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ian c

@ThirdTimeIan7,947 subscribers

Founder @ Third Time. 25yr game dev - Creative Director of Madden (created the Hit Stick). FanDuel, Zynga. Build. Ship. Advisory + product @trysignalfire

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Well I think we did pretty good Three.js OpenAI What would have never run on web (and was even a struggle on Unity) now runs pretty damn solid, 20 unique horses + jockeys down to 538k tris, 44 materials and 141 draw calls (think I can cut that down 30% still too)

Well I think we did pretty good Three.js OpenAI What would have never run on web (and was even a struggle on Unity) now runs pretty damn solid, 20 unique horses + jockeys down to 538k tris, 44 materials and 141 draw calls (think I can cut that down 30% still too)

65,512 views

These are better examples of inconsistent momentum because animations have too much control. Just watch the crazy jitter and warping of the star icon underneath the ball carrier in that first video compared to our orange circle video! Shows exactly the core issue. #bringbacktheorangecircle I think it’s actually impressive how smooth they’ve been able to make it look in most instances given that underlying structure.

These are better examples of inconsistent momentum because animations have too much control. Just watch the crazy jitter and warping of the star icon underneath the ball carrier in that first video compared to our orange circle video! Shows exactly the core issue. #bringbacktheorangecircle I think it’s actually impressive how smooth they’ve been able to make it look in most instances given that underlying structure.

73,578 views

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