✨ Glyph v0.1.0 coming out party ✨ The typography... engine for the web. Finally, text that looks like it came from a native app in your web pipeline. → gpu-first with batched drawing and incremental updates → bitmap, mtsdf and slug in one engine → correct multilingual text, shaping, bidi, cjk, ligatures, font fallback → paragraphs that wrap, justify, flow around shapes and 3d objects → one font pipeline for three.js, R3F, typegpu or your own renderershow more

Poimandres
71,285 views • 19 days ago
I built a body for my openclaw I told... my agent that you have a ESP32-S3, 4 buttons and 3d printed body, and it looks like a milady. My , downloaded the eyes, brows and mouth, and configured its mood. Now it goes sad every one hour if I don't pet it or feed it. We have 3D printed 50 devices+ configured ESP32s and are looking to co build with devs around the world. If you are interested, drop a comment and text me in DMs with your address, will FedEx your way miladyshow more

Sarv
38,910 views • 7 months ago
THIS GUY IS RUNNING CLAUDE CODE ON A NINTENDO... 3DS imagine vibe coding a startup from a handheld console that came out in 2011 he built a native SSH terminal for it from scratch in C. GPU-rendered, custom VT100 parser with full truecolor. even added a Nerd Font bitmap atlas so it looks exactly like his desktop terminal the 3DS connects to his Mac over SSH and runs Claude Code straight from it you can now play pokemon while you vibe code all on the same systemshow more

Om Patel
77,692 views • 5 months ago
🚨 Alibaba just open sourced a GUI agent that... lives inside your webpage and controls it with natural language. It's called Page Agent and it's not a browser extension. It's pure JavaScript no Python, no Puppeteer, no headless browser, no screenshots. Just one script tag and your web app understands natural language. Here's what it actually does: → Embed it with a single tag or npm install → Control any web interface with plain English commands → Text-based DOM manipulation no OCR, no vision models needed → Bring your own LLM (GPT, Claude, Qwen, anything) → Ships a built-in UI with human-in-the-loop support → Turn 20-click ERP/CRM workflows into one sentence → Optional Chrome extension for multi-tab agent tasks → Works on any web app SaaS, admin panels, internal tools Companies are charging $30/month for AI copilots built on this exact idea. This is 3 lines of code. Your users. Your interface. The AI copilot layer for every web app just got open sourced. 1.6K stars. 100% Open Source. (Link in the comments)show more

Ihtesham Ali
135,634 views • 7 months ago
Save this for the next time your typography feels... weird and you can’t explain why. Nine times out of ten, it’s line-height - the vertical space between lines of text that decides whether type feels confident or clumsy, readable or tiring. Headlines Compress them. ~1.05–1.25 is usually right. Headlines aren’t meant to be read carefully line by line. They’re meant to land as a shape. Tighter leading pulls words into a single visual block and makes the headline feel confident and intentional. One hard rule: ascenders and descenders should never touch. If your t’s and l’s are colliding with g’s and y’s, you’ve gone too far. Body text Do the opposite. Give it air. ~1.4–1.7, depending on the typeface, its x-height, and the line length. Body text is about endurance. Your reader shouldn’t notice the typography at all. If they’re aware of the type, something’s off. The goal is that they just keep going, paragraph after paragraph, without friction. In Framer, you can find the Line-height settings in the Text Panel > Line. And yes, this applies even if you’re using the same font for headlines and body text! Same font, same page, but they have completely different jobs - and different line height. Sometimes, choosing a good type isn’t enough - you need to know how much space to give letters so they can do their work.show more

charlota
21,862 views • 8 months ago
New open source library: kugiri (区切り). Already running in... production on several of my sites, now public. It splits text into lines, words and characters, the thing every text reveal needs. The difference is where it cuts. Most splitters guess where a line breaks, and the guess falls apart the moment the text does something real: text-wrap: balance, hyphenation, a drop cap, a float, a link that wraps, RTL, Japanese. kugiri does not guess. It asks the browser where the lines already are and cuts exactly there, so the split text looks pixel for pixel like the text before it. No animation, no scroll watching, no opinions. Every unit gets an index and the library gets out of the way. Animate with CSS, the Web Animations API, GSAP or Motion. One file, no dependencies, about 7 kB gzipped. The demo is also the test suite: fifty situations, each checked against what the browser painted, in Chromium, WebKit and Firefox. Demo: npm: Source:show more

