Tinto's banner
Tinto's profile picture

Tinto

@tinto_gamedev1,727 subscribers

Solo-developing Project Goblin (https://t.co/tJELu4EfI7) A game inspired by Zelda and Dragon's Dogma DEMO OUT NOW #gamedev ENG/SPA

Shorts

Project Goblin's demo is OUT NOW!! ⚔️ Experience the whole prologue section of the game: explore a dangerous place and overcome it's many challenges to save the land! Get it here: (scroll down to "Download" section)

Project Goblin's demo is OUT NOW!! ⚔️ Experience the whole prologue section of the game: explore a dangerous place and overcome it's many challenges to save the land! Get it here: (scroll down to "Download" section)

27,559 views

#PitchYaGame Project Goblin is a mix of the adventure style of Zelda with the combat style and physics of Dragon's Dogma. Explore dangerous places and defeat fearsome enemies in an epic adventure game!

#PitchYaGame Project Goblin is a mix of the adventure style of Zelda with the combat style and physics of Dragon's Dogma. Explore dangerous places and defeat fearsome enemies in an epic adventure game!

16,019 views

Will be spending the weeked outside. No updates on Project Goblin for a few days, so have a random gameplay clip instead! I tried catching that harpy during her dive attack but failed lol.😅

Will be spending the weeked outside. No updates on Project Goblin for a few days, so have a random gameplay clip instead! I tried catching that harpy during her dive attack but failed lol.😅

15,536 views

Been working today on a screen effect for when you deal the killing blow to a boss, trying to go for something both cool looking and satisfying. What do you think? #gamedev

Been working today on a screen effect for when you deal the killing blow to a boss, trying to go for something both cool looking and satisfying. What do you think? #gamedev

12,145 views

Today I added elements that can hurt both the player and the enemies, with different damage types and even adding status effects. #gamedev This can be used for big fires like in the video, but also traps like spike walls, hanging axes or spinning blade posts.

Today I added elements that can hurt both the player and the enemies, with different damage types and even adding status effects. #gamedev This can be used for big fires like in the video, but also traps like spike walls, hanging axes or spinning blade posts.

10,748 views

Worried about players being able to softlock themselves by saving the game when they really shouldn't, I've decided to remove the "save anywhere" feature and have replaced it with save points. Still not 100% sure on this, so feedback welcome! #gamedev #indiegame

Worried about players being able to softlock themselves by saving the game when they really shouldn't, I've decided to remove the "save anywhere" feature and have replaced it with save points. Still not 100% sure on this, so feedback welcome! #gamedev #indiegame

13,786 views

Videos

No more content to load