⚔️ Hand-drawn visuals ✨ Detailed battle animations 🎵 A... custom-composed original soundtrack 🧠 Deep, challenging strategic gameplay We’re working hard on every aspect of Soverain to make it a standout Tactical RPG!show more

Soverain | Wishlist on Steam!
13,985 просмотров • 13 дней назад
🎩433 Finishing ✏️Creating Chances & Scoring ⚽️"Easy" Created on... TacticalPad® 🚀 Right side's a blitz. It's a 2v1 chess move, slicing defenses like butter for that sniper-shot goal. 🎯 🌪️ Middle mayhem unfolds. A ballet of warriors setting the stage for a 3v2 clash, aiming to breach the fortress. ⚔️ 🔄 Left lane, same game. It's precision play, mirroring the right's tactics, targeting the net's heart. 💥 🧠 Each zone's a battle, from tactical duels to strategic strikes. It's football, but not as you know it. It's smarter, sharper, a step ahead. ⚽ @become_excel Tactical ✭ Competitive Tender. Lloyd Owers JUST COACH @205_Sports Conor Edwards The Sporting Resource Felix Lehmann The Coaching Family @ExchangeCoaches SessionShare Coach Siya Maloka @RJPcoach Peter Prickett | TheBeardedCoach Ray Power Tom Skeath Breakthrough Soccer Anonymous JackBarca Kirk Crichton Charlie Huytonshow more

Osku Partonen
12,458 просмотров • 2 лет назад
Hey guys! Today is my birthday 🎉 To celebrate,... I decided to drop a little before/after comparison from one of the projects I worked on. This was a small animated sequence for a feature-length film and the main challenge was achieving very realistic, hand-drawn textures in every single frame. I think it turned out pretty great, literally every frame here is unique and made purely by human hands. No shortcuts, just love, patience and a lot of pixels🤙🏻✨show more

Veronika Khoreva
101,656 просмотров • 7 месяцев назад
💫Xavier's Birthday Celebration Online Gala teaser has finally dropped!💫... The gala (we previously asked global participants to submit their fan creations as well) will be live-streamed on October 16th at 18:30 GMT+8 on Xavier's birthday team's Bilibili, Weibo, and Rednote account. The productions are fan-made hand-drawn animations, including original songs and music done by several artists. Every star is a coordinate of reunion— May thousands of heartfelt wishes merge into an ever-burning starlight, illuminating the unvisited universe reflected in his waking eyes. source link: #Xavier1016HappyBirthday #Octoviershow more

amaryllis 🌸
16,158 просмотров • 11 месяцев назад
this is the guide I wish someone had handed... me on day one of CS. it builds up, from a single transistor, why your computer spends most of its life just waiting for memory instead of doing math. barely a calculator at all. understanding this one idea rewired how I read every program I write, and I tried hard to make it click for you too. if you've never really understood the memory wall, you're missing one of the biggest "aha" moments in computer science. it took me 20+ days of deep research and a lot of work to make it as simple as possible, and honestly there's still a long way to go. every piece of feedback would mean the world to me 🙏 here's mine article:show more

Abhishek🌱
22,830 просмотров • 2 месяцев назад
IT’S OUT! Head over to the Gorillaz YouTube channel... now (link in bio) to watch the full film. This film is a true love letter to the golden era of 2D animation. We worked incredibly hard alongside Jamie Hewlett to make it as period-accurate as possible and, like all our projects, it was hand-drawn by an incredible team of artists. We even used a variety of practical effects in the film, which was a lot of fun to do. We had a brilliant time making this film and learnt a huge amount while studying the masters of the 60s and 70s. If you’ve been following the release of The Mountain, you know how special and meaningful this project is. We’re so proud to be a part of it and want to say a massive thank you to Jamie and Eleven Management for trusting us to tell this beautiful story. We couldn’t be prouder of the work we did together, and we're so happy to be sharing it with the world! #Gorillaz #THELINE #TheMountainshow more

