Isagi U-20 Goal (Blue Lock: Rivals) Impact frames by... SmoothWrld #roblox #RobloxDev #RobloxDevsshow more

Chrollo
332,522 次观看 • 1 年前
Loki Awakening & Cutscene for Blue Lock Rivals! (Not... responsible FOR how many times you're gonna replay this) Impact frames help: Lindie ! #Roblox #RobloxDevshow more

ABU 🌌
41,888 次观看 • 1 年前
Genshin Impact Gacha #RobloxDev #RobloxDevs #ROBLOX #VFX #b3d #Blender #GenshinImpact

Max.1
193,637 次观看 • 8 个月前
Everything is by me (animations, impact frames, scripting, vfx)... #Roblox #RobloxDev #VFX #RealtimeVFX #Animationshow more

Jur
12,732 次观看 • 1 年前
Dragon Beam Revamp Frontend + VFX by me #RobloxDev... #RobloxDevs #Roblox #VFXshow more

Super
88,598 次观看 • 2 年前
Cool Flame Ability ❤️🔥 Made by me and aschao... #RobloxDev #ROBLOX #RobloxDevsshow more

888dev
41,840 次观看 • 2 年前
VFX & Animation for Anime Chronicles Art by L.A.S... #RobloxDev #RobloxDevs #ROBLOX #AnimeChroniclesshow more

Max.1
23,784 次观看 • 8 个月前
Blue Lock game coming soon Full Trailer: Discord: #Roblox... #RobloxDev #BlueLock #NeoSoccerLeague #Animeshow more

Awesome Ninja Games
88,102 次观看 • 3 年前
Frieza, Emperor of the Universe Model by me Animation... by StucksDucks Like & Retweet! #ROBLOX #RobloxDevs #RobloxDev #DBZshow more

Teapotto
18,172 次观看 • 2 年前
Water Breathing Commission that failed sadly #RobloxDev #Roblox #RobloxDevs... Meshes, VFX and Frontend by me Animations: CinnamonCinemashow more

Super
17,927 次观看 • 2 年前
Phoenix M1 Combo 🩵🧡 (Final move is unfinished) Scripting... by Michael, Animations are Opensource, Vfx by me. #robloxvfx #RobloxDevs #RobloxDev #ROBLOXshow more

lovlicious
10,736 次观看 • 7 个月前
Baldur Intro Cutscene for #RELLSeas RELL Games Animation by... RELLSkitty (inactive on Twitter) Model by MxkeHawk and Otam Sound Effects by Nate #ROBLOX #RobloxDev #RobloxDevsshow more

Nate
65,017 次观看 • 1 年前
been quiet for awhile about this, but me and... some of old azl devs have been working on another blue lock game #RobloxDev #robloxanimation #blender #Roblox #bluelock339show more

Leo Miller / longa
43,198 次观看 • 4 个月前
Scoring a 500MPH goal by accident in division rivals... 🎥: u/HyPeMaLishow more

FUT Watch
10,162 次观看 • 1 年前
【MAD wip】Blue Lock vs u-20 japan 全力で作ってます! #bluelock #ブルーロック... #blender #b3d #3dcg #aftereffectsshow more

NoName
28,220 次观看 • 1 年前
⁺﹢ looking for moots ! ♡ ౨ৎ 20 ,... she / her ᡣ𐭩 ౨ৎ val , osu , fortnite , rivals, roblox ౨ৎ variety streamer / vtuber ♡︎/⟳ if u wanna be moots ₍ᐢ. .ᐢ₎ (pls) #robloxtwt #sanriotwt #anitwt #valtwt #marvelrivals #fortnitetwt #streamertwtshow more

𐔌 . ⋮ synn .ᐟ ֹ ₊ ꒱
29,381 次观看 • 1 年前
2026 FIFA World Cup ⚽ Argentina vs Brazil GPT... Image 2 + Seedance 2.0 on OpenArt Video Prompt: A premium animated sports-cartoon sequence set in a giant World Cup final stadium at night, using Brazil yellow, emerald green, electric blue, and stadium white throughout, with a luminous LED score ribbon, crowd mosaics, and wet reflective grass under floodlights. Open with a wide crane-down over the roaring stadium as a Messi-inspired Argentine captain in a sky-blue-and-white striped kit faces a Neymar-inspired Brazilian forward in Brazil’s yellow jersey near the penalty area; cut to a medium lateral tracking shot from the touchline as the Brazilian forward surges toward the ball and the Argentine captain shadows him stride for stride across the soaked turf; cut to a tight push-in close-up on the Brazilian forward’s determined face as he plants his foot, eyes locked on the ball, rim-lit by floodlights; cut to an arcing two-shot circling both rivals in a tense duel, jerseys whipping and the stadium bowl curving behind them; finish with a close dolly-in on the decisive strike as the ball rockets toward goal, spray kicking up from the wet grass and the moment landing as Brazil’s winning goal in a triumphant, high-stakes, family-friendly cinematic cartoon style.show more

