developing PIGFACE, a game about doing wet work for a mysterious blackmailer
Shorts
testing out some spinning metal hazards
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one of the best mechanics in games is the chance to miss
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it in fact does exactly what you'd expect!
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last night i added a "conga line" behaviour where each fly has a 10% chance while wandering to follow another fly instead. now they wander, follow each other, and search for food sources when hungry. even with these 3 simple behaviours, they feel like little living things
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got a cool kill
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junkbow work in progress
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sledgehammer surprise
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made a beautiful chandelier out of a picture
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more remixed visuals for levels
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followed my heart today and made a chainsaw. work-in-progress, but it's nearly there
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anyone wanna give me some pointers on how to make this UI not look confusing and/or shitty
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added a quick way to check your in-level objectives.
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dual m9s work-in-progress, also working on a roadmap that i'll hopefully have for you guys soon hugs n kisses
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a bit late to the party but PIGFACE recently surpassed 100,000 wishlists! thank you all so much!