Exploring what's possible with MiniMaxH3 beyond simple generation. From... gritty action to cinematic lighting and nuanced performances, it's impressive how well it follows complex creative direction. #MiniMaxH3 MiniMax Design (H3)show more

๐ฆ๐ฎ๐ป๐ถ๐ฎ
13,794 Aufrufe โข vor 1 Monat
MiniMax H3 on Hailuo AI (MiniMax) continues to impress... with realistic beauty commercials and premium product visuals. This XYN Lipsglow UGC video features natural lighting, authentic expressions, and a polished luxury aesthetic. The smooth motion, cinematic quality, and realistic product presentation make the entire ad feel premium. #MiniMaxH3show more

Aria
12,485 Aufrufe โข vor 1 Monat
I tested Minimax H3 on Minimax Design this time... on object replacement. > Gave it a reference video and 3 images and asked it to swap the dancers. > It generated this in under 1 minute and kept every face and the lighting consistent throughout. this is absolutely insane ๐คฏ๐ฅ #MiniMaxH3 on #MiniMaxDesignshow more

Bhavyโ๏ธ
42,276 Aufrufe โข vor 20 Tagen
Exploring punk anime MV with MiniMax H3 ๐ค I... wanted to create a character that feels like an underground punk idol, and I love how the graffiti, fashion, and manga-inspired visuals came together. Prompt in thread ๐งต #MiniMaxH3 #MiniMaxDesignshow more

Kiki
11,757 Aufrufe โข vor 19 Tagen
I tried MiniMax Design (H3) to see how it... handles real content creation. The workflow is simple. You just write a prompt or drop in an image, and it turns that into a dynamic video with motion, framing, and scene depth. No timeline to manage. No editing setup. No back and forth. What stood out to me: โข Text to video and image to video both feel smooth. โข It handles motion, camera angles, and flow on its own. โข Output is fast, usually within seconds. โข Works well for reels, quick ads, storytelling, and idea testing. It removes the hardest part: starting from scratch and turns your ideas into content in minutes. Instead of thinking, โHow do I make this video?โ You start with, โWhat do I want to create?โ That shift alone makes it worth exploring. Try it here: #Hailuoshow more

Manish Kumar Shah
27,680 Aufrufe โข vor 5 Monaten
MiniMax H3 is now on Magnific and honestly, thereโs... a lot you can do with it. You can mix text, images, videos and audio in a single prompt up to 9 images, 3 videos and 3 audio references. Start creating now: It can generate up to 15s of 2K video with synced sound, including voice, music and effects. And you can go beyond generation too: edit clips, remove objects, transfer motion, and control the camera, character and voice. But the multi-reference workflow is probably my favorite. Give it your product, character, environment and motion references, and H3 pulls everything together. It feels like a much easier way to go from an idea to an actual finished video.show more

Kalsoom (ghotai )
47,888 Aufrufe โข vor 20 Tagen
What if Jordan Brand introduced a Midnight Aurora Edition... of the Air Jordan 1? ๐๐ For the Presti AI Creative Challenge, I explored how one of the world's most iconic sneakers could be reimagined through AI-assisted creative direction while staying true to Jordan Brand's legendary design language. Here's a look at the process behind the concept: ๐ Brand & Product Research Studied the Nike Air Jordan 1 to understand its signature silhouette, premium materials, rich heritage, and cultural impact in both basketball and streetwear. ๐จ Creative Direction Created a fictional Midnight Aurora Edition, featuring a deep midnight-blue colorway with subtle aurora-inspired reflections while preserving the iconic silhouette and timeless design elements. ๐ ๏ธ Built with Presti Used Presti to streamline the creative workflowโfrom research and prompt refinement to building a custom Skill that ensured consistent product details, cinematic lighting, and a premium commercial aesthetic throughout the project. ๐ฌ Final Launch Film Produced a cinematic concept showcasing authentic lifestyle moments, premium sneaker close-ups, dynamic motion, and a polished campaign aesthetic inspired by world-class footwear launches. The final video combines the finished concept with a behind-the-scenes look at the creative process that brought the idea to life. Thanks Presti AI for making creative exploration faster, more structured, and more collaborative. #PrestiCreativeChallenge #CreativeAIshow more

