Built a full game engine on Three.js. Editor, ECS,... physics, particles, decals, custom shaders, animation, scripting, profiler, build pipeline Handles tens of thousands of objects at 144fps stable Making it public soon If anyone is interested in early access, let me know 👇show more

George Kal
26,423 görüntüleme • 4 ay önce
The Shopify Live Globe is back this Black Friday!... And we built a pinball game out of it. It runs at 120fps in a browser with a full 3d environment, physics engine, VR support and more. 👀show more

Daniel Beauchamp
84,002 görüntüleme • 9 ay önce
This Friday I am releasing a Kill-To-Earn PVP game... that will come with every instance of DRIP. Early Access for 10 of the loudest communities 👇 What is DRIP COMBAT? 🔪 A fast-paced Multiplayer Kill-To-Earn PVP game for every Discord community. Like Rumble Royale on steroids. ⚔️ Multiplayer PVP Combat 💰 Kill-To-Earn (Steal points from other players) 🔫 Shoot, Stab, and Grenade your way to victory 🔌 Instant Discord Connect: No login required 🔒 Private games and public games 🎨 FULLY CUSTOM INSTANCES Every community gets their own instance of the game and can customize anything: • Points-per-kill • Weapons and bullets • Strength of weapons • Character skins • Lobby background image + more All customized inside of the DRIP Discord app. Here is the roll-out schedule: 🥚 Early Access: Top 10 communities in comments 🐣 Private Beta: All Drip Pro Communities 🐥 Public Beta: All Drip Communities On public launch, only Drip Pro communities can customize in-game assets. What DRIP-Powered community wants early access? 👇show more

toli
10,968 görüntüleme • 2 yıl önce
Those who know me know that I am committed... to build a true #ReadyPlayerOne future through Somnium Space & other companies we are invested in. One of those key companies is Teslasuit. Not only it makes most advanced haptic suits on the market it also happens to makes gloves 👐 ✅ Feeling virtual objects ✅ Hand tracking ✅ Biometrics ✅ Haptics (feel the texture) We will be showing some new amazing things during CES. If interested contact me via DM for a private demo scheduling.show more

Artur Sychov ᯅ
11,851 görüntüleme • 8 ay önce
I spoke to the seller of this seater keke... and took a short ride in it. It is noiseless and runs on battery. You're not buying fuel. Charge for 4 hours and it can last you for 2 days. It cost N5m. If interested, let me know and I'll give you the seller's details.show more

Sir Dickson
448,588 görüntüleme • 1 yıl önce
I’ve been craving a video editor with motion baked... in, designed to work with my own AI agents. Claude, Codex, whatever I want to use. I don’t want to be blocked by someone else’s credit system for every little interaction. I also wanted a Figma-like canvas/editor for when I want to jump in and tweak any little detail. So we built it: Video & audio editing: cut, zoom, speed up, add B-roll. Motion, animation, 3D, custom shaders & effects, custom 3D models, dynamic components & templates, audio and beat matching. And it’s all programmable. Design your own assets directly on the canvas, bring them in from Figma or the web, or just let the agent find them, mock them up, or record what it needs automatically. You can even drop in your screen recordings and just let loose. Supercut users: yes, it’ll have first-class support for your recordings, but it’ll work with anything. I’m going to be dropping a lot more examples and tutorials, so follow along. DM me for early access if you’re willing to give feedback. We’ll open it up to everyone very soon.show more

Neil
23,042 görüntüleme • 28 gün önce
Our marketing team is just me and ~40 AI... agents. I finally got around to putting them into an "org chart", and it's actually really cool to see! Plus, laying them out this way by sub-function (social media, blog, email, community, partners, etc) has given me a bunch of ideas of other agents I want to build. If you're interested in the full version (and the templates/screenshots for each agent), let me know and I'll send it over to you.show more