THE LINE
259,150 просмотров • 6 месяцев назад
Create your city inside LovartAI ✨ Just change the... names in the prompt and watch Nano Banana 2 make it real. 👀 🚨 Prompt Drop ⤵️ A street-style printed map of [ YOUR CITY ] placed on a clean light wood table, with a photorealistic miniature version of [ YOUR CITY ] emerging from it, featuring [ INSERT THE MAIN TOURIST ATTRACTIONS AND ANY CUSTOM ELEMENTS YOU WANT TO ADD ]. All elements rise organically from the map surface, forming a highly detailed 3D urban diorama. Buildings align precisely with the printed streets. Studio soft lighting, cinematic depth of field, ultra-realistic textures, clean atmosphere, premium travel photography aesthetic.show more

Marcio Lima 利真 マルシオ 💎
30,701 просмотров • 6 месяцев назад
Axie started in 2018. Creatures you could collect, battle,... and raise while learning about a magical new technology called blockchain. Part of the original concept were axie homes called Terrariums. Places where your axies could live, get stronger, and harvest resources. Battles ended up getting prioritized instead, and Terrariums got shelved. But for eight years, that original idea held a special place in our hearts. Terrariums are a nod to that original dream. We're hard at work and our goal is to deliver the first version in late June. Here's how they'll work on day one: 1. You activate a plot of land. 2. You put your axies on it. 3. Every hour, the world ticks forward on its own. While you're away, your land is working. 4. It earns a reward called bAXS, the in-game currency that feeds back into the broader Axie economy. 5. To stay running, your land burns a fuel called Lunium. You get it two ways: buy packs, or let your land generate it slowly for free. 6. How much you earn scales with your axie power, a stat currently called Atia's Flame. Stronger (collectible) axies earn more points. More points means a bigger share of the prize pool. 7. Each land type has its own pool, split between everyone who owns that type. 8. There will be free terrariums that can be used to earn axie experience points (but not bAXS). These should also be useful for onboarding newcomers. The day-to-day is simple by design as we want to make sure that the gameplay is easy to grasp at first and doesn't become a grind for landowners. Learn more:show more

Jihoz.ron
22,327 просмотров • 3 месяцев назад
Emerging from Silence: A New Dawn After a two-year... period of silence, the team behind Anthrometa emerges to announce significant advancements. Our focus has been on refining our vision, and now, we're prepared to unveil our strategic direction. 🕹️We're giving away 0.5 $ETH and 100 $ICP RT, like, and tag a friend for your chance to win ! Community Governance with DAO Central to our transformation is the establishment of a Decentralized Autonomous Organization (#DAO). This structure ensures that each member of our community has a say in Anthrometa's governance, embodying our commitment to collective wisdom and shared governance. Multichain Integration with $ICP and $ETH Our project has expanded to become multichain, integrating with the Internet Computer Protocol ($ICP) and Ethereum ($ETH). This choice was made due to #ICP's exceptional infrastructure, allowing for smart contracts to operate at web speed with heightened security. Gameplay 3.0 with Unreal Engine 5.5 and AI At the heart of our gameplay lies the utilization of #UE5, the most advanced technology for creating immersive universes. This engine powers our environment with unparalleled visual fidelity and dynamic interaction capabilities. Anthrometa : The Advanced Agent Furthermore, we are pioneering the integration of artificial intelligence to form an advanced Agent named Anthrometa. This #AI-driven entity will adapt and learn from player interactions, providing personalized experiences and evolving the game world in real-time, thus blurring the lines between player and game narrative. We aim to tap into the gaming market, which is expected to reach a valuation of over $300 billion by 2027, positioning Anthrometa alongside giants like Axie Infinity and Decentraland. Introducing THE METATRIBES: REBORN REBORN's battle royale mode departs from the conventional, eschewing modern firearms like those found in #Fortnite or #CallofDuty. Instead, players will engage in combat using ancestral weapons, focusing on authentic, melee-based encounters. The gameplay emphasizes strategic positioning, tactical thinking, and mastery of ancient combat techniques, making every battle a test of wits and skill rather than just firepower. This approach invites players into a realm where strategy reigns supreme, and every fight is a dance of survival and cunning. If you read this, you are early Join us in shaping a future where technology and community converge. Your support has been invaluable during our silence, and now, with renewed purpose, #Anthrometa returns. Don't miss our update on December 4th; follow, turn on notifications, and engage to be part of it.show more

