just made it possible to evaluate generalist robotics models... like Octo at 60-100x real world evaluation speeds via gpu simulation and rendering (~10x faster than original cpu sim code). All videos below are from our open source ManiSkill GPU sim!show more

Stone Tao
13,456 次观看 • 2 年前
Building robots that can effectively operate alongside human workers... is difficult. 🛠️ Advances in open-source physics, open foundation models, and frameworks are helping accelerate physical #AI deployment. ✔️ Newton Physics Engine, an open-source GPU-powered simulation built on OpenUSD, speeds up robot learning for advanced manipulation and mobility. ✔️ NVIDIA Cosmos Reason, an open reasoning vision language model, gives robots the ability to think like humans using prior knowledge, common sense and physics ✔️NVIDIA Isaac GR00T N1.6, an open robot foundation model, enables humanoids to understand ambiguous instructions Leading robotics developers including Agility Robotics, Lightwheel, Mentee Robotics, UniversalRobots, and Wandelbots are adopting simulation technologies and libraries to accelerate physical AI development and deployment. Omniverse Ambassador Dylan Tobin built an AI chatbot trained on Isaac Sim workflows, helping devs navigate Omniverse faster. Read the full blog 👉show more

NVIDIA
48,500 次观看 • 11 个月前
Robora Sim: A PyBullet-Powered Environment for Learning Robotic Physical... Intelligence We are currently building our Robora simulation environment setup for our sim based learning, leveraging PyBullet, an industry-standard physics engine widely used in AI-driven robotics research and development. The environment is optimized with GPU-accelerated learning algorithms, enabling high-speed imitation learning and reinforcement learning within a safe and controlled virtual setup before shipping out to real world. This simulation platform allows our models to learn, adapt, and generalize across different robot morphologies, terrain types and task objectives - all before deployment to the real world. At it's core, the system combines a VLA-powered high-level planner with low-level motion control algorithms, working cohesively to produce emergent, physically intelligent behaviors. This synergy between simulation, learning, and real-world transfer marks a major step forward in our pursuit of adaptive and intelligent robotic systems. Through advanced domain randomization and synthetic data generation, the Robora Simulation Environment ensures that policies trained in simulation transfer effectively to real-world robots, minimizing the sim-to-real gap. Moreover, users will be able to test and integrate their own hardware kits within selected simulation environments in the Robora Dapp, ensuring seamless compatibility and safer real-world implementation.show more

Robora
23,522 次观看 • 11 个月前
Excited to share a few presentations, demos, and workshop... talks from our group and collaborators at #ICRA2026! We will present recent work on real-to-sim-to-real robot policy evaluation, model-based planning with learned dynamics, and multi-modal manipulation. We will also have a joint live demo between SceniX and Analog Devices, Inc. on real-to-sim-to-real cable manipulation at the ICRA exhibition. This is a small teaser of what we have been building, with more to come soon! If you are at ICRA, please stop by the sessions or the demo booth. Happy to chat about robot learning, simulation, world models, and sim-to-real!show more

Yunzhu Li
11,202 次观看 • 3 个月前
NVIDIA just made AI detect objects 10x faster by... deleting one step. It's called LocateAnything, and it removes the biggest bottleneck no one else was fixing in vision-language models. Normally a model builds each bounding box one coordinate token at a time. 100 objects means thousands of tokens before an answer. NVIDIA scrapped that: their Parallel Box Decoding predicts the whole box in a single forward pass, as one atomic unit. → 12.7 boxes/sec on one H100 → 10x faster than Qwen3-VL → +3.8% F1 on LVIS, accuracy up, not down → 3B params, runs on one consumer GPU Treating the box as one unit keeps its coordinates tied together, which is why accuracy climbed instead of falling. One model handles detection, GUI grounding, OCR, and document understanding, ready for computer-use agents, robotics, and document pipelines. 100% open source, weights, code, demo, and paper all live.show more

Alvaro Cintas
202,075 次观看 • 2 个月前
1/ World models are getting popular in robotics 🤖✨... But there’s a big problem: most are slow and break physical consistency over long horizons. 2/ Today we’re releasing Interactive World Simulator: An action-conditioned world model that supports stable long-horizon interaction. 3/ Key result: ✅ 10+ minutes of interactive prediction ✅ 15 FPS ✅ on a single RTX 4090🔥 4/ Why this matters: it unlocks two critical robotics applications: 🚀 Scalable data generation for policy training 🧪 Faithful policy evaluation 5/ You can play with our world model NOW at NO git clone, NO pip install, NO python. Just click and play! NOTE ⚠️ ALL videos here are generated purely by our model in pixel space! They are **NOT** from a real camera More details coming 👇 (1/9) #Robotics #AI #MachineLearning #WorldModels #RobotLearning #ImitationLearningshow more

Yixuan Wang
129,638 次观看 • 6 个月前
30 minutes of video. Robot learns the task. Open-source,... end-to-end. An open-source framework for training robot policies from only 30 minutes of human egocentric videos captured via Meta Aria glasses: Achieving zero-shot transfer to robots without any robot data collection. The method relies on Interaction-Centric Tokens that encode hand-object spatial relationships invariant to embodiment and viewpoint, supplemented by auxiliary objectives like object motion prediction and latent consistency to extract richer supervision signals from the same data. HumanEgo demonstrates strong cross-embodiment, cross-environment performance on bimanual tasks, outperforming baselines like ACT and teleop data while being trainable on a single RTX 4090 GPU. Thanks for sharing, Zhi (Leo) Wang. 📌 Website: Paper: Code: Video: ——- Weekly robotics and AI insights. Subscribe free:show more

