Zama Protocol. Our thesis is simple: to accelerate the adoption of FHE, we need cool apps designed for real people. Users don't adopt protocols, they adopt experiences. In most ecosystems, there are very few places that turn participation into status and fun. Usage is transactional, not emotional. Adoption stalls. zashapon is always open, accessible, social by default, and adding infinite attractions over time. It's a playful layer that makes the ecosystem feel like… an ecosystem. The mechanics are simple: - You make FHE transactions by using confidential apps - You get tickets - You can spend them in Zashapon Participation → access → rewards. Zashapon is creating a flywheel: More FHEVM usage → more tickets → more play → more rewards → more users → more builders → more FHEVM usage. Why “gashapon” machines? Because "chance + collection + ritual" is one of the oldest, most reliable engagement loops in games and theme parks. It creates stories users want to repeat. Zashapon uses FHERand to make sure all draws are programmatically fair and confidential. Fun without trust tradeoffs. What you get today: NFTs. What you get tomorrow: anything that can be digitally rewarded — access, perks, whitelists, lore items, partner drops, even real-world benefits. Zashapon is the entertainment / loyalty / identity layer for confidential applications building on top of the Zama Protocol. In physical theme parks: you ride → you collect → you show → you come back with friends. In Zashapon: you use confidential apps → you earn tickets → you draw → you flex / trade / build → you return. We're launching with one Gashapon machine, rewarding the users of Soon there will be many more — one for every new app, partner, and experience built on the Zama Protocol. Digital parks win by expanding attractions continuously. Zashapon is live on Zama testnet right now. Go try it now!

We are launching A first attempt at building a digital theme park for the Zama Protocol. Our thesis is simple: to accelerate the adoption of FHE, we need cool apps designed for real people. Users don't adopt protocols, they adopt experiences. In most ecosystems, there are very few places that turn participation into status and fun. Usage is transactional, not emotional. Adoption stalls. zashapon is always open, accessible, social by default, and adding infinite attractions over time. It's a playful layer that makes the ecosystem feel like… an ecosystem. The mechanics are simple: - You make FHE transactions by using confidential apps - You get tickets - You can spend them in Zashapon Participation → access → rewards. Zashapon is creating a flywheel: More FHEVM usage → more tickets → more play → more rewards → more users → more builders → more FHEVM usage. Why “gashapon” machines? Because "chance + collection + ritual" is one of the oldest, most reliable engagement loops in games and theme parks. It creates stories users want to repeat. Zashapon uses FHERand to make sure all draws are programmatically fair and confidential. Fun without trust tradeoffs. What you get today: NFTs. What you get tomorrow: anything that can be digitally rewarded — access, perks, whitelists, lore items, partner drops, even real-world benefits. Zashapon is the entertainment / loyalty / identity layer for confidential applications building on top of the Zama Protocol. In physical theme parks: you ride → you collect → you show → you come back with friends. In Zashapon: you use confidential apps → you earn tickets → you draw → you flex / trade / build → you return. We're launching with one Gashapon machine, rewarding the users of Soon there will be many more — one for every new app, partner, and experience built on the Zama Protocol. Digital parks win by expanding attractions continuously. Zashapon is live on Zama testnet right now. Go try it now!

83,912 views

And another successful ThreeJS student project! Made years ago when AI vibe coding wasn't even on the map. Overthinking is still the biggest impediment in making anything, even more in this AI-driven world. I'll have an AI game before the end of the month!

And another successful ThreeJS student project! Made years ago when AI vibe coding wasn't even on the map. Overthinking is still the biggest impediment in making anything, even more in this AI-driven world. I'll have an AI game before the end of the month!

23,136 views

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