Edo
46,579 views • 1 month ago
Muse Image is now available on Meta Model API... and priced for production volumes at $0.01/image. It’s an agentic image model that reasons before it renders. Each call searches the web to refine the output through iterative passes and evaluates the prompt for precise elements like charts and QR codes. Text-to-image, single-image and multi-image editing, and multi-reference composition all live in one model, so there's no multi-step pipeline to stitch together. Start building →show more

Meta for Developers
137,398 views • 1 month ago
Every website you’ve ever used is broken in a... way you never noticed and it’s been this way for 30 years... A Midjourney engineer finally just fixed it. It’s called Pretext: A tiny library that lets websites lay out text the way magazines and newspapers do, with text flowing around images, wrapping into columns, and fitting perfectly into any shape, all at 120fps. This has been basically impossible on the web for 30 years. Every website you’ve ever used relies on the same clunky system from the 90s to figure out where text goes on screen. Pretext bypasses it entirely. 500x faster. The demos look like they shouldn’t be possible in a browser. Go look.show more

Josh Kale
1,021,736 views • 6 months ago
Built a native macOS viewer for ledger plain-text accounting... file format. Most expense tracking apps are built around lock-in. Proprietary formats, mandatory accounts, servers you don't control. When their VC funding dries up, they shut down or pivot, and you start over. Plain-text accounting takes the opposite approach: your finances live in a .ledger file. Open it in vim. Query it with awk. Put it in git and get a full audit trail of every change you've ever made. It's just a plain text file. Ledge is just a lens over that file. Fast, native, no cloud. Following kepano 's file over app philosophyshow more

Karan Sharma
26,318 views • 6 months ago
On your open perpetual position can become an NFT... and live in your wallet. You open a position like normal than mint it. The program issues a token 2022 nft, that points to your exact position. Normally your open position lives inside the protocol. With Percolator Trade your able to wrap it into an NFT that sits in your own wallet. A real, ownable object instead of a line in a dashboard. Because it’s a token, it moves like one. Send the NFT to another wallet and the position goes with it. Whoever holds the NFT owns the trade. One NFT = one position If you burn it, your back to holding the position directly. That’s the composable part, a position use to be stuck inside one account. Because it’s a token, it can now be sold OTC or used by anything that speaks tokens. Why does it matter? Because the position is bound to the NFT, it can’t be drained out from under whoever holds it so there is no middleman that holds your position. The NFT does, and the NFT is yours. One important safety detail; transfers run through a token 2022 hook that checks the positions health first, so it can’t be handed off in a broken state & the NFT layer is a separate program so it can never touch the funds the core engine holds.show more

Percolator
12,359 views • 3 months ago
If you think this is just another silly demo... made with AI, read this post. You might change your mind, because this demo is about MATH. What you see on the screen is not a render from Blender (obviously, it’s not that good). It’s a three.js app built with Toolcraft. Available on the web and rendered in real time(link in the comments). But Blender still has a lot to do with it. Blender has Geometry Nodes - a powerful node-based system for creating and manipulating procedural geometry. In other words, it’s math. And math is a universal language. And who do you think is pretty good at math? >>> AI. Now you can download or buy Blender files from marketplaces, and when they contain Geometry Nodes for procedural animations, objects, surfaces, or effects, you can transfer that logic to the web. Make it real-time, make it interactive. Materials are a separate story, of course. They can still suck unless you use the right tricks: PBR, HDRIs, material blending, displacement, and faked surface relief. So why is Blender important here? Blender is open source, and many tools around it are open source too. An AI trained on their code. That means it can translate the math from one environment to another quite accurately. If you’ve been struggling to reproduce some idea with AI that you had in your head or seen in some references, and it has something to do with Geometry Nodes, and you can find that idea or a close one in the Blender ecosystem - it means you can transfer it to the web. Thank me later.show more