yusra.
13,082 Aufrufe โข vor 1 Monat
How I use Claude Code and Remotion to make... animated diagrams. Sorry, it's not a single prompt. 1. Find an input language the model knows well. For example, Mermaid for flowcharts. Claude writes it fluently, so it's my entry point. 2. Use Claude to build components that take that input and bake in the guardrails: design system, animation patterns, layout rules. 3. Now I can describe what I want in plain English e.g. "create a flowchart for the tier check section in the script", and Claude translates it to our input language: ``` flowchart TD t1[Tier 1 read-only] t2[Tier 2 in-project writes] t3[Tier 3 everything else] action[Action] --> t1 action --> t2 action --> t3 t1 --> skip([Skips classifier]) t2 --> skip t3 --> classifier{Classifier} classifier --> approve[Approve] classifier --> deny[Deny] ``` The component handles the rest: layout, styling, node and edge reveals. It also takes events for follow-ups like the trace dot that follows a path and lights up nodes. 4. To finish it off, I wrapped the board in a separate CRT shader component. It really helps to have a shared vocabulary with your agent. When I say "rise in fast on enter", it knows I mean fade in while translating up, from a set offset, faster than the default duration, with a specific bezier curve. For common language inspo: look into Matt Pocock `/grill-with-docs` and by Emil Kowalski and Glenn Hitchcock.show more

Delba
61,247 Aufrufe โข vor 2 Monaten
I think people are still underestimating how important the... 3D layer could become in AI video. The problem with complex AI shots has never just been image quality. Itโs spatial consistency, camera direction and knowing where everything is supposed to be. GPT-6 Astra can map the scene and keep camera + character paths within the Viewport, giving the shot a spatial structure before generation. I then manually move that scene into CapCut PC and use Seedance 2.5 to render it. From there, CapCut PC becomes the actual editing environment. That feels less like โAI generated a videoโ and more like a production pipeline worth experimenting with. #CapCutPC #GPT6Astra #AIVideo #Seedance25show more

Manish Kumar Shah
30,785 Aufrufe โข vor 1 Tag
One warrior. One impossible battle. Only one survives. Created... with Seadance 2.0 on Lart AI Here is the link to try: Prompt: A cinematic, hyper-realistic 12-second action sequence in a ruined modern city at sunset. A fearless female warrior in realistic tactical combat armor faces a towering 40-foot monster with rough stone-like skin and glowing eyes. The monster charges with immense weight, causing the ground to crack, dust to erupt, and nearby vehicles to shake realistically. The woman sprints, slides under a massive punch, and uses momentum to leap from a collapsed concrete slab, delivering a powerful strike with an energy-infused sword. The monster staggers backward with believable body mechanics, destroying a building facade as debris falls naturally under gravity. She performs one final spinning aerial attack, slicing through the monster's glowing core. The giant collapses with realistic physics, creating a massive dust cloud, flying rubble, shockwave, and ground vibration. The woman lands in a controlled three-point stance, breathing heavily as the dust settles and sunlight shines through the smoke. Ultra-photorealistic, Hollywood blockbuster quality, handheld cinematic camera, dynamic tracking shots, physically accurate motion, realistic muscle movement, cloth simulation, debris, lighting, shadows, HDR, volumetric smoke, motion blur, 4K, 60fps, dramatic sound design, seamless action, no cartoon style, no exaggerated superhero physics, every movement follows real-world momentum and gravity.show more

Sarah
14,243 Aufrufe โข vor 1 Monat
This creative has pulled in a 33% hook rate... and 6x ROAS since we started running it on the client's TikTok ad account. Across the board it's worked extremely well. But why? It's not only relatable, but it's very straightforward We're showing a fit creator How many of us aspire to be in that good of shape? The idea is to show an aspiring fitness level And how someone who is busy can achieve it, even if they don't have a ton of free time We don't want to sell an intimidating amount of work that needs to be done Because no one wants to think about doing 2 hrs of exercise every day + dieting + supplements Workout WHILE you do other tasks Remove the pressure of going somewhere else to workout You can see there aren't a ton of shots. Kept it simple and just had different angles of the creator using the product. So what can you take away from all this? #1 - Give the viewer realistic goals they can achieve with the product (taking 10k steps, rather than "you'll lose 30lbs" - seems much more believable). #2 - Video doesn't have to be complex. If your product is very visual, just showcase the product being used. You don't need to get fancy with your edits. Let the product do the selling.show more

Nacho Vanzini | DTC Growth
42,144 Aufrufe โข vor 2 Jahren
โ๏ธ Kingdom Come Deliverance first impressions โ๏ธ Loving it... so far, basically a medieval detective simulator that really doesn't care that you are the main character. And I'm all here for it. โช๏ธThe WORLD is the real star of the show here and even though it's got plenty of jank and lots of copy and paste NPC faces, it just feels so IMMERSIVE. Even the UI just transports me to the times with a bright colourful medieval art style. โช๏ธThe MUSIC I love, absolutely sells the world and basically ASMR as you trot around on your horse through the world. โช๏ธTHE Combat is a real interesting one, it's got quite the learning curve which I actually LIKE, it definitely has some jank to it as well but I really appreciate the attempt at an original and nuanced combat system. (Having to stop your bleeding with bandages is really cool) โช๏ธThe Story has gripped me (19 hours in so far) And while it seems a simple revenge story on the face of it, I think the story is more about Henry making his way through the world after the horrors of Skallitz. The writing quality is top notch as well as the quest design also. โช๏ธThe CHARACTERS are amazing and the humour is top notch. I'm not sure the last time I laughed so much at a game. Henry is great and so well voiced by Tom McKay This really feels like Warhorse Studios have put a lot of love and work into making an authentic medieval world and as a bit of a medieval nerd I can't get enough of this game. A True RPG as well by all accounts, the game really makes me think hard about how to approach situations. Also I can't wait to get to KCD2.show more