Jacob Bank
322,749 görüntüleme • 1 yıl önce
you are making video games all wrong for decades... almost all game art time went into reverse-engineering the end result you start with concept art of what you WANT it to look like. then for YEARS you walk the computer backwards into something it can process: a rendering engine, 3d assets that fit that engine, and a gamer’s local hardware that has to turn all of that back into a high fidelity image incredibly slow. incredibly expensive. but it was the best we had ai makes that pipeline faster as everyone is figuring out today. but they’re missing the real unlock: YOU DON’T NEED THAT PIPELINE AT ALL if you have a reference for the end look, you don’t model it in 3d. you don’t reverse-engineer into an engine you keep a very basic greybox model of the world as the source of truth, and track every entity in real time. it doesn’t need to look good at all… the player never sees it! a fast video model turns that into the “game” in real time. it doesn’t have to look like a game. it can look like a 2d cartoon or cinematic live action fal’s h3 max is very fast. astra 6 low-effort too. neither is fully realtime yet but together they can generate continuous, coherent, player-controlled scenes, faster than playback early demo:show more

Udi Wertheimer
106,520 görüntüleme • 2 gün önce
I always wondered "What if I port my three.js... game to Rust? Will it improve performance?" I finally ported it to both Rust Desktop and Rust WASM (that runs on the browser) Comparing the three.js version with the Rust desktop I had a clear winner: Rust desktop. But now I took the time to port it to the web using Web Assembly (WASM) And my conclusion is... A tie! Both versions averaged 42FPS (60FPS if running one at a time) So if your goal is to ship a web game, it doesn't even matter the tech you use. (Three.js is recommended because the ecossystem is huge though) As long you optmize well (Web workers, reduce triangles, draw calls, etc) you should be good to go. But in the event you want to ship a native game to publish on Steam a system language (Rust, C++, etc) will be better for you. Now I want to port the three.js game to Desktop using Electron and see the results. I'll let you know. Btw, I'm open to new freelance projects. If you have anything for me, my DMs are open!show more

André → andreelias.dev
19,531 görüntüleme • 3 ay önce
Meet shopdev, your AI developer for Shopify Prompt, edit,... and deploy custom Shopify themes in minutes with the power of AI. Comment ‘shopdev’ for early access! -- Why are we building this? Building Shopify themes used to take months. Now it takes days with Instant. But we’re not done yet. eCommerce is complex, and custom code has long been the standard for building Shopify themes. - What if it were available for everyone, not just developers? - What if you could build it in minutes, instead of weeks? That’s why we’ve built shopdev[.]ai We’ve been exploring the LLM space for a while now to discover how we can make it easier and faster for everyone to build custom shopify stores. Today we’ve found the perfect solution. Join the waitlist and you’ll be the first to try it out.show more

Coen van Hees
49,595 görüntüleme • 1 yıl önce
A CHINESE DEVELOPER CREATED THE "NEXT INTERSTELLAR" WITH AI,... AND NETFLIX IS OFFERING $5,000,000 TO BUY THE RIGHTS He dropped a solo-generated cinematic trailer online, and within 48 hours. Streaming giants like Netflix and Amazon Prime flooded his inbox with over 10 massive multi-million dollar acquisition deals. The production engine driving this is pure insanity: Scripting & visual world-building: automated via LLM agents Hyper-realistic sci-fi rendering & lighting: 100% neural generated Dynamic cinematic physics & camera motion: executed on local AI rigs If you want to replicate this exact pipeline and build your own cinematic AI movie, read the full step-by-step workflow breakdown in the article below 👇show more