Alex Barashkov
28,300 views • 2 months ago
OpenAI DOTS can take one idea from market research... to first outreach and results while you SLEEP > Most people will open it, type one prompt and close the tab. That is the most EXPENSIVE way to use it. Here is the better way, you hand one dot an opportunity and it becomes the orchestrator. It splits the job between five specialists. One validates demand, one sets the offer and pricing, one builds the content, one handles distribution and outreach, and one tracks what worked. Each of them has its own cloud computer and its own browser. They log into your tools once and stay signed in, so your laptop can stay CLOSED. Reading, researching and drafting happen on their own. Anything that sends a message, spends money or overwrites a file stops and waits for your OK. You get a ping in Slack, tap approve, and the work picks back up. You can also set a clock, a morning routine pulls from your apps and drops one brief in Slack before you open your eyes. One objective in, a whole team working on it overnight. Full setup in the article ↓show more

slash1s
30,980 views • 6 days ago
What if your video pipeline worked like your codebase?... Introducing Replit Animation. Replit ⠕ #replitanimation From a single prompt, you can generate animated videos directly in Replit. It writes TypeScript with modern libraries to build scenes, apply styling, and export straight to mp4. Because it is built on code, you can import your real components, brand tokens, and design systems. That means consistent styling, reusable assets, and total control. Video as code means you can tweak, version, and scale your videos just like software. Create repeatable workflows for product updates, feature drops, and marketing campaigns without starting from scratch every time. Here is an example of a video I generated inside Replit. Export at your chosen resolution and frame rate or host with a unique URL. Activate video mode by typing video in your first prompt or selecting Animation under App mode. Create your first one:show more

JOY JULIET
146,865 views • 7 months ago
you are making video games all wrong for decades... almost all game art time went into reverse-engineering the end result you start with concept art of what you WANT it to look like. then for YEARS you walk the computer backwards into something it can process: a rendering engine, 3d assets that fit that engine, and a gamer’s local hardware that has to turn all of that back into a high fidelity image incredibly slow. incredibly expensive. but it was the best we had ai makes that pipeline faster as everyone is figuring out today. but they’re missing the real unlock: YOU DON’T NEED THAT PIPELINE AT ALL if you have a reference for the end look, you don’t model it in 3d. you don’t reverse-engineer into an engine you keep a very basic greybox model of the world as the source of truth, and track every entity in real time. it doesn’t need to look good at all… the player never sees it! a fast video model turns that into the “game” in real time. it doesn’t have to look like a game. it can look like a 2d cartoon or cinematic live action fal’s h3 max is very fast. astra 6 low-effort too. neither is fully realtime yet but together they can generate continuous, coherent, player-controlled scenes, faster than playback early demo:show more

Udi Wertheimer
124,873 views • 1 month ago
The final coming of our Utility Hub is here... in the form of $PALM Agentverse. A full pack of agents and enhanced models running on the V3 Framework in a dApp designed to be the one-stop solution for all $PALM holders. Enhanced by our partners, built on $PALM. The next-generation virtual agentic platform. Incorporates Agentic SDKs, GenAI plugins for Unreal Engine, trading algorithms, video workflows and much more into one. Never run out of utility while deploying your own meaningful agents that incorporate into your day-to-day tasks, whether they be in DeFi or in creative tasks or anything in-between. Releasing on the 1st of June.show more