The Metatribes : Reborn
12,202 просмотров • 1 год назад
🌀 #Live3D #Live2D #Live2DWIP 🌀 Today, I’d like to... share two of the three methods I use to create joint twisting in my Live2D-based 2D Pseudo-3D concept. On the right is the Glue Joint: The basic idea is to use Glue to connect two pseudo-3D ArtMeshes. By taking advantage of Glue’s weight settings, it can create an effect similar to a 3D joint. Once the weights are set up, it can move very freely with a relatively low amount of work. However, it also shares the same weakness as 3D joints: when rotated at large angles, it can produce unpleasant twisting and distortion. On the left is the Hand-Bent Joint: The basic idea is to add bending Keyforms directly to a Warp Deformer, then manually sculpt the ideal deformation. This method can create the most detailed and refined joints, depending entirely on how the rigger designs them. The downside is that it requires much more work. Every additional degree of freedom requires a significant amount of manual adjustment. These two joint methods have almost opposite characteristics, so in actual Live3D work, I choose the most suitable method depending on the situation. For example, in this hand model, I used Hand-Bent Joints for the arm twisting and fingers, while the wrist uses a Glue Joint.✨show more

📐Hephaestus📏Live2D匠人魂
18,716 просмотров • 2 месяцев назад
💟𝗞𝗗𝗢𝗟 𝗔𝗣𝗥𝗜𝗟 𝗕𝗜𝗥𝗧𝗛𝗗𝗔𝗬 𝗥𝗔𝗡𝗞𝗜𝗡𝗚💟 WE DID IT AGAIN FOR... JL! 🥇😭 Top 1 in the April Birthday ranking on Kdol app! All the late nights, planning, and every single vote led to this moment. And to make it even better, we secured 2 subway station ads in Seoul for him! 🚇✨ A huge thank you to every single Kdol Grinder, JL Stan, Twinkler and JL VOTING PROJECT TEAM member—we couldn’t have done this without your endless effort and love. We poured our hearts into this, and seeing all our hard work come to realization feels so surreal. JL, this is all for you—hope you feel every bit of our love. We’re so emotional and so proud! 💖 #AHOF_JL #제이엘 #PurpleHeartsForJL #LetsVoteJLHanggangMagPurple AHOFshow more

Twinklers 🌟💖
14,085 просмотров • 5 месяцев назад
A $35,000 WEBSITE IS SOLD ON 3 LIES. FABLE... 5 + HIGGSFIELD JUST EXPOSED ALL THREE. every agency invoice rests on three things they'd rather you never question. here they are: → LIE 1: "custom animation takes weeks." it takes one prompt. Claude writes the GSAP ScrollTrigger + Lenis timelines - pinned sections, scrubbed video, reveals that land. zero hand-coded keyframes. → LIE 2: "cinematic visuals need a motion artist on retainer." they don't. Higgsfield pulls hero clips, transitions, and ambient loops from 30+ generative models, matched to your story - not stock everyone's seen. → LIE 3: "the polish is where your money goes." film grain, particles, vignette, glass cards, color tints - baked in, no config, no designer. the exact thing they bill a specialist for. strip the three lies and what's left is a Claude sub and a few dollars of credits. CONNECT HIGGSFIELD (MCP): add it as a custom connector in Claude Code: - mcp_servers: - higgsfield: - url: " one OAuth flow. Claude generates and pulls clips directly - no exporting by hand. THE MATH: → what a studio charges: $6,000-$35,000+ → what it costs you: a Claude sub + a few dollars of Higgsfield credits → what it takes: 4 people + 3 weeks → 1 operator + 1 session the studio never sold you skill. it sold you three things it hoped you'd never check. Follow me, reply "GHOST" and I'll send you the full step-by-step Playbook. full breakdown in the article 👇show more

