Character broken.

Invisidon
292,506 görüntüleme • 10 ay önce
broken braindead easy character

Liquid Jeans
18,239 görüntüleme • 1 yıl önce
Anybody would've broken character after that line

Historic Vids
7,930,823 görüntüleme • 2 yıl önce
"BP is not a broken character" Via/thbl088

Marvel Rivals Intel
481,455 görüntüleme • 1 yıl önce
Spider-man is really a broken character Via/N7Blizzard

Marvel Rivals Intel
608,366 görüntüleme • 1 yıl önce
How did Luna do this? Is she the most... broken character in the game? Via/SpeedyBlue25show more

Marvel Rivals Intel
110,478 görüntüleme • 4 ay önce
So many things to optimise with this character! Definitely... feels great hard punishing these broken lows like kaz db4 lmaoshow more

Sensei Salam
15,168 görüntüleme • 4 ay önce
Before we talk about nerfing HYP 3 I think... we should talk about the broken character Asuka, her damage is TOO HIGHshow more

Changbang
110,285 görüntüleme • 2 yıl önce
someone please explain to me what i did wrong... in this encounter to lose this, other then elsa being most broken character evershow more

•°*”˜
370,930 görüntüleme • 7 ay önce
Lacrimosa is the most broken character in NTE! (Bug... list) > She can have cool special effects > Immune to Laser Damage in Paw Heist > Can bypass the enemies in the Heist > Permanently turn into Enemies > Turn Small / Turn Big © Marsven #NTE #Nevernesstoevernessshow more

Fan | NTE Info
56,537 görüntüleme • 4 ay önce
Drew McIntyre on bringing back his old theme song... Broken Dreams: "I get called and asked about it everyday. Just keep tweeting Triple H, he's the one who can make that decision. I believe the current music suits the character perfect but I'd love it for a big event." (IGN)show more

Tribal Wrestling
11,785 görüntüleme • 7 ay önce
🚨 NEW BROKEN XP METHOD 🚨 1️⃣ Enter the... map using code 8112-4293-6684. 2️⃣Jump onto this rail and let the map do the work for you. 3️⃣Optional: activate the timer so your character jumps every 5 minutes and keeps earning XP while AFK. 🔥 Easy, fast, and no complicated steps. #fortnite #fortniteglitch #xpmapshow more

JorgeIsaac115
14,583 görüntüleme • 1 ay önce
Created with seedance 2.0 on Yapper by using the... prompt: Create a 15-second ultra-smooth anime-style gameplay cinematic inspired by a futuristic Japanese city exploration game. A young anime girl character with white/silver hair, wearing a stylish black-and-white futuristic outfit with short skirt, thigh-high socks, and combat-style shoes, is running and climbing across red rooftop houses in a dense modern Tokyo-inspired city. Environment: Bright sunny daytime, blue sky with soft clouds, realistic anime lighting, modern skyscrapers in background, cherry blossom trees near houses, urban Japanese neighborhood mixed with futuristic city towers. Rooftops have realistic red metal textures with sunlight reflections. Character movement: Fast agile parkour movement across rooftops. Smooth running → jump → wall climb → rooftop landing. Natural anime body physics, cloth movement, hair bounce, accurate foot placement. Movement should feel like real gameplay captured live from a AAA anime open-world action game. Camera style: Third-person gameplay camera positioned slightly behind character. Dynamic camera follow with slight handheld motion. Smooth tracking movement. Minor motion blur during jumps. Game HUD/UI visible on screen like a real anime action RPG. Mini-map top left, action buttons on right side, health/stamina bar bottom center. Sequence: 0–4s Character runs across rooftop while camera follows behind smoothly. 4–8s She jumps between rooftops with cinematic slow-motion mid-air moment. 8–12s Character grabs edge of higher rooftop and climbs upward naturally. 12–15s Wide gameplay shot showing futuristic city skyline behind her while she stops briefly on rooftop edge. Wind moves hair and clothes naturally. Style & Quality: Ultra detailed anime rendering, high-end cel shading mixed with realistic lighting, smooth gameplay animation, modern gacha game aesthetic, polished textures, soft bloom, sharp shadows, immersive open-world atmosphere, 60fps feeling, cinematic gameplay trailer quality. Negative Prompt: low quality, broken anatomy, floating body, extra limbs, blurry textures, bad hands, static camera, unrealistic movement, low fps, distorted face, glitch effects, ugly lighting, oversaturated colors, missing UI, stiff animation.show more