PaLM AI - $PALM
11,511 views • 1 year ago
Seedance 2.5 is now available on CapCut. Create and... edit AI videos in one seamless workflow. What stands out: • More controllable video generation and editing • Timestamp-based storyline control • Support for up to 50 reference images • Generate videos up to 90 seconds • Viewport render and green screen workflows • Enhanced multilingual performance From your first prompt to the final edit, everything stays inside CapCut. Try it here: 🌐 Web: 📱 App: #CapCut #Seedance25 #CapCutai #CapCutDidThatshow more

Akash
17,353 views • 2 months ago
✨ I can now generate 3d assets for my... drone sim at directly from Cursor (sponsor of #vibejam) I need buildings that you'd see in a war torn city, like warehouses in ruins, broken down abandoned houses, bombed out bridges etc. Nano Banana Pro or 2 can generate them really well and then you can put them in an image-to-3d model and you get a GLB or FBX That one you can then import into your Three.js game, the models might be big though, in my case like 16MB, so I ask it to compress it and make it more low poly so it loads fast ThreeJS then loads the individual GLBs on page load and puts them in my drone sim somewhere randomly, I think I should remove some of the grass and match the sandy color of the ruins though to make it fit in moreshow more

@levelsio
134,777 views • 5 months ago
A CHINESE GUY STOPPED PAYING WEB DESIGNERS $1,800 PER... LANDING PAGE AND BUILT THE SAME KIND OF SITE WITH CLAUDE CODE IN ONE AFTERNOON FOR LESS THAN $70 claude was not just writing code. it was doing the job of a designer, copywriter and frontend dev in one window. in 4 hours, one rough idea turned into the layout, color system, font choices, page sections and the full html/css/js build the real trick was the references. he gave claude 5 screenshots, made it ask 7 questions first, then pushed it toward one clear visual direction instead of accepting another generic ai-looking template the first version already looked solid. the second pass made it feel expensive: better typography, a darker palette, mobile cleanup, cursor effects, 6 micro-interactions and custom hero visuals his old workflow was burning $1,200 on design, $500 on frontend work and another $150 on small fixes every time he needed a new page. now the whole test costs less than $70 and the site still looks like something a $5,000 agency would ship the edge is not “ai builds websites.” the edge is that one person can now brief, critique, polish and launch in one afternoon without waiting 10 days for a designer to send version oneshow more

Gipp 🦅
304,719 views • 4 months ago
I always wondered "What if I port my three.js... game to Rust? Will it improve performance?" I finally ported it to both Rust Desktop and Rust WASM (that runs on the browser) Comparing the three.js version with the Rust desktop I had a clear winner: Rust desktop. But now I took the time to port it to the web using Web Assembly (WASM) And my conclusion is... A tie! Both versions averaged 42FPS (60FPS if running one at a time) So if your goal is to ship a web game, it doesn't even matter the tech you use. (Three.js is recommended because the ecossystem is huge though) As long you optmize well (Web workers, reduce triangles, draw calls, etc) you should be good to go. But in the event you want to ship a native game to publish on Steam a system language (Rust, C++, etc) will be better for you. Now I want to port the three.js game to Desktop using Electron and see the results. I'll let you know. Btw, I'm open to new freelance projects. If you have anything for me, my DMs are open!show more

André → andreelias.dev
19,531 views • 4 months ago
✨Introducing YesCheff is a web app that helps you... learn, cook, and enjoy your favorite recipes through step-by-step cooking guides built from real YouTube content. You can even use your own YouTube links. A small but special project where I brought all my capabilities together, from design (brand & product) to animation, and development. This project came from exploring how Al models parse data into frontend components and the development of generative interfaces. I designed and developed the structure through React components (HTML, CSS, JS) for the frontend and Node.js for the backend. This is a testament of how one could develop digital products in a less frustrating and more flexible way with the use of Al, particularly when it comes to getting the styling and functionality right. Now which foods are you eager to learn? Check it out at #YesCheff #WebApp #AI #Design #FrontendDevelopment #ReactJS #NodeJS #ProductDesignshow more

JEHTOMS 5.0
85,314 views • 11 months ago