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kimi k3 vs gpt 5.6 sol vs fable 5 vs grok 4.5 Kimi.ai just dropped kimi k3 – a 2.8t param native multimodal model, the first open 3t-class release. key facts: • 1m token context. stable latentmoe activating 16 of 896 experts, built on kimi delta attention (kda) and attention residuals • quantization-aware training from the sft stage onward – mxfp4 weights, mxfp8 activations. moonshot claims ~2.5x scaling efficiency over k2 • max thinking effort by default. low- and high-effort modes are "coming in updates" – there is no way to turn the thinking down today, and you feel it in every run • pricing: $0.30/mtok cache-hit input, $3.00/mtok cache-miss, $15.00/mtok output. claims >90% cache hit rate on coding workloads • benchmarks: swe marathon 42.0 (1st – fable 5: 35.0, sol: 39.0, opus 4.8: 40.0), terminal bench 2.1 88.3, browsecomp 91.2 (1st), program bench 77.8 (1st), gpqa-diamond 93.5. loses frontierswe 81.2 vs fable's 86.6, and deepswe 67.5 vs sol's 73.0 our test – 3 prompts, single-file html, Three.js, fully procedural, no assets: 1. photorealistic european roulette wheel – 37 pockets in the real sequence, mahogany clearcoat bowl, chrome turret, diamond deflectors, flick-to-spin, ball that spirals inward and settles on a mathematically real number 2. las vegas slot machine – 3 reels behind transmissive glass, drag the chrome lever to play, mechanical odometer counters modelled in 3d, coin physics on win 3. full pinball table – 6.5° tilted playfield, flipper impulse physics, spline ramps, drop targets, 6 bumpers, mechanical score reels in the backbox we ran the test on AI/ML API platform results: - cost #1 grok 4.5 – $0.30 #2 kimi k3 – $0.71 #3 gpt 5.6 sol – $2.05 #4 fable 5 – $7.69 - tokens #1 grok 4.5 – 34,241 #2 gpt 5.6 sol – 51,748 #3 fable 5 – 144,126 #4 kimi k3 – 157,999 - lines of code #1 gpt 5.6 sol – 3,054 #2 grok 4.5 – 3,047 #3 kimi k3 – 2,255 #4 fable 5 – 1,950 - generation time #1 grok 4.5 – 5.1 min #2 gpt 5.6 sol – 22.0 min #3 fable 5 – 31.5 min #4 kimi k3 – 75.6 min observations: • kimi k3 is cheap and it is slow. 75.6 minutes across three prompts against grok's 5.1. it is 2.4x grok's price and 15x grok's wall clock. the roulette took 15 min, the slot 18, the pinball 42 • it failed 2 of 3. only the roulette works. the slot machine has reel cutouts on both faces of the cabinet and the symbols face backwards – you can only read your spin by walking around to the rear of the machine. the pinball table stands vertically on its edge with the legs floating detached beside it. • 81% of kimi's output tokens are reasoning, not code. grok: 22%. you are not paying for a bigger answer, you are paying for a longer argument with itself • price per 100 shipped lines – grok $0.010, kimi $0.031, sol $0.067, fable $0.394. a 39x spread for the same three files kimi k3's code quality: upsides: • the roulette is genuinely good – procedural wood grain with real specular breakup, correct european sequence (0-32-15-19-4...), chrome turret, diamond deflectors, clean console • the pinball artwork is the best in the test – a synthwave "nova strike / deep space" field with six individually coloured neon bumper rings, a retro sun on a grid horizon, a nova burst, and a scoring legend printed on the apron. no other model printed the rules on the machine. it is a beautiful texture on a broken object • physics reasoning is real – it derived a 480hz substep for the collider, worked out ball settle conditions and termination guarantees, and checked every ramp exit vector by hand before writing any of it • it is the only model that saw the importmap trap coming. sol shipped a blank white page twice because three.js addons import the bare specifier 'three' and die without an import map downsides: • it dodged that trap on the slot by loading three.js r128 through classic script tags – a 2021 build with no working transmission. its slot glass rendered fully opaque and buried all three reels behind a white pane. the code asks for transmission: 0.93, ior: 1.5 – correct, and silently ignored by a renderer that predates the feature • after 42 minutes and 212k characters of reasoning, the pinball cabinet