Zulkar Naim
16,396 次观看 • 1 个月前
If I was FORCED to make $20k/month with tiktok... slideshows in 30 days, starting from 0, here's exactly what i would do in 20 steps: Days 1-3: Account infrastructure 1. Sign up to glitchy, pick walmart gift card rewards offer (2 min) 2. Buy 10 aged tiktok accounts off accsmarket ($15-20 total) 3. Get a US VPN running on every device — non-negotiable for US traffic targeting 4. Set up 1 phone per 3 accounts max (device cluster rule) 5. Warm all 10 accounts 72 hrs — scroll fyp 30 min/day, no posting Days 4-10: Content machine 6. Fresh research account locked to ur niche — tiktok feeds u the winners daily 7. Screenshot 50 viral slideshow frames directly from ur FYP 8. Claude writes 100 hook variations against proven patterns in 2 min 9. Gemini modifies images — "add crying face" / "make her shocked" 10. Build slideshows INSIDE the tiktok editor — adding text natively lets the algo read ur content and push it to the right ppl Days 11-20: Scale what works 11. Post 2-3 slideshows per account per day = 20-30 posts daily 12. Seed 5 comments per post within the first 15 min from spare accounts to spike engagement velocity 13. Kill any post under 500 views at 24hrs — no emotional attachment 14. Any post over 10k views = generate 20 unique variations and roll them out across every account 15. Run every variation through ffmpeg + spoof the metadata so tiktok reads each upload as fresh content Days 21-30: Automate + compound 16. Hire 2 filipino VAs at $5/hr to take over posting + comment seeding (~$400/mo) 17. Reinvest week 2 profits into 5 more aged accounts — now running 15+ 18. Build a funnelish landing page w fake testimonials above the fold to warm the click before they hit the offer 19. Cloudflare hosting so the page loads in under a second on mobile 20. By day 30 ur running 15 accounts, 30+ posts daily, fully systemized The realistic math: → 900 posts in 30 days → 3-4 of them go mega viral (3-4M views each) → At $6-8k per 1M views, one viral post = $20-30k → 3 mega virals × $25k avg = $75k+ The other 896 posts that didnt mega viral still produce mid-tier hits and steady traffic on top of that. Realistic month 1 as a beginner: $1-3k if u execute well. $5k if u get lucky with an early winning angle. Most ppl who treat it as a serious project and post daily see their first real month between months 2-3. Hooks written by AI. Images modified by AI. Posting handled by VAs. Comments seeded by VAs. Set it up once. Let it print. Comment "BLUEPRINT" and i'll send u my full tiktok slideshow blueprint. (must be following + repost)show more