KJPlays
63,735 Aufrufe โข vor 8 Monaten
Sora2 ใใญใณใใใใณใใฌ๏ผ ใ ใใงใ็ฐกๅใซๅใๅ็ปใ๏ผใใณใณใปใใใงใ๏ผ ๅ็ ง็ปๅใใใงใๅฎๅๆ ็ป้ขจใๆณๅฎใใฆใใพใใ ๅ็ ง็ปๅใชใใฎๅ ดๅใใใฎใใญใณใใใฎๅ ้ ญใซใใๅ็ ง็ปๅใชใใงไปฃใใใซใใฎใใผใใงใ้กใใใพใใใจๆ็คบใใฆใใใใฐๅใใพใ๏ผ ใใญใณใใใฏใใกใ๐ You are the... ultimate maestro of filmmaking. Create a 10-second, 2ร speed live-action cinematic video for a Japanese audience. Use reference images as inference material to determine the theme, genre, style, narrative tone, and final on-screen text design. The genre must be fluid, inspired directly by the imagery โ it may be action, romance, drama, comedy, documentary, or another cinematic style. Depict everything with the hyper-realistic quality of a Hollywood blockbuster, as if filmed with cutting-edge cinema technology (IMAX-grade cameras, advanced VFX, Dolby Vision lighting, cinematic slow-motion). The environment must feel like a real-world space, but elevated through exaggerated cinematic effects that make every frame spectacular. Camera work should include sweeping crane shots, extreme close-ups, POV immersion, and impossible yet cinematic movements. The narrative must be simple yet emotionally overwhelming, easy for children to understand, but delivered with adult-level cinematic depth. Use 20+ distinct cuts, averaging less than 0.5 seconds per shot. Each cut must deliver either a jaw-dropping wow moment, an exaggerated emotional beat, or a hint of narrative intrigue, combining into a condensed Hollywood-style super trailer. Transitions must be seamless, exaggerated, and cinematic, ensuring overall coherence. The final impression should be unforgettable: visually extreme, emotionally overwhelming, technologically cutting-edge, and instantly shareable. End with a blackout, then display a genre-inferred final title, exaggerated in design, motion, and style (e.g. explosive metallic typography for action, radiant handwritten glow for romance, stark monumental type for drama).show more

SHINTARO
14,889 Aufrufe โข vor 11 Monaten
Introducing Kaleido๐ฎ from AI at Meta โ a universal... generative neural rendering engine for photorealistic, unified object and scene view synthesis. Kaleido is built on a simple but powerful design philosophy: 3D perception is a form of visual common sense. Following this idea, we formulate rendering purely as a sequence-to-sequence generation problem, successfully unifying neural rendering with the architecture principles behind modern language and video models. Unlike traditional neural rendering methods, Kaleido learns 3D purely in a data-driven way, without explicit 3D representations or structures. It acquires spatial understanding directly through large-scale video pretraining, then multi-view 3D data finetuning, inspired by how LLMs acquire textual common sense from large corpora before specialising in domains like coding. Through extensive ablations, we progressively modernised the architecture design and training strategies and tackled key scaling challenges in sequence-to-sequence generative rendering, arriving at a design thatโs simple, versatile, and scalable. Kaleido significantly outperforms prior generative models in few-view settings, and remarkably is the first zero-shot generative method matches InstantNGP-level rendering quality in multi-view settings. We view Kaleido also as an alternative step towards world modeling that flexibly spans a spectrum of โrealities": with many views, it faithfully reconstructs grounded reality; with fewer views, it imagines plausible unseen details. ๐ Explore more results and paper:show more

Shikun Liu
22,442 Aufrufe โข vor 11 Monaten
We just released a new marketing site and I... wanted to talk through some of the changes that we made and why. Design thinking is the other side of the feed, it's usually more nuanced than the flashier parts and typically doesn't hold up as well to a quick scroll. Doesn't bode well for this thread! But, this will be my attempt to talk through the changes made and why. First up, this is our new hero. At Loops.so, our goal right now is to be the only platform you need to email your users The H1 matches that intention and the subheader reinforces it. We also wanted it to be clear we ship fast and often, so we added a pill showing the latest featured changelog. Agents are part of how people build software today, so we wanted to give that the second most important placement on the page, right after signup. Finally, the logo strip should not distract too much, but it should still help people understand these are users, not just logos. So we added the date of first payment from Stripe next to each logo. Next up, more things!show more

