Gibbing. When taking enough damage past a threshold they will become a splattered mess. Whenever I figure out decal projections I'll put a stain on nearby surfaces as well. Reference: Dusk, Boltgun, Wrought Flesh #gamedev #games #indiegame #indiedev #solodev #lowpoly #PSX
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Day and Night cycles. Fog and Brightness References: Silent Hill, Siren, Medal of Honor Underground. #gamedev #games #indiegame #indiedev #solodev #lowpoly #PSX