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ZooL

@ZooL_Smith24,133 subscribers

Retired Team Fortress and Counter-Strike modder. Started the now cancelled @csco_dev project. Gamedev hobbyist by night, obsessed with game feel.

Shorts

Just realized now the reserve mags UI in Day of Defeat is a lie. This is just messy wtf.

Just realized now the reserve mags UI in Day of Defeat is a lie. This is just messy wtf.

28,538 次观看

Don't question the ducks. We balling.

Don't question the ducks. We balling.

17,027 次观看

If it wasn't for this clip, the AWP rebalancing for Classic Offensive wouldn't have went the same route There used to be no landing accuracy penalty and no transition in accuracy when zooming. Kinda sad CS:GO / CS2 nerfed any kind of action other than standing still while firing.

If it wasn't for this clip, the AWP rebalancing for Classic Offensive wouldn't have went the same route There used to be no landing accuracy penalty and no transition in accuracy when zooming. Kinda sad CS:GO / CS2 nerfed any kind of action other than standing still while firing.

15,914 次观看

More games need to take inspiration from Quake's impact effects. It's so simple, a mesh rotated to face the normal of the impacted surface. Can always add particles and all afterwards on top of it, but this way you get a sharp visual.

More games need to take inspiration from Quake's impact effects. It's so simple, a mesh rotated to face the normal of the impacted surface. Can always add particles and all afterwards on top of it, but this way you get a sharp visual.

13,365 次观看

First time I witness this

First time I witness this

12,204 次观看

Reminder that we almost had this thing. 🔊

Reminder that we almost had this thing. 🔊

16,808 次观看

Videos

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"We should add sprint"

ZooL

87,837 次观看 • 7 个月前

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