
Thomas Ripoll Kobayashi / 小林透真
@tomrkobayashi • 8,554 subscribers
3D environment artist living in Tokyo. Likes video games, art, urban landscapes, electronic music and cats. Français / English / 日本語
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Splinter Cell Chaos Theory has an interesting way of handling animations. Instead of switching from a crouching animation to an idle one (like most games), I think it freezes the frame of the animation that was playing instead, and adds a "breathing" movement on top?
Thomas Ripoll Kobayashi / 小林透真981,121 görüntüleme • 2 yıl önce
Daha fazla içerik yok.