is not assembled. the table stands vertically on its edge like a wardrobe – the prompt asked for 6.5° from horizontal, it delivered 90°. the legs float detached in the void beside it. head-on it photographs beautifully; orbit ten degrees and it is a painted slab with four chrome rods hovering nearby • the playfield z-fights with the glass – hard black banding across the whole field as soon as you pull the camera back a note on the pinball, in fairness to kimi: nobody passed it. every model shipped broken ball physics and controls you cannot trust. it is the hardest prompt we have run and the whole field failed it, each in its own way kimi k3 reasons better than anything else here and it shows exactly where reasoning pays – physics constants, sequences, edge cases, traps the others walked into follow thehype. for 24/7 ai news, analysis and breakdowns
thehype.1,662,516 Aufrufe • vor 1 Tag

meta muse spark 1.1 vs gpt 5.6 sol vs fable 5 vs grok 4.5 meta recently dropped muse spark 1.1 – a multimodal reasoning model from meta superintelligence labs built for agentic tasks. key facts: • 1m token context with active self-management – the model compacts its own history and keeps only the steps needed for later work • trained to orchestrate multi-agent systems: as main agent it plans and delegates to parallel subagents, as subagent it sticks to its job and knows when to escalate back • computer use trained to pick between scripting and clicking – writes automation when it's faster, clicks when it's simpler, batches actions per step • first public api from meta: the meta model api is now in preview • benchmarks: sweeps the agent column – mcp atlas 88.1 (opus 4.8: 82.2), jobbench 54.7 (opus: 48.4), humanity's last exam 62.1 (1st). loses coding – deepswe 1.1 53.3 vs gpt 5.5's 67.0, swe bench pro 61.5 vs opus's 69.2 our test – 3 prompts, single-file html, three.js, fully procedural, no assets: 1. norwegian house cantilevered over a fjord in a snowstorm – transmissive glass wall, fully modelled interior 2. beijing siheyuan courtyard house in dawn fog – instanced roof tiles, dougong brackets, glowing paper windows 3. new mexico adobe pueblo in an approaching dust storm – deep window reveals, windward grit accumulation we ran the test on AI/ML API platform results: - cost #1 muse spark 1.1 – $0.20 #2 grok 4.5 – $0.51 #3 gpt 5.6 sol – $1.93 #4 fable 5 – ~$5.20 - output tokens #1 muse spark 1.1 – 41,868 #2 gpt 5.6 sol – 49,139 #3 grok 4.5 – 64,954 #4 fable 5 – 81,849 - lines of code #1 muse spark 1.1 – 1,799 #2 gpt 5.6 sol – 2,377 #3 fable 5 – 3,088 #4 grok 4.5 – 4,216 observations: • muse spark is the cheapest of the four by a wide margin – 2.5x under grok, ~26x under fable per run. output quality tracks the price • only 7.4% of its output tokens are reasoning (3,104 of 41,868) – the model barely thinks before writing. economic, not pedantic: it commits to the first plan and ships it • the low loc is not compression, it's omission – all three prompts demanded instancing, muse spark delivered it in one muse spark's code quality – reviewed by fable 5: upsides: 1. all three files run 2. the adobe grit effect is legit – shader injection via onbeforecompile, windward faces detect storm direction through a normal-dot-wind term and darken procedurally 3. the fjord glass is real meshphysicalmaterial with transmission and ior, not a transparent quad 4. the siheyuan properly instances barrel tiles, dougong blocks and courtyard pavers downsides: 1. in the fjord file the strafe vector is negated – press a, you move right; press d, you move left. exactly the key mix-up we kept hitting with this model 2. all three files ship the model's self-doubt as comments: "// actually yaw orientation: need correct" sits above a direction vector that gets computed, abandoned and recomputed – dead vectors allocated every frame, 60 times a second 3. the siheyuan registers two separate keydown listeners, one containing an empty if-block 4. snow "accumulation" on the norway roof is a sine wobble on a scale value, not accumulation 5. "instanced snow" became 3,500 plain points. zero dispose calls anywhere pattern: minimal reasoning, minimal code, minimal price. it nails the flashy requirements – shaders, transmissive glass – and quietly drops the boring ones: instancing, controls, cleanup. you get a demo that mostly runs and a control scheme you can't trust follow thehype. for 24/7 ai news, analysis and breakdowns