ZEUS⚡️
32,500 просмотров • 1 месяц назад
Miami-Dade Fire Rescue’s Florida Task Force 1 (#FLTF1) remains... on the ground in Venezuela, working side by side with the Department of State and local first responders as search and rescue efforts continue following the devastating earthquakes. With every conversation, we are reminded that while we may wear different uniforms and speak with different accents, the calling to serve is the same. We have witnessed extraordinary resilience, dedication, and a deep love for the communities these men and women call home. It is an honor to stand alongside them during one of the most challenging moments they have faced. Their strength, compassion, and determination continue to inspire our team every single day. Embajada de los EE.UU. en Caracasshow more

Miami-Dade Fire Rescue
12,893 просмотров • 2 месяцев назад
🇺🇦🇷🇺 Zelensky confirms successful Ukrainian FP-5 Flamingo missile strikes... on Volgograd’s Titan-Barrikady plant, a major Russian producer of strategic missiles, Iskander systems, and artillery. 🇺🇦 Volodymyr Zelensky: 📌 “Every Russian defense facility working on the war against Ukraine is a fair target for our long-range sanctions. Tonight, FP-5 ‘Flamingo’ type missiles successfully struck the ‘Titan-Barrikady’ enterprise in Volgograd. This is a large industrial complex where the enemy produces artillery systems and special military equipment, in particular, elements of rocket launchers for strikes on our people. Hits were recorded, followed by a fire on the plant’s territory. I thank our Defense Forces warriors for their precision.” 🚀 “The geography of Ukrainian long-range sanctions is constantly expanding and it is precisely our pressure that creates the basis every day for a worthy peace to finally come. I am grateful to every Ukrainian engineer and warrior who ensures our long-range capabilities. Glory to Ukraine!” 🏭 The Volgograd Federal Scientific and Production Center “Titan-Barrikady” (part of the Rostech corporation) is one of the most important and strategic facilities of the Russian military-industrial complex. It is mainly specialized in the following areas: 1Launchers for strategic missile complexes: The plant produces mobile launchers and technical units for Russia’s main nuclear missile complexes, such as Topol-M, Yars, and the naval intercontinental ballistic missile Bulava. 2Tactical missile systems: Launchers for the well-known operational-tactical missile complexes Iskander-M are produced here, which Russia actively uses to bomb Ukrainian cities. 3Large-caliber artillery and naval systems: The plant produces artillery units for ground forces (for example, parts of self-propelled howitzers - 2S7 Pion; MSTA-B/MSTA-S), as well as automatic artillery systems for naval fleet ships and coastal defense missile complexes. Video is generated by grok AIshow more

