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Rodwan | Pixel Formation

@thepixelform3,688 subscribers

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Shorts

"The arrow, once released, answers to no man." Reactive system forced a rework of projectile mechanics. This is last one about units for now. -Added a small physics engine where projectiles have their own height and parabolic trajectory. -If the shooter misses, the projectile continues -The example here is 100% accuracy but for stationary units only: moving enemies can dodge more easily. -Friendly fire works. -Javelin animation is still a diffrent story #pixelart #indiedev

"The arrow, once released, answers to no man." Reactive system forced a rework of projectile mechanics. This is last one about units for now. -Added a small physics engine where projectiles have their own height and parabolic trajectory. -If the shooter misses, the projectile continues -The example here is 100% accuracy but for stationary units only: moving enemies can dodge more easily. -Friendly fire works. -Javelin animation is still a diffrent story #pixelart #indiedev

18,530 views

The forest knows all secrets; the trees forget none. -Added a bunch of coastline variants for more interesting terrain shapes -Celtic sacred groves now appear in the world #pixelart #tilemap

The forest knows all secrets; the trees forget none. -Added a bunch of coastline variants for more interesting terrain shapes -Celtic sacred groves now appear in the world #pixelart #tilemap

33,418 views

A well-thrown spear needs no apology. Reworked javelin and projectiles. -Smooth mid-flight rotation. -Dynamic shadow based on height. -Hits penetrate targets, misses scatter. -Shield block mechanic for braced units. Still need adjustmens here and there. #indiedev #pixelart

A well-thrown spear needs no apology. Reworked javelin and projectiles. -Smooth mid-flight rotation. -Dynamic shadow based on height. -Hits penetrate targets, misses scatter. -Shield block mechanic for braced units. Still need adjustmens here and there. #indiedev #pixelart

14,723 views

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