
もっき
@zebra_lasso • 2,538 subscribers
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I personally think that eliminating stunt failures was the right decision. The game is prone to chaos, and if that element had been there, the difficulty would have been much higher. My impression from playing the game was that CrossWorlds was a game about how well you could combine drifting and tricks, and how well you could sustain acceleration. Of course, at first I questioned the lack of failure in the stunts, but when I tried it, it was extremely exhilarating and super fun to build up the combos.
もっきゅ154,526 次观看 • 1 年前












