
𝙂𝙤𝙙𝙧𝙞𝙘
@TheeGodric • 2,931 subscribers
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Everything Call of Duty tries to achieve with visual recoil, weapon recoil, gun wobble, higher TTK, gun nerfs, etc DOES NOTHING when aim assist is this strong. All that does is prolong the inevitable, not create a skillgap. Nerf aim assist in MW3 Sledgehammer Games
𝙂𝙤𝙙𝙧𝙞𝙘4,946,664 Aufrufe • vor 2 Jahren

BF6 First impressions? Fun as hell. Movement is pretty penalized past 10m but still useful in close range engagements. I set sprint to the W key so it'll auto sprint, and set slide to a separate bind so I dont have to double tap to slide Guns feel great so far. The recoil patterns give them their own identity and feel, instead of just being laser beams with cluttered visual recoil. I do need to unlock those extended mags so i can really farm kills. Performance wise, I haven't had any game crashes or alarming game bugs. I do notice with TAA turned off, some objects emit an extremely bright light that looks like sniper glint, but you can turn it on, or turn on DLSS to fix it.
𝙂𝙤𝙙𝙧𝙞𝙘463,231 Aufrufe • vor 10 Monaten

I was wrong.... while grinding launchers, I was basically giving enemies kills so I could shoot down their UAV's. Problem was, after a few several games, the lobbies were so casual, they either couldn't get UAV's, or just weren't calling them in. I had to start shooting back in order for SBMM to put me back into my skill bracket. This is what that lobby looked like. Although I still think SBMM can be strict as hell, lobbies like these would get extremely boring if i played in this everyday.
𝙂𝙤𝙙𝙧𝙞𝙘290,435 Aufrufe • vor 1 Jahr

I capped my framerate to 120fps which is what console runs at(fps displayed in the top left corner). Going from 280fps to 120fps for one game was a bit jarring visually, but overall, neither my aim nor playstyle suffered. Mouse: Logitech G303 Shroud Edition Mousepad: Wallhack SP-004
𝙂𝙤𝙙𝙧𝙞𝙘75,333 Aufrufe • vor 4 Monaten

Been noticing this since its release, but the Superi 46 hitreg is super inconsistent
𝙂𝙤𝙙𝙧𝙞𝙘240,472 Aufrufe • vor 2 Jahren