I aint hitting a double perfect parry again in my life 😐 (First clip)
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Im trying to test stuff but... I fucking love playing this game.
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Trying to imagine the camera as some guy running around the scene with a jetpack to get the nice angles lol
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Added a playable level between loading screens. Poll below! 🔽
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Working on the Syndicate enemy type. They have homing bullets, homing explosive knives and use a lot of hand to hand / "Gun fu" on the player. 🧨 Very early WIP! (Will fix anims soon lol)
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Almost done with the new move set, A projectile based weapon, Apex Cutter! WIP
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On to the next level! With everything I have learnt over the last year, Im going to improve this system so much! #indie #indiedev #indiegamedev #indiegame #gamedev #gamedevelopment #ue4 #gamedeveloper #ue5
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Perfect deflects and Rush downs added! You can now perfect deflect Projectiles / Melee and follow up with a variety of Rush downs, gap closing or combo based. (Green flare indicates this) WIP!
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Bladed finishers have dismemberment, blunt finishers now have Xray
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More hand to hand
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Reposition techniques added in the form of stingers !
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Physics on rag-dolls also is starting to look decent and not over the top
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Whenever I add new moves I get stuck having fun with them too often lol
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I FINALLY got an arc in the enemy hit reaction working off aerial volleys (1/2)