Rich Odin
18,303 görüntüleme • 1 ay önce
Introducing Attio Objects 🚀 We know how hard... it is to find a CRM that fits your unique business model. That's why we built Attio Objects – our powerful data model with custom objects that gives you complete flexibility to structure your CRM exactly how you need it. Along with custom objects, we've also introduced new standard objects: - Workspaces and Users objects for PLG businesses. - A robust Deals object for sales-driven companies. This is the culmination of a 4-year effort, with 3 years of work put in even before launching Attio. Since day one, we've been determined to solve the fundamental problem in the CRM space: the trade-off between power and time-to-value. If you wanted power and flexibility, your CRM would take forever to build and not work well with your stack. If you wanted speed, you'd need to use highly opinionated, inflexible software that doesn't really work for your business. That ends today. With Attio, you no longer have to compromise. Build your CRM your way, fast. Iterate as you grow. High-growth startups like Replicate, , and Modal and more are already using Attio's object architecture to perfectly match their businesses and accelerate their growth. To get all the details, check out our blog post 👇 show more

Attio
26,821 görüntüleme • 2 yıl önce
This is one of the most powerful AI workflows... I've ever built. It literally saves me 10+ hours/week and has replaced a full-time employee on my team. If you make content on X, you NEED to replicate this. I just automated 90% of my entire content research process using the new upgraded X API. This dashboard analyses hundreds of my viral tweets, extracts my exact tone/voice, and generates hundreds of new content ideas per day. It also includes a built-in heatmap that highlights when I'm outperforming. If you're looking to build a distribution moat with content/creative, this is a must.show more

Miles Deutscher
23,520 görüntüleme • 4 ay önce
UPDATE 🧵 | I asked the question directly… live…... at PSAcard HQ. Here’s what just got confirmed: A full sealed case of Phantasmal Flame just sold to Soko one of the biggest high-rollers in the hobby. If you’re in Pokémon, you already know who he is. He spends hundreds of thousands on live streams regularly. Price paid today: $3,100 Normal MSRP: ~ $1,500 Premium paid: ~ $1,600 That $1,600 wasn’t for the cards. It was paid purely for EXPRESS PSA GRADING ACCESS.show more

MD
116,813 görüntüleme • 9 ay önce
How a 22-year-old developer built a full 3D Jet... Ski racing game in just 40 minutes with zero manual coding He used Claude Opus 5 to generate physics, WebGL 3D graphics, HUD, and audio in a single prompt and turned single-prompt gamedev into a high-margin income stream. Costs: $423 He launched a single-prompt generation workflow that built the entire HTML5 project from scratch: Top layer: A Three.js and WebGL rendering pipeline dynamically creates 3D water physics, real-time wave dynamics, dynamic lighting, and jet ski fluid mechanics, all written autonomously inside one output file without external frameworks. Bottom layer: The Claude Opus 5 engine processed a massive 690-million-token context window to generate the complete gameplay logic, collision handling, dynamic sound generation, controls, and UI layout directly from a detailed initial system prompt. The trend of single-prompt 3D game creation is rapidly exploding across media and indie development. The author monetizes this tech stack through three main channels: 1. Viral Content & Media Systems: Short-form breakdown videos driving massive reach, monetized via promo placements, prompt-pack access, and private developer communities. 2. Rapid Hypercasual Prototyping: Testing 10+ WebGL mechanics per day, flipping fully functional browser games on itch io or CodeCanyon, and licensing prototypes directly to casual game portals. 3. Interactive WebGL Client Solutions: Delivering custom 3D promotional browser games and interactive brand experiences for clients in 48 hours instead of weeks. First month results: > WebGL games generated: 24 > Viral impressions generated: 3.8M+ > Total revenue across licensing & content: $21,400 The AI completely automated the core development lifecycle: Claude Opus 5 built the physics engine, rendered 3D graphics in WebGL, hooked up audio controllers, and generated interactive browser logic with zero manual line-by-line coding. Bookmark it and check article 👇show more

