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Trinumedia

@Trinumedia3,769 subscribers

I do 3D animations and help develop @bforartists, a GUI focused Blender fork. 💙 If you like what I do, share a ☕: https://t.co/bvbAHaE8vZ

Shorts

🛠️ Look ma, no booleans! No Remeshing! Geometry Nodes Set Mesh Normals - it's a new era. Now if only I could do it in collections with self intersections and transferral between instances...

🛠️ Look ma, no booleans! No Remeshing! Geometry Nodes Set Mesh Normals - it's a new era. Now if only I could do it in collections with self intersections and transferral between instances...

29,733 görüntüleme

🎨 Charcoal, Ink and dirty wash in 3D. Here I learnt how to distort shadows, make ink-phobic wash, and set coherent distance scale for some charcoal. This is a photoscan, but made it an abstraction.

🎨 Charcoal, Ink and dirty wash in 3D. Here I learnt how to distort shadows, make ink-phobic wash, and set coherent distance scale for some charcoal. This is a photoscan, but made it an abstraction.

25,015 görüntüleme

🎨🛠️ To prove this is a 3D charcoal system running realtime, here are some tests! Including 3D, light and smoothness. The grid was a tile under-tone PBR texture setup, but ayo!

🎨🛠️ To prove this is a 3D charcoal system running realtime, here are some tests! Including 3D, light and smoothness. The grid was a tile under-tone PBR texture setup, but ayo!

35,923 görüntüleme

BIG NEWS. Blender 4.1 has realtime multipass of the Zdepth - meaning you can now viewport composite with depth in realtime! Exciting time. And.. it happenstance will also be in Bforaritsts 4.0.1.

BIG NEWS. Blender 4.1 has realtime multipass of the Zdepth - meaning you can now viewport composite with depth in realtime! Exciting time. And.. it happenstance will also be in Bforaritsts 4.0.1.

16,245 görüntüleme

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