NSTRIKE
269,760 просмотров • 2 месяцев назад
PREVIEW: I was invited to a press preview of... Assassin’s Creed Black Flag Resynced in Paris, back in April, as I previously mentioned, and I played ~3 hours🚀 Here are my impressions: 🎞️Visuals & Performance: being a remake, the visuals are quite well upgraded, making the most of modern tech and the beauty of the setting, creating a breathtaking atmosphere ✅Stunning environment ✅Dreamy natural beauty & grounded world ✅Photorealistic character models ✅Smooth animations ✅Sharp resolution ✅Runs at 60fps 🕹️Gameplay & Upgrades: The game is a faithful remake, with new gameplay systems, along with enhancements to the original formula ✅New gameplay systems ✅Faithfulness is the main priority ✅Enhanced parkour (still faithful) ✅Manual jumps and side ejects ✅Seamless exploration of cities ✅Zip-lines added ✅Dynamic weather ✅Brand new content expanding narrative ✅Quests with new secrets ✅Original modern day replace with rifts ✅Rifts explore “what if” scenarios ✅6 hours of extra gameplay ✅3 new recruitable officers ✅New storylines for the new officers ✅New chapter to play as Robert Mena ✅Extended endings for iconic characters ✅Hideout side quests ✅New collectibles ✅Forts modernized with new content ✅New voice lines for activities ✅New islands with rewarding secrets ✅New world moments ✅New content for the hideout ✅History of the villa explored ✅Heated shots new naval weapon in seq 3 ✅Explosive fire barrels w/wider effect ✅Swivel gun can now be manually aimed ✅Rebuilt combat system rewarding to skill ✅No skill trees, all unlocks from the start ✅Enemies now have defense meter ✅Meter is depleted with a perfect parry ✅New perfect parry depends on weapon ✅Heavy strike (high damage/wide area) ✅Shove to wall/ground > new take downs ✅Stealth inspired by Shadows ✅Crouch option added ✅Visibility affected by day/night & weather ✅Whistle/breaking things blow your cover ✅Rope dart unlocks in sequence 3 ✅Ambient dialogue leads to new quests ✅Raise and lower your hood option The new enhancements make the game far more entertaining compared to the original, except for one controversial change of bit having Hidden Blade combat, except in stealth assassinations/take downs Everything else effectively elevates the original design and makes gameplay either feel just as good, or more refined 🧬Changes: with this remake comes a few elements that were removed from the original, which may upset some players ✅Menus have been revamped and they don’t feature the DNA sequence tracker ✅Difficulty can be tailored with much more detail from the menu ✅Switch between and choose your favorite Sea Shanties to be performed by your crew ✅No hidden blade combat. The Hidden Blade is mainly used for stealth take-downs ✅No present day segments. I was informed that it will be replaced with new moments that explore Edward’s past with his wife, along with some “what if” scenarios like Edward siding with the Templars, for example, likely related to Juno’s involvement in the original narrative 📜Thoughts: While the demo I played featured only a portion of the map, Resynced has potential to replace the original as the definitive experience of Edward Kenway’s story I also wasn’t able to experience any of Rifts that replace the modern day, so for me, as a fan of the series’ lore and present day since 2007, the absence of a traditional modern day is the only let down that prevents me from fully replacing the original with it, as present day and sci-do elements are the DNA of the franchise and what makes it stand out It would also be great if mission replay is added later, a feature the OG had by default, like its predecessors That said, everything else very much elevated what was in the original, which made going back to replay it show how dated it feels by comparison I look forward to the final game, and to see future games inherit this formula of a defined protagonist, focused progression and no RPG elements😎show more

Rino🚀
21,098 просмотров • 3 месяцев назад
⚔️ Kingdom Come Deliverance first impressions ⚔️ Loving it... so far, basically a medieval detective simulator that really doesn't care that you are the main character. And I'm all here for it. ▪️The WORLD is the real star of the show here and even though it's got plenty of jank and lots of copy and paste NPC faces, it just feels so IMMERSIVE. Even the UI just transports me to the times with a bright colourful medieval art style. ▪️The MUSIC I love, absolutely sells the world and basically ASMR as you trot around on your horse through the world. ▪️THE Combat is a real interesting one, it's got quite the learning curve which I actually LIKE, it definitely has some jank to it as well but I really appreciate the attempt at an original and nuanced combat system. (Having to stop your bleeding with bandages is really cool) ▪️The Story has gripped me (19 hours in so far) And while it seems a simple revenge story on the face of it, I think the story is more about Henry making his way through the world after the horrors of Skallitz. The writing quality is top notch as well as the quest design also. ▪️The CHARACTERS are amazing and the humour is top notch. I'm not sure the last time I laughed so much at a game. Henry is great and so well voiced by Tom McKay This really feels like Warhorse Studios have put a lot of love and work into making an authentic medieval world and as a bit of a medieval nerd I can't get enough of this game. A True RPG as well by all accounts, the game really makes me think hard about how to approach situations. Also I can't wait to get to KCD2.show more