Anissa
20,332 görüntüleme • 5 ay önce
i should never be sharing this but f*ck it... Gemini Omni + GPT Images 2 is insane at AI video editing you can take any existing video and completely change what's happening in it. swap what someone is saying, change the character entirely, add or remove elements, all for a few cents per edit i've been using this to remix winning content into new variations without regenerating anything from scratch here's what you can do with it: > speech swap - change what someone is saying in an existing video > character swap - replace the person entirely while keeping the same movements > element editing - add products, remove backgrounds, change environments > style transfer - turn a real video into an animation style video or vice versa most people think Gemini Omni is just for generating videos butthe editing capabilities are what make it broken i put together the full breakdown on how to do all of this step by step RT + reply "OMNI" and i'll send it over (must follow so i can dm)show more

Miko
125,466 görüntüleme • 2 ay önce
Would you underestimate her just because she wears a... school uniform? GPT Image 2 + Seedance 2.0 on Sjolt Try Canvas: prompt Character Identity Lock (Highest Priority): Use the exact same young East Asian woman from the provided reference character sheet. Preserve 100% identical facial features, face shape, eye shape, nose, lips, skin tone, hairstyle, hair color, proportions, and overall identity throughout the entire video. Do not redesign, reinterpret, or substitute the character. She must remain instantly recognizable as the same person from the reference image. She has shoulder-length wavy silver-gray hair with subtle blue undertones, bright expressive eyes, fair skin, and a confident slight smile that naturally transitions into a focused, determined combat expression. She wears the identical navy blue Korean high school uniform blazer over a gray sweater vest, white collared shirt, striped tie, and matching school skirt from the reference character sheet. Video Prompt: A cinematic, hyper-realistic action sequence inside a chaotic South Korean high school classroom. The classroom is filled with overturned desks, scattered chairs, flying notebooks, broken pencils, and papers drifting through the air. Bright natural daylight streams through large classroom windows, creating realistic highlights, soft shadows, and cinematic contrast. The young female student moves with incredible speed, confidence, and precision as she expertly defends herself against multiple aggressive male students wearing matching Korean school uniforms. Every movement is fluid, athletic, and grounded in realistic martial arts choreography. The camera remains highly dynamic, featuring cinematic handheld tracking shots, fast push-ins, orbit shots, dramatic slow-motion moments, whip pans, low-angle hero shots, and close-up impact shots. Capture rapid combinations of punches, clean high kicks, evasive footwork, parries, elbow strikes, blocks, and throws. Desks slide across the floor, chairs topple over, and dust particles catch the sunlight, emphasizing the intensity of the action. Maintain a high shutter-speed action-photography aesthetic with crisp motion detail, subtle motion blur only during extremely fast movements, physically accurate body mechanics, realistic cloth simulation, natural hair physics, authentic facial expressions, and believable impact reactions. Keep the camera frequently returning to sharp close-ups of her face to reinforce character continuity and emotional intensity. Her silver-gray hair flows naturally with every movement while her determined eyes remain locked on her opponents. Photorealistic cinematic quality, 4K HDR, ultra-detailed skin textures, realistic lighting, volumetric daylight, physically based rendering, shallow depth of field during close-ups, blockbuster Korean action film aesthetic, empowering heroine energy, consistent facial identity throughout every frame, no face drift, no character variation, no animation-style exaggeration.show more

