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stankRat

@stankRat_17,379 subscribers

Partnered @twitch streamer | Escape from Tarkov Enjoyer, Master Rat. Contact: [email protected]

Shorts

I found the other pov LMAO Before ya'll start crying, because that's what most of ya'll do, I was performing some science attempting to learn how infiltration is determined, i.e., distance required to block player spawns, etc. I do this so that it can be addressed. Looking through some of the comments, people are claiming that this is occurring rather frequently; I highly doubt this is the case. I have 200+ raids and have only died to an infil camper once. Players that are complaining about infil camping are most likely experiencing two things: (1) players spawning quite close to one another simulating spawn camping and (2) player(s) spawning near already active players that are going about their business but engage one another off the spawning player(s)' spawn inadvertently simulating spawn camping. Now, let's be real, if you're running a free kit, who cares, click three buttons, load into the next raid in 30 seconds. Obviously kitted players will be upset, naturally. But I doubt it's a significant occurrence; though, I do feel that ARC Raiders may want to adjust spawning parameters if it's truly an issue.

I found the other pov LMAO Before ya'll start crying, because that's what most of ya'll do, I was performing some science attempting to learn how infiltration is determined, i.e., distance required to block player spawns, etc. I do this so that it can be addressed. Looking through some of the comments, people are claiming that this is occurring rather frequently; I highly doubt this is the case. I have 200+ raids and have only died to an infil camper once. Players that are complaining about infil camping are most likely experiencing two things: (1) players spawning quite close to one another simulating spawn camping and (2) player(s) spawning near already active players that are going about their business but engage one another off the spawning player(s)' spawn inadvertently simulating spawn camping. Now, let's be real, if you're running a free kit, who cares, click three buttons, load into the next raid in 30 seconds. Obviously kitted players will be upset, naturally. But I doubt it's a significant occurrence; though, I do feel that ARC Raiders may want to adjust spawning parameters if it's truly an issue.

560,473 views

TRUE Seasonal games, like Path of Exile, Marathon, or even EFT (we'll see today), are designed in a way for players to engage with the seasonal content and then move on. Between seasons/leagues, I can play a new game, say Elden Ring, or God of War: Ragnarok, enjoy the game, and look at my calendar and know that on May 29th, at 1:00 PM PST, the new PoE league drops and I will LOG IN. And, that time away (whilst playing other titles) makes the return experience that much more enriched. This might be an odd segue, BUT... I still keep seeing posts about "concurrent players abysmally low, dead game," etc. People who are posting this stuff literally have zero IQ. I know it's all rage bait and engagement farm, but, sadly, it pushes a false narrative and poisons and seeds a negative perception that spreads throughout the gaming community; whether it's with EFT, Marathon, Hunt: Showdown, Path of Exile, and other seasonal games. And, I know when these types of posts acquire mass engagement because people come into stream every day asking, "this game isn't dead yet?" Just cuz a game is off season, doesn't mean it's dead lmao. Sucks cuz I know creatives at the studios probably catch wind of these posts and I'm sure it's a bit demoralizing and stuff... Marathon is still getting heat about it's concurrent player count; trust me, if UbiSoft Singapore are still pumping out content for that AAAA game, Skull and Bones, other studios will be just fine. Marathon, Marauders, EFT, Hunt: Showdown, etc., they ain't goin nowhere. GGG didn't necessarily come up with the philosophy, but they doubled down on it; kudos to them for taking the risk, paving the way for other seasonal games. W economy reset. W wipes. W progression resets. Obviously, this isn't for everyone; casual players get left behind, but I'm a gamer, and I need a game to satiate my gaming addiction, Minecraft ain't gonna cut it for me big dog.

TRUE Seasonal games, like Path of Exile, Marathon, or even EFT (we'll see today), are designed in a way for players to engage with the seasonal content and then move on. Between seasons/leagues, I can play a new game, say Elden Ring, or God of War: Ragnarok, enjoy the game, and look at my calendar and know that on May 29th, at 1:00 PM PST, the new PoE league drops and I will LOG IN. And, that time away (whilst playing other titles) makes the return experience that much more enriched. This might be an odd segue, BUT... I still keep seeing posts about "concurrent players abysmally low, dead game," etc. People who are posting this stuff literally have zero IQ. I know it's all rage bait and engagement farm, but, sadly, it pushes a false narrative and poisons and seeds a negative perception that spreads throughout the gaming community; whether it's with EFT, Marathon, Hunt: Showdown, Path of Exile, and other seasonal games. And, I know when these types of posts acquire mass engagement because people come into stream every day asking, "this game isn't dead yet?" Just cuz a game is off season, doesn't mean it's dead lmao. Sucks cuz I know creatives at the studios probably catch wind of these posts and I'm sure it's a bit demoralizing and stuff... Marathon is still getting heat about it's concurrent player count; trust me, if UbiSoft Singapore are still pumping out content for that AAAA game, Skull and Bones, other studios will be just fine. Marathon, Marauders, EFT, Hunt: Showdown, etc., they ain't goin nowhere. GGG didn't necessarily come up with the philosophy, but they doubled down on it; kudos to them for taking the risk, paving the way for other seasonal games. W economy reset. W wipes. W progression resets. Obviously, this isn't for everyone; casual players get left behind, but I'm a gamer, and I need a game to satiate my gaming addiction, Minecraft ain't gonna cut it for me big dog.

52,312 views

This is probably my favorite person in all of ARC Raiders Witness the flute man.

This is probably my favorite person in all of ARC Raiders Witness the flute man.

28,942 views

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I feel a nerf incoming... :(

stankRat

426,464 views • 7 months ago

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