thehype.132,390 Aufrufe • vor 7 Tagen

hy3 vs mimo-v2.5 vs deepseek v4 flash vs minimax m3 the four models on top of the openrouter leaderboard by tokens this week: #1 hy3 (Tencent Hy) – 7.5t #2 mimo-v2.5 (Xiaomi MiMo) – 6.56t #3 deepseek v4 flash (DeepSeek) – 5.24t #4 minimax m3 (MiniMax (official)) – 4.21t so we tested them. 3 prompts, single-file html, Three.js from a cdn, fully procedural, no external assets. all run via AI/ML API each prompt is a transparent cutaway machine that has to be mechanically correct, not decorative: • 4-stroke engine with full oil circulation – slider-crank kinematics, cam at 2:1, valve lift driven by lobes, oil loop from sump to gallery to big-end • watt walking-beam steam engine – four-bar vector-loop closure, eccentric-driven slide valve, steam events synced to real port position • francis reaction water turbine – 20 guide vanes on a regulating ring, 17 lofted runner blades, gpu particle advection, precessing vortex rope at part load the takeaway up front: none of the four cleared all three scenes on the first attempt. but the price spread between them is roughly 70x – hy3 fixed included costs less than two cents overall results (summed across all 3 scenes): cost #1 hy3 – $0.016 #2 deepseek v4 flash – $0.025 #3 mimo-v2.5 – $0.97 #4 minimax m3 – $1.17 tokens #1 hy3 – 19,326 #2 deepseek v4 flash – 63,126 #3 mimo-v2.5 – 322,523 #4 minimax m3 – 702,900 lines of code #1 hy3 – 1,047 #2 mimo-v2.5 – 2,759 #3 deepseek v4 flash – 3,273 #4 minimax m3 – 3,354 scenes needing a second attempt #1 hy3 – 1 (engine) #1 mimo-v2.5 – 1 (turbine) #1 minimax m3 – 1 (turbine) #4 deepseek v4 flash – 2 (steam engine, turbine) observations: 1. the token spread is the real story – minimax burns 36x hy3's tokens and lands in the same place, one retry, ~3.3k lines 2. hy3 is the outlier on density: 1,047 lines total, fewest tokens, cheapest run, and only one scene needed a second pass. deepseek is the opposite trade – near-hy3 pricing but the most retries 3. mimo and minimax seem to overthink instead of writing the code. minimax spent 359.1k tokens on the steam engine and produced 1,346 lines – the tokens are going somewhere other than the file 4. the francis turbine broke three of the four. the spec that separates them is the one with 20 linked guide vanes and gpu particle advection, not the one with the most parts overall impression: none of these models excelled at any of the tasks we gave them. but they were close, and they were extremely cheap. the gap that matters isn't quality anymore – it's that hy3 ran all three scenes for less than two cents while the frontier labs charge dollars for the same work right now you pick these because they're good for the zero price you pay. soon that's something openai and anthropic will have to think about follow thehype. for 24/7 ai news, analysis and breakdowns
thehype.17,145 Aufrufe • vor 3 Tagen

Meet the 1st radio on X fully run by AI. Covers AI news 24/7, always on. Designed for builders and founders. Live right now. AI Twitter is hundreds of posts an hour. You can't read all of it. Tune in - hit play - do your thing. With non-distracting ambient music between segments. What you'll hear any hour you tune in: - breaking news within minutes - roundups every 30 min — top stories with builder context - startup funding & traction radar - what's moving and trending in AI tooling — GitHub, OpenRouter, HuggingFace — every 30 min - community — what people actually say on X, HN, YouTube - editorial takes — and real opinions from founders, researchers, builders - patterns others miss, delivered as arguments with conclusions Five AI hosts. Each with their own editorial judgment, memory, and personality. They don't just read data — they collect patterns, find contradictions, form opinions, and argue their point. And they do it live, continuously, on air.
thehype.142,112 Aufrufe • vor 2 Monaten
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