
TekkenDocs
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https://t.co/RaMbn0Mzio is a site for frame data and learning resources for Tekken
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We think the mystery of why Ling’s b+3 can’t be parried is solved. It’s not because it’s an ankle or heel attack, and it’s not directly because of a backturn animation. Some moves simply have a “can’t be parried” property. This property is not shown in practice mode; you have to use external tools that read the game’s code to see it. Below are some moves that can’t be parried and some that look similar but can be parried. Note that most running moves can’t be parried. Thanks to BanaNeko for this information.
TekkenDocs55,339 görüntüleme • 5 gün önce

Our text search also scans notes. Want to see all guard break moves across the entire cast? Select 'All Characters' and type 'guard break' Rule of thumb: Charged ones are mids and can be interrupted or sidestepped, the others are highs and can be ducked. Link to the list below⏬
TekkenDocs20,371 görüntüleme • 3 ay önce

Top 10 string in Tekken 8 with no mixups that you can duck on reaction and punish.
TekkenDocs78,620 görüntüleme • 1 yıl önce

6 highs that you might think are mids due to their animation. Thanks to G-Man and CMN for ideas for the video
TekkenDocs14,074 görüntüleme • 1 yıl önce

Did you know that you can perform "quarter circle forward" and "quarter circle back" from crouch position in Tekken 8? This does not seem to work for characters who have "sway"/"crouch dash" motions. Thanks to Falcon Tetsu for mentioning this in his Lidia S2 guide.
TekkenDocs10,825 görüntüleme • 1 yıl önce
Daha fazla içerik yok.