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Rodwan | Pixel Formation

@thepixelform • 4,883 subscribers

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Shorts

“All warfare is based on deception.” Sun Tzu Added pseudo ray traced field of view: -An enemy around the corner is a worse surprise than one you saw coming, positioning can be life/death. -Works both ways. You can use cover to ambush or slip past.

“All warfare is based on deception.” Sun Tzu Added pseudo ray traced field of view: -An enemy around the corner is a worse surprise than one you saw coming, positioning can be life/death. -Works both ways. You can use cover to ambush or slip past.

41,737 Aufrufe

Rome wasn't built in a day. This roll feature I planned to add long ago. Back then I had only a few buttons, so I postponed it. Now it works cohesively across camp, battle and army, it's easy to add more modules. #pixelart

Rome wasn't built in a day. This roll feature I planned to add long ago. Back then I had only a few buttons, so I postponed it. Now it works cohesively across camp, battle and army, it's easy to add more modules. #pixelart

28,092 Aufrufe

The forest knows all secrets; the trees forget none. -Added a bunch of coastline variants for more interesting terrain shapes -Celtic sacred groves now appear in the world #pixelart #tilemap

The forest knows all secrets; the trees forget none. -Added a bunch of coastline variants for more interesting terrain shapes -Celtic sacred groves now appear in the world #pixelart #tilemap

33,559 Aufrufe

"The arrow, once released, answers to no man." Reactive system forced a rework of projectile mechanics. This is last one about units for now. -Added a small physics engine where projectiles have their own height and parabolic trajectory. -If the shooter misses, the projectile continues -The example here is 100% accuracy but for stationary units only: moving enemies can dodge more easily. -Friendly fire works. -Javelin animation is still a diffrent story #pixelart #indiedev

"The arrow, once released, answers to no man." Reactive system forced a rework of projectile mechanics. This is last one about units for now. -Added a small physics engine where projectiles have their own height and parabolic trajectory. -If the shooter misses, the projectile continues -The example here is 100% accuracy but for stationary units only: moving enemies can dodge more easily. -Friendly fire works. -Javelin animation is still a diffrent story #pixelart #indiedev

18,530 Aufrufe

A well-thrown spear needs no apology. Reworked javelin and projectiles. -Smooth mid-flight rotation. -Dynamic shadow based on height. -Hits penetrate targets, misses scatter. -Shield block mechanic for braced units. Still need adjustmens here and there. #indiedev #pixelart

A well-thrown spear needs no apology. Reworked javelin and projectiles. -Smooth mid-flight rotation. -Dynamic shadow based on height. -Hits penetrate targets, misses scatter. -Shield block mechanic for braced units. Still need adjustmens here and there. #indiedev #pixelart

14,723 Aufrufe

Full bronze hoplites can push the line: -Plenty of equipment options added. -Alot care into animations and still need alot. -New final moment effects. -Unique character seeds based on character name, some will have unique looks or else. #indiedev #pixelart

Full bronze hoplites can push the line: -Plenty of equipment options added. -Alot care into animations and still need alot. -New final moment effects. -Unique character seeds based on character name, some will have unique looks or else. #indiedev #pixelart

11,169 Aufrufe

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