KJPlays
63,735 просмотров • 7 месяцев назад
Here’s a look at my AR keychain prototype !!... 🥹🩷 You can swap out icons (for now only the ones i’ve animated… and u know there's is a lot!!), scan it trough filters (for now) and my animation shows up I actually started with a card format at first, but i wanted to spend more time on the designs, so i went with keychains for the first release, i didn’t want to make regular keychains either, and bringing AR together with my animations lets people actually "hold" them instead of them just living on my pc, it makes them feel alive and interactive, something i’ve wanted to try ever since the Nintendo 3ds AR cards 🥹 This is my 4th prototype gulp, and my 5th is already done Will be 3D, look and feel better, will be thinner, doesn’t need the rotating system anymore etc.. (i'm choosing between wood or acrylic for the final version) And in the future, i’m planning to design and make my own app (alrdy started :D) so it doesn’t rely on tiktok/instagram/snap filters, and the animations will be interactive too !! :D i’m also designing custom borders so you can use your keychain without a league border if u don't wanna look like a full on nerd, and i’m working on more AR formats beyond keychains :D More soon, i’m really excited 🥹🩷show more

Nayra 🎐┃twitch.tv/lxst_nayra
89,030 просмотров • 9 месяцев назад
OPUS 5 + HIGGSFIELD TURNED RETRO MARIO INTO A... HYPER-REALISTIC NEXT-GEN SHOOTER I built this entire concept without relying on traditional game engines, hiring expensive 3D artists, or waiting through a decade-long development cycle, simply because I decided to take a harmless 8-bit childhood platformer and ask a single question: what if it was rebuilt today as an aggressive AAA tactical FPS? this is what came back. 00:00 - the pixelated 2D platformer abruptly morphs into a photorealistic tactical arena right as the camera swings into action 00:03 - the hero pulls up a custom assault rifle featuring a glowing 'M' emblem while racking live ammunition in sharp first-person view 00:06 - I strafe behind a crumbling brick wall to spray full-auto rounds directly at terrifying, realistic Goomba-monsters charging forward 00:09 - a final grenade launch hits a burning Bowser castle while real-time hit-markers flash continuously across the screen The sequence delivers true first-person bodycam immersion complete with heavy weapon recoil and a fully functional tactical HUD tracking ammo, health, and minimap positioning. Every single frame was generated seamlessly in real time without a single 3D model being crafted by hand. While Nintendo spends tens of millions of dollars dragging out massive production cycles, I pulled this entire demo off in one afternoon using a single text prompt and zero lines of code.show more

Shadow Nick
15,838 просмотров • 1 месяц назад
been getting a lot of qs on how i... vibe coded this demo. and the answer is: stop acting like a coder and start acting like a PM! my exact playbook👇 1. logic first ignore the UI/graphics. focus strictly on how it works. do a massive brain dump of every requirement into a plain txt file and drop it in your root folder. make it exhaustively detailed. 2. the stack · Nano Banana 2 (tiles/textures/3D refs) · Tripo AI (turning the 2D pics into actual 3D models) · Cursor + Opus 4.6 (doing the heavy lifting) · Netlify (deploy) 3. hire the AI PM feed your brain dump to an LLM. tell it to write a technical spec sheet like a senior PM would. drop that in the root too. 4. the scrum master have it break the entire project down into a markdown checklist by phases. notice we still haven't touched the codebase yet. that's the point. 5. let it cook go to your agent in Cursor and literally just prompt "Start Phase 1". test locally. bugs? tell it to fix. works? "Start Phase 2". loop this until you're done. Now you can focus on visuals, refine them with the agent. And yes, it can deploy it for you too if you give it perms. stop rushing to the editor. architect the idea and let the AI sweat the code. Open sourced repo in the qt post belowshow more

TechHalla
70,359 просмотров • 6 месяцев назад