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Tinto

@tinto_gamedev1,476 subscribers

Solo-developing Project Goblin (https://t.co/tJELu4DHSz) A game inspired by Zelda and Dragon's Dogma #gamedev ENG/SPA

Shorts

Been working today on a screen effect for when you deal the killing blow to a boss, trying to go for something both cool looking and satisfying. What do you think? #gamedev

Been working today on a screen effect for when you deal the killing blow to a boss, trying to go for something both cool looking and satisfying. What do you think? #gamedev

11,819 views

Today I added elements that can hurt both the player and the enemies, with different damage types and even adding status effects. #gamedev This can be used for big fires like in the video, but also traps like spike walls, hanging axes or spinning blade posts.

Today I added elements that can hurt both the player and the enemies, with different damage types and even adding status effects. #gamedev This can be used for big fires like in the video, but also traps like spike walls, hanging axes or spinning blade posts.

10,748 views

Worried about players being able to softlock themselves by saving the game when they really shouldn't, I've decided to remove the "save anywhere" feature and have replaced it with save points. Still not 100% sure on this, so feedback welcome! #gamedev #indiegame

Worried about players being able to softlock themselves by saving the game when they really shouldn't, I've decided to remove the "save anywhere" feature and have replaced it with save points. Still not 100% sure on this, so feedback welcome! #gamedev #indiegame

13,767 views

Videos

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