Really cool new glitch in OoT was just found. Using a bottled item as a lingering hitbox is disappearing can cause the bottled item to overwrite damage values. 2 big uses so far are beating Volvagia without hammer, and Ganondorf without light arrows.
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Obligatory Switch 2 review of OoT input lag might be a bit better at the cost of significant audio delay... (menu sounds at the start for comparison)
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I know the rando script by now
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I was doing entrance randomizer and didn't know how to get to outside the observatory, so I had to get creative