Sharon Riley
26,184 görüntüleme • 3 ay önce
When the subway platform turns into a full-blown action... scene. 🥊🚇🎬 Created with Seedance 2.5 Prompt:Create a 10-second cinematic action sequence set inside a gritty modern subway station, featuring a determined young woman confronting a larger male attacker on a wet underground platform. Maintain the same character appearance, facial features, body proportions, hairstyle, clothing, and accessories throughout the entire sequence. Begin with a cinematic medium shot of the woman standing on the subway platform beside a stopped silver train, looking alert and focused as the male opponent approaches her from the side → transition into a sudden close-range confrontation as the man attempts to attack, while she quickly reacts and raises her arms defensively → cut into a dynamic action sequence as the woman delivers a powerful side kick toward the man's torso, with realistic body mechanics and believable impact → transition to fast handheld-style camera movement as both characters exchange rapid punches, blocks, dodges, and defensive movements across the platform → capture the woman's controlled fighting technique as she remains balanced and focused while the larger man struggles to keep up → cut to a dramatic low-angle shot as she delivers a final powerful strike, causing the man to lose his balance and fall heavily onto the wet platform → show him lying on the ground while the woman stands above him, breathing steadily and watching him cautiously → transition to a wider cinematic shot as she turns away and begins walking down the subway platform while the defeated man remains motionless in the foreground → final shot follows behind the woman as she walks away beside the stationary train, creating a stylish action-movie ending. Visual style: high-end cinematic action filmmaking, realistic human movement, gritty underground subway atmosphere, wet reflective floor, dramatic overhead fluorescent lighting, realistic train details, natural clothing movement, subtle motion blur, dynamic handheld camera, low-angle action shots, fast cinematic cuts, believable martial-arts choreography, realistic impact physics, strong facial expressions, shallow depth of field, atmospheric urban tension, polished color grading, intense but grounded action tone. Character consistency: preserve the woman's exact facial identity, hairstyle, body proportions, black outfit, and overall appearance throughout every shot. Preserve the man's appearance, clothing, hairstyle, and body proportions throughout the entire sequence. No character morphing or identity drift. Negative prompt: distorted faces, changing faces, character morphing, extra limbs, missing limbs, extra fingers, broken hands, unnatural anatomy, floating bodies, unrealistic physics, cartoon movement, exaggerated CGI, duplicated characters, clothing changes, hairstyle changes, inconsistent characters, warped train, flickering background, excessive motion blur, text, subtitles, logos, watermark.show more

Elvorya
19,493 görüntüleme • 21 gün önce
Proudly Me! I'm gay. Yes, I'm gay, and there... is absolutely nothing wrong with that. Being gay is one part of who I am, but it doesn't define the limits of my dreams, my character, my kindness, my strength, or my worth. I deserve to love, to be loved, to build a life, to have a family, to feel safe, and to exist openly without shame or apology. To every gay man, lesbian, bisexual, transgender person, queer person, and anyone still finding the courage to understand themselves: you are not broken, you are not a mistake, and you do not have to become someone else to deserve respect. Some of us grew up afraid to say these words. Some were bullied, rejected, judged, or taught to hide. Others are still living in places or families where being open can be difficult or dangerous. Wherever you are on your journey, remember that your life has value and your story matters. I'm gay. Yes. And I'm proud of the person I've become. May we continue creating a world where nobody has to whisper who they are, where love isn't treated as something shameful, and where everyone can live authentically, freely, and with dignity.show more

Urban
15,287 görüntüleme • 1 ay önce
I’m insanely proud of this piece and the collection.... This is edition #2 of Left Alone and whomever collects the digital version of it, can claim this if they want it. Description ⬇️: Left Alone by Archie Shepp (1978) is one of the most beautiful pieces of instrumental music I know. A saxophone, accompanied by a piano, plays notes that resonate with my heart. In my mind, this photograph moves with an impossible slowness to an undefinable silence between notes in jazz riff. The duality in this Aria, Left Alone, is nihilism and conflagration. I posed the model and the fabric in the Japanese character for fire. She models the pose of power in the fluidity of dance. A flame, alone, is a powerful and fragile life force that is on the brink of greatness, and the precipice of darkness; life extinguished. The red is her power extending from heart center and the white is the searing flame. The art is laden with abstractions. Broken pieces of the self that seem grotesque but to the observer, are beautiful. To illustrate how these glitches are manifest in ourselves, I’ve placed each on a Fibonacci curve that spirals from the heart, representing our repeating thought patterns. In Left Alone, I chose to hide the Fibonacci curve. In the latter Arias, I chose to reveal them. You can find the Aria collection on Foundation 🌐 This is Left Alone, the second of nine pieces.show more

Jason Matias | 🐍
27,349 görüntüleme • 2 yıl önce
Fable 5 comes back!It can now build playable game... prototypes. I think it is actually a signal for where AI coding is going. Making a game is not just “write some code.” Even a small browser game needs: game loop;character movement;collision logic;scoring system;UI states;physics tuning;visual feedback;bug fixing;playtesting This is why game prototyping is a great test for AI models. A model cannot fake it with a pretty answer. Either the game runs, or it does not. What impressed me about Fable 5 is that it is useful for the messy middle: turning an idea into mechanics, turning mechanics into code, debugging broken interactions, and iterating until the prototype feels playable. But here is the practical part: I would not use the strongest model for every step. For game building, I would split the workflow: 1. Fable 5 for game design + architecture 2. a fast coding model for routine implementation 3. a vision-capable model for screenshot/UI feedback 4. a cheaper model for docs, test cases, and small fixes 5. fallback when latency, cost, or output quality becomes a problem That is the real AI coding stack. Not “one magic model does everything.” More like: the right model, for the right task, at the right cost, with fallback when things break. This is why I’ve been looking at ZenMux ZenMux. ZenMux gives developers one gateway to access multiple leading AI models, with OpenAI / Anthropic / Google Vertex compatible APIs, cost tracking, quality benchmarks, auto-routing, and compensation when output quality, latency, or throughput falls short. If AI can now make games, the next question is not just “which model is strongest?” It is:how do we manage the whole model workflow Fable 5 shows the creative ceiling. ZenMux is closer to the infrastructure layer you need when AI coding becomes a real production habit.show more