affprinter
26,399 次观看 • 3 个月前
Some heroes score goals. Legends stop them. Created in... the iconic Captain Tsubasa manga-inspired style and brought to life with Seedance 2.0 on PixVerse Genzo Wakabayashi (若林源三), the No. 1 goalkeeper, standing between Brazil and glory in a World Youth Championship final. One free kick. One prediction. One impossible save. Prompt: Create a 15-second cinematic anime sports sequence in a manga-to-motion 2.5D hybrid style. Maintain strict character continuity: an original elite Japanese goalkeeper archetype (short black hair under a red cap, white-and-blue national kit, red gloves, calm analytical expression, elite reaction timing). No real-world character replication. STYLE: Ink-drawn manga panels transitioning into cinematic animation. Halftone shading, bold speed lines, impact freeze frames, floodlit night stadium, strong depth-of-field. Emphasis on reading play → positioning → anticipation → save execution → aftermath control. FORMAT: 16:9 · 15 seconds · 6 cuts · no UI, no overlays, no watermark 🔊 CORE SOUND RULE Commentary must explain decision-making, not just describe action. Audio must reinforce “anticipation → execution → outcome denial.” 🎞️ SHOT BREAKDOWN (REWRITTEN FOR CLEAR SAVE LOGIC) SHOT 1 (0:00–0:02.5) — “FREE KICK THREAT” VISUAL: Wide manga stadium. Free kick position clearly dangerous. Wall set. Keeper already slightly adjusting position. COMMENTARY (calm): “Saigo no furikku… koko ga shoubu da.” SOUND: Stadium low hum Distant wind Subtle tension drone SHOT 2 (0:02.5–0:05) — “READING THE SHOT” VISUAL: Keeper on line. BUT important change: he subtly shifts one step BEFORE the kick. Close-up: eyes tracking attacker + wall alignment + goal corner prediction. 0.3s anime flash shows: predicted ball curve line in his vision (overlay style manga effect) COMMENTARY (focused): “Wakabayashi… yomi kitta.” (“He has read it.”) SOUND: Heartbeat becomes clearer Soft “analysis cue” rising tone Crowd almost silent SHOT 3 (0:05–0:07) — “SHOT IS STRUCK (PREDICTED)” VISUAL: Boot hits ball. 0.4s manga impact frame. BUT keeper already moving weight BEFORE ball fully leaves foot. Key change: he is not reacting late — he is already launching. COMMENTARY (sharp): “Utta—!! …yoso doori!” (“Shot—!! Just as expected!”) SOUND: Sharp kick crack Whoosh begins immediately (keeper movement starts early) Crowd inhale SHOT 4 (0:07–0:10.5) — “ANTICIPATION SAVE (KEY HERO MOMENT)” VISUAL (IMPORTANT): Instead of last-second dive, show: Keeper already mid-air BEFORE ball reaches top corner path He intercepts trajectory early Hand meets ball at highest predicted point, not desperate reach Add split-second anime overlay: predicted curve line collapsing as ball is redirected COMMENTARY (explosive): “Yonda!! WAKABAYASHI TOMETA—!!” (“He read it!! Wakabayashi stops it!!”) SOUND: Deep bass surge Air rush from full dive CLEAN impact “THOOM” Immediate crowd explosion (clear denial reaction) SHOT 5 (0:10.5–0:13) — “CONTROL OF MOMENT” VISUAL: Keeper lands cleanly, already looking at ball going away from danger zone (important: show ball SAFE, not near goal). Defenders relaxing = proof save succeeded. COMMENTARY (relieved admiration): “Kanzen ni… yomi kiru.” (“Completely read and controlled.”) SOUND: Grass slide Crowd roar sustained but now celebratory Brass starts rising SHOT 6 (0:13–0:15) — “HERO CONFIRMATION” VISUAL: Keeper stands alone framed by goalpost. Ball cleared away in background. Teammates arrive after outcome is already safe. Freeze frame manga panel effect. COMMENTARY (soft legend tone): “Goal wa… mou nai.” (“The goal… is no more.”) SOUND: Crowd fades into warm echo Single orchestral hero note Silence into blackshow more

Shami
35,677 次观看 • 1 个月前
Made this cinematic AI video in minutes using Getvivix... Prompt used below 👇 STORYBOARD 1 "THE KNIGHT" PROJECT TYPE: 10-second cinematic fantasy storyboard CHARACTER LOCK: single consistent knight — original fictional STYLIZED fantasy warrior (not a real person). Full ornate plate armor, VISOR DOWN the entire sequence (face never visible — safe by design), tattered surcoat + banner, mounted on an armored warhorse. Identical armor/horse across all frames. STYLE: epic dark-fantasy, cinematic, painterly film stills PACING & FLOW: slow, weighty, EPIC — no rush. One continuous charge → clash → melee → hero arc. Gradual camera moves; the action carries unbroken from frame to frame (each beat is the next instant of the last). Transitions are match-on-motion — the horse's stride and the sword's arc bridge every cut, never a hard jump. FRAMES (8 shots, 0–10s) — angle | lens | motion | lighting | environment | → into next: 1 (0–1.5s): wide establishing | 24mm | knight reined at a hill crest, banner snapping, slow push-in | cold dawn backlight, mist | battlefield below → camera drifts down as the horse shifts weight 2 (1.5–3s): 3/4-rear tracking | 35mm | horse breaks into a canter down the slope | low sun raking | churned mud, distant ranks → match-on-stride into the gallop 3 (3–4.5s): side tracking | 50mm | full gallop toward the enemy line, dust plume | side rim light, haze | spears + banners ahead → he lowers the lance, carrying the motion 4 (4.5–6s): low-angle hero | 35mm | lance leveled mid-gallop, visor catching light | backlit dust glow | closing on the line → impact begins 5 (6–7s): impact wide | 50mm | lance strikes, enemy hurled back, splinters | harsh flash + sparks | clash of the lines → horse rears from the hit 6 (7–8s): low 3/4 | 35mm | warhorse rears amid the melee, sword drawn | embers, torchlight | swirling battle → the blade sweeps down 7 (8–9s): tracking the blade | 50mm | sweeping arc through foes, motion-blur trail | sparks on steel | bodies + banners → camera settles, pulls back 8 (9–10s): hero hold | 24mm | horse reared, sword raised, banner behind, silhouette | dramatic backlight, battle haze | the field beyond → freeze LAYOUT: film sheet — left: 3 dynamic mounted poses (charging 3/4, rearing, mid-swing — in-scene, visor down); center: 8-frame grid; right: director notes; bottom: 0–10s. VISUAL STYLE: cinematic dark-fantasy, painterly, volumetric dawn light, dust + embers + mist, shallow DOF, motion blur, anamorphic; stylized — NOT photorealistic, not real human skin; FACE NEVER SHOWN (visor down). Seedance on Getvivix lets you generate high-end cinematic visuals for around 1000 credits (~$1), making pro-level video creation cheap and scalable. Try it here:show more