Chris Frantz
20,382 Aufrufe โข vor 4 Monaten
Hot Take: The New Camera app on iOS 26... is GREAT i initially hated it when i first saw it on the keynote, but now that i've used it, I'm loving it Itโs familiar while being really simple I've always felt that the Camera app on iOS has gotten really complex and convoluted in these last few years, and the new one fixes that, while still being as nuanced as the old app if you configure it the way you want it to behave takes some time to get used to, but this is great, it really does simplify the whole Ul but, this could've been the perfect time for Apple to introduce Manual controls as an Option in the Native app, even after all this redesign, Apple is still stubborn on not adding Manual Controls it's 2025 Apple,if you're gonna let users shoot LOG Video from the Native App, let us have Manual Controls as an option in the Native App, instead of downloading third party apps๐ i wonder how people shoot LOG Videos without Manual Controls๐show more

Sankew
13,082 Aufrufe โข vor 1 Jahr
I've seen a lot of animatics lately that are... super detailed, essentially viewport previews of the final shot. But an animatic at it's core doesn't need to be anything fancy. Its main purpose is to plan and test the timing, camera angles, movement, and overall composition. With animatics you have to keep in mind the following: Pre-visualization: It allows to see a basic version of the animation or scene before committing to detailed work. Timing and pacing: An animatic helps identify how long each scene or shot should last, ensuring that the timing feels right. Planning: It helps with layout, camera angles, and transitions. By visualizing the shots, the team can ensure that the framing and overall design of the scenes work well in 3D space. Efficiency: It allows the team to test and fix any potential issues early on, like awkward movements or awkward pacing, before spending time on high-quality rendering or complex animation. In short, an animatic helps in conceptualizing the final animation by giving a low-res, rough version of the scenes, which guides the entire production process in terms of visual design, timing, and storytelling.show more

Voxyde
22,244 Aufrufe โข vor 1 Jahr
๐ We Promised to Go Big in August! Weโre... Going Beyond! This August, weโre bringing Trick or Seek to life, an entirely in-house created comic-style masterpiece built from scratch by the $NAKA team for the #NAKAFAM. Over the past weeks, our entire studio has been working relentlessly, and the journey from concept to launch is no small feat. ๐ช Hereโs the level of work it takes to create just one top-tier $NAKA game: 1๏ธโฃ Concept & Planning โ Crafting the vision, gameplay mechanics, and player journey. 2๏ธโฃ Sketching & Storyboarding โ Visualizing every scene, character, and narrative flow. 3๏ธโฃ 3D Modeling & Design โ Bringing characters, items, and environments to life with stunning detail. 4๏ธโฃ UI/UX Design โ Creating an intuitive, immersive player experience. 5๏ธโฃ Environment Design & Lighting โ Setting the mood, atmosphere, and world immersion. 6๏ธโฃ Development & Programming โ Building the core gameplay, features, and systems. 7๏ธโฃ Sound Design & Music โ Composing original tracks and sound effects for maximum impact. 8๏ธโฃ Testing & Optimization โ Fine-tuning performance and eliminating bugs across all devices. 9๏ธโฃ Polish & Publishing โ Adding the final touches to deliver nothing short of excellence. Every step is executed at the highest possible quality, in record time, and 100% in-house โ because our standard is nothing less than world-class. ๐ฅ August is the $NAKA month, and this is just one of the many things we have lined up. For the #NAKAFAM, weโre not just building gamesโฆ weโre building the future of GameFi.show more

Nakamoto.Games
26,107 Aufrufe โข vor 1 Jahr
Announcing #buildshit! Calling all interaction fanatics, designers and engineers... for a fun and light interaction design challenge. The winner takes home $29. Challenge: Create a reveal interaction with two views: 1. The first view should showcase a photograph with the photographer's name and social handle. 2. The second view should present all the metadata and reveal itself through some interaction. Details: 1. Post your work with #buildshit to participate. Use the assets linked below. You may include additional metadata. 2. You have the complete freedom to design any layout and interaction as long as you have the two views and the required assets. 3. The post with the most likes wins (to keep things simple). 4. Tools do not matter. Participate with Code, Figma, Adobe, Jitter, Procreate, Spline, Rive or anything that you are comfortable with. 5. The submissions end on 1 September 2024 at 2:00 PM IST. 6. Do not take the challenge too seriously. This is all about having fun, exploring your creativity and learning from others. Assets: Why? I love thoughtful and delightful interactions. I believe there are always a lot of ways to approach a problem. I am interested in understanding how different people approach the same problem and learning from them. -- Participate for the fun of it, share it with others and let me know if there is something that you'd like to be done differently.show more

Preet
41,517 Aufrufe โข vor 2 Jahren