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Enze Xie

@xieenze_jr3,074 subscribers

Tech Lead & Staff Research Scientist @ NVIDIA, Efficient VideoGen / SANA / Sol-Engine , CS PhD from HKU MMLab.

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🚀 Sol Video Inference Engine is here! An agent-native, training-free full-stack accelerator for video diffusion. It auto-tunes cache + sparse attn + token pruning + quant + kernel fusion for any model/hardware/config. >2× end-to-end speedup on 64B Cosmos3-Super, 22B LTX-2.3 and 2B SANA-Video — near-lossless VBench quality, minimal human effort. Practical acceleration for real video gen deployment. 📄 Paper: 🌐 Project: 💻 Code: Proud of the team! 🎉

🚀 Sol Video Inference Engine is here! An agent-native, training-free full-stack accelerator for video diffusion. It auto-tunes cache + sparse attn + token pruning + quant + kernel fusion for any model/hardware/config. >2× end-to-end speedup on 64B Cosmos3-Super, 22B LTX-2.3 and 2B SANA-Video — near-lossless VBench quality, minimal human effort. Practical acceleration for real video gen deployment. 📄 Paper: 🌐 Project: 💻 Code: Proud of the team! 🎉

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🚀 Sol-Attn is here! We present a training-free sparse attention method that accelerates video generation while better preserving quality. Sol-Attn unifies dynamic routing, sparse computation, and approximate correction in a single online-softmax pass: • On-the-fly block thresholding for dynamic yet controllable budgets • Proxy-score reuse to approximate unselected blocks Results (vs dense FlashAttention-3): • Wan 2.1-14B: 2.02× end-to-end • HunyuanVideo-13B: 2.12× end-to-end • LTX 2.3: up to 2.4× end-to-end When integrated into Sol-Engine (with kernel fusion + caching): • Wan 2.1-14B: 3.48× end-to-end • HunyuanVideo-13B: 5.08× end-to-end Already available in Sol-Engine. The B200 kernel is still under further optimization. 🎬 Project: 📄 Paper: 🔗 Code:

🚀 Sol-Attn is here! We present a training-free sparse attention method that accelerates video generation while better preserving quality. Sol-Attn unifies dynamic routing, sparse computation, and approximate correction in a single online-softmax pass: • On-the-fly block thresholding for dynamic yet controllable budgets • Proxy-score reuse to approximate unselected blocks Results (vs dense FlashAttention-3): • Wan 2.1-14B: 2.02× end-to-end • HunyuanVideo-13B: 2.12× end-to-end • LTX 2.3: up to 2.4× end-to-end When integrated into Sol-Engine (with kernel fusion + caching): • Wan 2.1-14B: 3.48× end-to-end • HunyuanVideo-13B: 5.08× end-to-end Already available in Sol-Engine. The B200 kernel is still under further optimization. 🎬 Project: 📄 Paper: 🔗 Code:

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🚀 Sol-H3: MiniMax (official) H3 Video Generation Faster Than Playback 🤩 Five seconds of world. 1.653 seconds to infer. We’re releasing Sol-H3, our fastest end-to-end MiniMax-H3 inference stack yet. On one 8× NVIDIA B300 Blackwell system, it generates five seconds of 1344×768 video with stereo audio in 1.653 seconds. Across 1×, 4×, and 8× B300, Sol-H3 reaches up to a 15.54× speedup versus Base H3. Compared with 50-step Base H3 Dense on the same 8× B300 system, the four-step Sol-H3 profile delivers: • 5s: 18.250s → 1.653s (11.04×) • 10s: 50.660s → 3.732s (13.57×) • 15s: 99.513s → 6.612s (15.05×) Sol-H3 also scales across GPU counts: • 4× B300: 2.918s / 6.993s / 12.542s for 5s / 10s / 15s (12.11–15.54×) • 1× B300: 13.745s / 37.813s / 52.260s for 5s / 10s / 15s (9.45–14.29×) All figures are medians of three measured runs after one warmup at 1344×768 and 24 FPS with stereo audio. Base H3 uses 50 scheduler points (49 DiT forwards); Sol-H3 uses four DiT forwards, so this is a full-profile comparison—not an attention-only runtime change. Sol-H3 uses Dense attention on 1× B300 and SOL with INT8 QKV / FP8 output transport on 4× / 8×. Timing includes text encoding, DiT denoising, and video/audio VAE decoding; model loading, compilation warmup, and final MP4 encoding are excluded. Sol-H3 brings Sol-Engine × Sol-Attn into one full-stack runtime: • dynamic sparse attention with no retraining • fused norm, RoPE, MLP, and sparse-attention setup • fused INT8 QKV / FP8 output communication across 8 GPUs • parallel, batched VAE decoding • precomputed AdaLN caching Inside the stack: • sparse-attention setup: 1.206 → 0.285 ms (−76.4%) • VAE decode: 7.55 → 0.602 s • ~24 GB memory freed per GPU Any MiniMax-H3 few-step LoRA can plug into the same engine, and the code is deployment-friendly under Apache 2.0. For us, the bigger milestone is crossing from “fast generation” into “faster than playback.” That opens the path toward continuous 24 FPS generation and truly interactive video systems. We’re excited to partner with reactor to release Sol-H3 and make it available as an API day-0. Try it now on Reactor: 🔗 Amazing team effort—full credits in the blog. LoveSy Junsong_Chen yitong li Haopeng Li Haocheng Xi Song Han

Enze Xie

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