Zoraiz Ai
10,748 次观看 • 2 个月前
Made with Seedance 2.0 by Yapper Prompt: MASTER CINEMATIC... PROMPT — ROOFTOP CHASE (INTENSE VERSION) SUBJECT: image1 Use the first image as the main subject. Maintain consistent face, body shape, hairstyle, clothing, and proportions throughout the entire video. Use the image2 as the primary storyboard reference. The second image strictly defines scene order, framing, and timing. Prioritize matching the second image over any creative interpretation. ⸻ FACE LOCK The face must remain sharp at all times. No blur, no distortion, no flickering. Expression progression: focused → tense → survival instinct → aggressive. ⸻ OUTFIT LOCK (STRICT) White undershirt (lightweight, slightly sweat-soaked, visible fabric texture, natural wrinkles) Red shorts (knee-length, soft fabric, natural folds, slightly loose fit) Barefoot (no footwear, visible natural foot movement and contact with surfaces) Rules: * Outfit must remain identical in all frames * No color change, no design change, no wardrobe switching * Clothing must stay consistent even when wet * Fabric reacts naturally to wind, movement, and water * Feet must remain barefoot at all times (no shoes appearing) ⸻ ENVIRONMENT Jakarta dense urban rooftop (corrugated metal roofs, rough concrete, tightly packed buildings) Golden hour lighting with strong backlight Hazy atmosphere with airborne dust particles Environment feels hot, dense, and visually chaotic ⸻ STYLE CORE Live-action, ultra-realistic, AAA cinematic quality High contrast, gritty, intense tone Natural motion blur (strong during fast movement) Heavy debris interaction and environmental destruction emphasis ⸻ CAMERA SYSTEM Handheld tracking, very close to the subject Micro-shake increases slightly on impact (controlled, not chaotic) Dynamic continuous movement following subject momentum Rule: Camera must feel physically present in the action No teleporting, no glitching Subject remains dominant in frame ⸻ TIMELINE (STRICT — HARD ACTION) 0.0 – 1.2s Wide rooftop view of Jakarta. Subject sprinting. A loud CRACK — bullet hits metal very close. Large sparks burst, slight camera shock reaction. ⸻ 1.2 – 2.5s Tight rear tracking shot. Heavy barefoot footsteps on metal roof (visible contact and impact). Bullet nearly hits the foot — debris flies toward camera. Clothesline hits his face; he forcefully pushes through without slowing. ⸻ 2.5 – 4.0s Fast slide under water tank. Bullet pierces the tank — heavy water burst crashes down. Clothing becomes wetter, sticks slightly to body. Camera partially passes through the water splash. He rolls hard and drops to a lower rooftop with impact weight. ⸻ 4.0 – 5.5s Running along a narrow ledge. Two rapid shots — concrete explodes beside his shoulder. Debris flies past camera. He nearly loses balance but recovers instantly. ⸻ 5.5 – 7.0s Full sprint into a large building gap jump. Slow motion mid-air. Bullet hits the edge behind him — fragments scatter in the air. Landing is unstable but controlled (barefoot impact visible). ⸻ 7.0 – 8.5s Grabs fire escape railing aggressively. Bullet slams into metal right beside his face — intense sparks. Camera swings with the momentum. He pulls himself up with force. ⸻ 8.5 – 9.5s Fast aggressive climb using windows and AC units. Bullet shatters glass right beside his head. Glass shards fall downward. Movement is fast, urgent, controlled panic. ⸻ 9.5 – 10.0s Reaches rooftop. Bullet hits near his feet. He pauses briefly, spots a hidden sniper suitcase under a water tank. Immediately sprints toward it. ⸻ PHYSICS & EFFECTS Bullet impacts create strong sparks, debris bursts, and visible force Water hits with weight and affects clothing behavior Barefoot contact interacts realistically with surfaces Camera reacts subtly to shock impacts Environment responds dynamically ⸻ CONSTRAINT No cuts No gore No additional scenes No timeline changes No mirrored movement No face distortionshow more

Zar⭕on
11,116 次观看 • 2 个月前