
Spencer Yan
@spncryn • 10,170 subscribers
Gazing up into the darkness I saw myself as a creature driven and derided by vanity; and my eyes burned with anguish and anger.
Videos

Every day I force myself to wake up and take another step towards hauling this bloated carcass of a project over the finish line, all just to appease my vanity and avoid condemning myself to the irony of its title, is another step towards never wanting to make another game again
Spencer Yan92,716 views • 3 years ago

I wanted to make night as authentically oppressive as possible to punish bad habits inculcated by years of games pretending that night is just desaturated day with a blue filter. It has unfortunately, intentionally made it extremely difficult to test nocturnal events. #gamemaker
Spencer Yan28,338 views • 1 year ago

I've come to learn that when certain players say they want a "no handholding experience" with no player map markers, the majority of them actually do not really want that and will instead decide to blame you for their inability to proceed in the absence of them. #gamemaker
Spencer Yan21,361 views • 1 year ago

I spent an entire month a few years ago trying to figure out a way to cull the player sprite dynamically to simulate the effect of moving through deeper water. It did not turn out to be a productive use of time, which means there are only shallow puddles in this game. #gamemaker
Spencer Yan15,931 views • 1 year ago

The game's inventory and encumbrance system has since been overhauled pretty extensively to no longer focus so much on micromanagement but I still think this system has a lot of potential, and I'd like to revisit it somewhere down the line, maybe in a different project #gamemaker
Spencer Yan11,147 views • 1 year ago
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