
Tomasz Łakomy
@tlakomy • 26,784 subscribers
Engineering Manager / AI Safety @runwayml | ex Eng Team Lead @Stedi | AWS Hero | Co-founder at @cloudashdev | @eggheadio instructor | AWS Certified | Be kind
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Runway is the future of gaming. Runway MCP prompt share: Create exactly 30 seconds of photorealistic 4K third-person video game gameplay inside a small outdoor rabbit enclosure at a countryside petting farm on an overcast morning. It should look like captured footage from a modern stealth game: game-engine rendering, a simple HUD, and smooth controller-style movement. Keep everything grounded and continuous. CHARACTER: Early-twenties East Asian woman with shoulder-length bleached-blond hair (dark roots) half pulled back with a black claw clip, cropped cream knit sweater, dark-green canvas work apron, light-wash jeans, grey rubber boots. A red lanyard with a small brass key is clipped to her apron. Keep her identical throughout. ENVIRONMENT: Grassy fenced enclosure with a dirt path, two wooden hutches, one hay bale, and four rabbits: three grazing in the background and one small black-and-white Dutch rabbit as the target. Realistic fur and natural rabbit movement. HUD: Objective text top-left only. One short button prompt appears when relevant. Nothing else on screen. 0–6s — SNATCHED She crouches by a hutch and unclips the key. The Dutch rabbit hops in, grabs the lanyard in its teeth, and bolts a few meters across the grass. HUD: GET THE KEY BACK 6–16s — SLOW APPROACH She rises into a crouch-walk and follows slowly. When she moves too fast, the rabbit freezes, ears up, then hops further. She stops, waits for it to graze, and continues. 16–24s — GRAB The rabbit drops the key beside the hay bale. She kneels, a "Grab" prompt appears, and she reaches out slowly and picks up the key just as the rabbit looks at her. It sneezes and hops away. HUD: KEY RECOVERED 24–30s — HARD CUT Cut to a frontal shot at the hutch. She opens the feed bin with the key, takes out a carrot, and hands it down to the same rabbit now sitting at her boots. She smiles. HUD: MISSION COMPLETE CAMERA: Single third-person gameplay camera behind and slightly beside her, waist height, lowering as she crouches. Smooth tracking with slight lag. No cuts until 24s, then one hard cut. AUDIO: Birdsong, wind in grass, boots on dirt, rabbit hops, key jingling, soft breathing, a quiet UI chime on each HUD update. No music. RULES: Realistic physics and rabbit behavior. No teleporting, no extra rabbits, no changing her face, hair, outfit, or the key. No anime or cartoon style, no cinematic depth-of-field, no subtitles, logos, or watermarks. CAMERA: One grounded third-person gameplay camera behind and slightly beside her at roughly waist height, over-the-shoulder offset, dropping lower during crouch. Smooth stick-driven tracking with slight lag, realistic collision with hutches and fences, no floating camera or unnecessary cuts. AUDIO: Natural farm ambience, birdsong, distant goats, wind in grass, boots on dirt and grass, rabbit hops and thumps, soft chewing, hutch wood creaking, the metallic jingle of the key, greens hitting the trough, subtle breathing, and faint rabbit sniffing. Light UI sounds only: soft chime on objective updates, quiet tick on button prompts, a gentle completion sting at the end. No dramatic action music. REALISM LOCK: Authentic rabbit behavior (freezing, ear rotation, thumping, hopping rhythm, grazing), believable timing, realistic physics, fur, and collisions, populated farm environment with varied background animal actions. Game-engine look with consistent lighting and materials. No teleporting, invisibility, supernatural stealth, parkour, talking or anthropomorphic animals, duplicated rabbits or characters, changing identity/outfit/key, impossible hiding, exaggerated acting, anime/cartoon style, filmic camera moves, subtitles, logos, or watermarks other than the described in-game HUD.
Tomasz Łakomy26,769 次观看 • 11 天前
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