Ridark
11,592 görüntüleme • 29 gün önce
YOUR OBSIDIAN VAULT READS ALL 2,000 NOTES TO ANSWER... ONE QUESTION. THAT'S NOT A SECOND BRAIN. That's a hoarder with markdown files. Hundreds of thousands of tokens burned per answer, and it still grabs the wrong note half the time. A real second brain runs on a graph: a router, an index, nodes, edges. Fable 5 reads 2-3 files instead of the whole vault. Answer back in under a second. The graph view everyone screenshots in Obsidian is a poster. The index is the actual engine. Full 11-step build below, from raw vault to working graph 👇show more

unicode
52,729 görüntüleme • 28 gün önce
Been seeing a lot of people "pushing" Seedance 2.5... toward realism lately with their walking simulators. Let me show you how I’m pushing it. Testing physics simulation, crowd simulation, dynamic lighting, overlapping objects, occlusion… the list goes on. And as you can see at the end, it absolutely failed miserably in one area. 😂 I’ve been chasing the uncanny valley for years, and Seedance 2.5 is the closest tool I’ve ever used to actually breaking through it.show more

JSFILMZ
57,936 görüntüleme • 26 gün önce
You can't 3D reconstruct glass from images... ...WRONG! Thanks... for video diffusion, now just about anything is possible! Introducing...Diffusion Knows Transparency (DKT) Transparent and reflective objects usually break robot vision and photogrammetry pipelines because they don't follow the "solid object" rules standard cameras expect. DKT is a new AI model that repurposes the "internal physics engine" found in video generation models to solve this problem. Researchers took a massive video diffusion model (WAN) and fine-tuned it using a custom-built synthetic dataset to turn it into a high-precision depth sensor. To train the AI, they built the first massive synthetic video library of transparent objects, 1.32 million frames of perfectly labeled glass and metal objects in motion. Without ever seeing a "real" labeled video of glass during training, the model (DKT) outperformed all previous specialized systems on real-world benchmarks (ClearPose, DREDS). They created a "lightweight" 1.3B parameter version that runs fast enough (0.17s per frame) to be used on actual robot hardware. Two reasons I find this project important: 1. It further proves that synthetic data will be essential for training the next generation vision models. 2. In real-world robotic tests, using DKT's depth maps nearly doubled the success rate of robot arms trying to pick up objects on tricky reflective or translucent surfaces. At home robots will need to interact with these types of objects on a daily basis. Check out the project page here: Code is LIVE! #Computervision #Robotics #AIshow more

Jonathan Stephens
17,712 görüntüleme • 8 ay önce
While learning Unreal Engine 5, I decided to port... over most of Hyperion to it to see if I could potentially move my workflows over to UE5. Although it worked decently well, it didn't work well enough to allow me to change over entirely. Hyperion is simply too complex of an asset for real-time workflows (or at least is limited due to my knowledge of said workflows). 131 4K-8K UDIMs at over 8 channels and a solid amount of shaders with layering being the biggest bottleneck. I couldn't even match the shading setup to what I have in RenderMan, UE gave me a warning that the material was too complex. I was using the new Substrate materials, which mimic RenderMan LAMA shaders. The render below is using the pathtracer. As you can see there are some random flickering parts which I couldn't fix during my tests. This render of course doesn't have any displacement either (which Hyperion heavily relies on). I think Unreal Engine has a very bright future, but it is still limited by todays hardware technology for high end VFX work. Maybe in a few years I will give it another try when hardware improves and the engine becomes a bit more versatile in feature-set.show more

Rassoul Edji
25,133 görüntüleme • 1 yıl önce
So I had this crazy idea... 🤩 I built... an interactive grid where every $1k square represents my progress towards my $1m goal. And I thought - what if cool companies could have their spot on there while I build and share everything in public? 🤔 It's like becoming part of the story that thousands of people check weekly to see how I'm doing. Plus, I'll shout you out monthly because, honestly, I'm grateful for anyone crazy enough to believe in this journey with me! 😄 Starting from $1k/month, who wants to do something fun and different? 🚀 Find more details at: Or DM me if you have any questions.show more

Florin Pop 👨🏻💻
68,495 görüntüleme • 10 ay önce