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Tom Krcha

@tomkrcha • 25,937 subscribers

founder @pendev 🖋️ a16z @speedrun alumni

Shorts

I had an early access to GPT-6 Astra and I can say, everyone in the world now has a 3D designer at their fingertips. I gave it an image of a house and asked to create it in 3D with all the details including toys, appliances and furniture. This a full 3D model reconstruction in Blender with geometry that you can manually tweak and run 60fps as a locally rendered "game" on device.

I had an early access to GPT-6 Astra and I can say, everyone in the world now has a 3D designer at their fingertips. I gave it an image of a house and asked to create it in 3D with all the details including toys, appliances and furniture. This a full 3D model reconstruction in Blender with geometry that you can manually tweak and run 60fps as a locally rendered "game" on device.

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Astra, separate the model to parts...

Astra, separate the model to parts...

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Today we are re-launching shaders in We call them Vibe Shaders. There's nothing else like them. They live next to your .pen files as GLSL files and can be easily vibecoded right on the canvas. Built by designers for designers. They deserved a special Shader Mode, a focused mode to finetune the uniforms directly in the context of your design. In addition to the classic Shader Fills, we've also added Shader Effects. This allows for incredible creative flexibility, as it applies the effect on a whole object tree that's part of a particular frame and you can change everything live, no hustling with textures. Additionally we are also launching Background Shaders, they sample the texture from everything below the object. Imagine creating your own custom background blur or a partial dither effect for objects below a frame. You can also create shaders with 3D transformations to vector logos or build custom shader brushes for vectors paths. Forget having just a fixed set of shaders, this is next level and only possible, because we have a full control over our custom renderer. We also automatically compute the SDF (signed distance field) in realtime, so vectors that have applied shaders can be changed directly on canvas without the need to re-export a new SDF file, an incredible time-saver. Look for the samples in Goodies, which has been updated with a ton of new examples. Or simply pair pen.dev with the latest models, drop in a bunch of images, ask agent to build you a shader and it's guaranteed you will feel an explosion of your creative superpowers!

Tom Krcha

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