Rachel🥥
61,994 görüntüleme • 3 ay önce
nijiJourneyV6 & seedance2.0でkawaii系MV🎵 みんなで踊るプロンプトを共有。15秒で5枚のリファレンスを使用💕 ✳️seedance2.0プロンプト Use the uploaded images... as the primary visual references for character design, facial style, color palette, graphic motifs, and overall kawaii-chaotic tone. 15-second music-video style animation, ultra cute and hyper pop, fast-paced, candy-colored, chaotic but readable, anime-inspired graphic motion. Main direction: The characters dance in a cute, playful, slightly chaotic “mob dance” / “idol crowd dance” feeling. The motion should feel inferred naturally from the reference images, not rigid choreography. Emphasize fast switching expressions, group-like energy, rapid cut transitions, and a dense pop visual atmosphere. Visual style: Pastel neon palette, pink, cyan, lemon yellow, mint, lavender. Bold clean outlines, flat shading, sticker-like icons, bows, flowers, sparkles, spirals, abstract shapes, pop symbols, glitchy accents, halftone dots, split panels, manga-like framing, layered collage feeling. Cute and stylish chaos, not horror, not grotesque. Character motion: Generate adorable dance movement with small bouncy steps, side-to-side body sway, quick hand poses, synchronized hops, idol-style gestures, playful pointing, little spins, shoulder pops, head tilts, wink poses, cheerful bouncing, cute rhythmic stepping.The dance should feel like a spontaneous cute flash-mob or idol crowd routine, with repeated shared gestures, group energy, and playful synchronized timing. Include moments that feel like a crowd dance or mob dance, even if only one or a few characters are visible at a time. The dance should feel energetic, spontaneous, and rhythm-driven. Expression direction: Rapid expression changes: smile, wink, surprised face, excited open-mouth face, mischievous grin, hypnotic stare, sparkling eyes, dizzy spiral-eye mood, overjoyed face, playful chaos. Expressions should switch quickly with the cuts, giving a hyperactive kawaii feeling. Editing / camera: Very fast-cut visual rhythm. Use rapid cut-ins, jump cuts, smash zooms, push-ins, pull-backs, diagonal framing, split-screen panels, close-ups of faces, occasional medium shots for dance, and layered pop composition. Cuts can change every 0.2 to 0.8 seconds. Alternate between close-up face shots, upper-body dancing, and brief group/crowd-energy compositions. The camera should feel lively and music-synced. Scene flow: 0–3s: Introduce the character(s) with fast close-ups, blinking, cute smile, eye highlights, bows/flowers/icons popping in, fast panel cuts. 3–6s: Start the dance with small synchronized idol-like motions, side steps, hand poses, bouncing shoulders, quick expression switches. 6–9s: Increase the chaos. More split panels, more characters or crowd-energy feeling, fast alternating expressions, quick hops, spins, and rhythmic pose changes. 9–12s: Peak energy. Cute mob-dance vibe, dense visual layering, multiple rapid cut-ins, close-up reaction faces, synchronized bounce and gesture-heavy movement. 12–15s: Final climax. Maximum kawaii chaos with energetic dancing, smiling faces, wink, big pose finish, layered pop symbols exploding around the frame, ending on a strong cute final pose. Important priorities: Keep the characters cute and appealing at all times. Preserve readability of faces and silhouette. Let the dance and expressions feel naturally inferred from the references. The chaos should come from editing, framing, layered motifs, and rapid expression changes, not from broken anatomy or visual confusion. Negative prompt: horror, dark tone, realistic style, grotesque face, body deformation, extra limbs, broken hands, scary expressions, dull colors, muddy palette, slow motion, empty background, overly realistic physics, unreadable face, low energy, depressing mood.Make the choreography feel partially AI-inferred from the visual mood of the references: cute, chaotic, rhythmic, slightly unpredictable, but always charming and musically coherent.show more

Toshi@ニャルオAI
13,761 görüntüleme • 4 ay önce