Ilir Aliu
17,077 次观看 • 3 个月前
someone just open-sourced their own neuro-sama. and it might... be better than the original. it's called airi. a fully autonomous ai companion that talks to you in real time, plays minecraft and factorio with you, chats on discord and telegram, and has a live2d/vrm avatar body. runs entirely on your machine. → real-time voice conversations, speech recognition → animated avatar with auto-blink, eye tracking, idle animations → persistent memory across sessions → local inference via webgpu, no api calls needed supports 30+ llm providers, openai, claude, gemini, deepseek, ollama, groq, mistral, xai, local models. swap the brain with a config change. runs on native cuda and apple metal for real gpu acceleration. 17.5k stars. 101 contributors. 46 releases. 100% free. open source.show more

Oliver Prompts
287,744 次观看 • 1 个月前
Multi-robot learning is getting a serious boost! 📚 Researchers... have extended Isaac Lab to train heterogeneous multi-agent robotic policies at scale. The new framework supports high-resolution physics, GPU-accelerated simulation, and both homogeneous and heterogeneous agents working together on coordination tasks. They benchmarked different approaches (MAPPO: Multi-Agent Proximal Policy Optimization and HAPPO: Heterogeneous Agent PPO) across six challenging scenarios and showed that large-scale multi-robot training is not only feasible, but efficient. It’s an important step for real-world robotic collaboration, where teams of robots need to coordinate, split tasks, adapt roles, and interact dynamically, not just operate as identical clones. The code is open-source, and it pushes Isaac Lab closer to what robotics actually needs: scalable, physics-driven environments where many different robots can learn to work together. Here's the project page: ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →show more

Lukas Ziegler
38,997 次观看 • 9 个月前
New nature paper today : Sony's Ace robot beats... 3 of 5 elite table tennis players. Loses to professionals. Human players win points with faster-than-average shots (p<0.001 between won vs returned). Ace wins with ordinary shots. Same speed and spin profile whether it wins or loses the rally (p=0.88). It's playing a completely different sport than the humans are. Trained entirely in simulation. Zero sim-to-real tricks beyond good physics modeling and asymmetric actor-critic (critic sees ground truth, actor sees noisy sensors). Best part — after watching a point, 1992 Olympian Kinjiro Nakamura said: "I didn't think it was possible. But the fact that it was possible... means that there is a possibility that a human could do it too." Code: Paper:show more

Bo Wang
100,145 次观看 • 4 个月前
Does LLM really need to be a helpful assistant... all the time? No. If you want to simulate people, “perfectly helpful” could be the wrong objective. Meet OdysSim, a journey toward LLMs beyond assistants, as behavioral foundation models (10B tokens of real human behavior; 23 sim benchmarks, finally in one place. new open models: outperform or on par with GPT-5.5, Gemini 3.1, or Claude Opus 4.7 in many behavior-sim dimensions). Human behavior simulation is becoming essential. Agent evaluation needs realistic users before real users show up. Medical and classroom training need realistic patients and students. Social science needs synthetic participants at scale. But real people are not ideal assistants. Real patients panic or ignore good advice. Real students misunderstand. Real customers are vague, picky, impatient, or simply leave. Human behavior is messy, diverse, and often imperfect. Frontier LLMs are getting better at math, code, and long-horizon tasks. They are NOT getting better at simulating human behavior. If anything, they drift the other way: more assistant-ish, more homogeneous, fewer of the errors and quirks real humans show. This is no accident. The whole pipeline is built for helpfulness and task success, not behavioral realism. And you can't prompt your way out of that. So we rethink the recipe from scratch and release: 🧠 The OdysSim corpus: 21.4M real human interactions (~10B tokens) from 62 sources, every conversation retrofitted with social grounding (who is talking, and why) 📏 SOUL-Index: 23 human-behavior benchmarks unified into one suite across 5 axes 🤖 OSim-8B: open weights; tops more SOUL-Index benchmarks than any frontier model, acts more like a real user than any of them on τ-bench (nearly matching real humans in the reaction dimension), and writes far more human-like text along the way.show more

Xuhui Zhou
143,025 次观看 • 3 个月前
𝗘𝘃𝗲𝗿𝘆𝗼𝗻𝗲’𝘀 𝘁𝗮𝗹𝗸𝗶𝗻𝗴 𝗮𝗯𝗼𝘂𝘁 “𝗣𝗵𝘆𝘀𝗶𝗰𝗮𝗹 𝗔𝗜" - the idea that... we can simulate real-world environments so well that robots trained in simulation will work perfectly in reality. 𝗧𝗵𝗲 𝗽𝗿𝗼𝗺𝗶𝘀𝗲: Train in virtual worlds → deploy anywhere. 𝗧𝗵𝗲 𝗿𝗲𝗮𝗹𝗶𝘁𝘆: I’ve seen too many teams fall into this trap. After working with manipulation teams at Berkeley, Imperial, and Dyson, here’s the pattern: • 𝗪𝗲𝗲𝗸 𝟭: “Our policy works perfectly in simulation!” • 𝗪𝗲𝗲𝗸 𝟰: “Why doesn’t this work on real objects?” • 𝗠𝗼𝗻𝘁𝗵 𝟮: “We basically need to retrain from scratch with real data.” 𝗧𝗵𝗲 𝗴𝗮𝗽 𝘀𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻𝘀 𝗰𝗮𝗻’𝘁 𝗯𝗿𝗶𝗱𝗴𝗲: Unlike blind locomotion policies that can get away with sim-to-real transfer because they rely mainly on proprioception and contact forces, 𝘃𝗶𝘀𝗶𝗼𝗻-𝗴𝘂𝗶𝗱𝗲𝗱 𝗺𝗮𝗻𝗶𝗽𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗶𝘀 𝗲𝘅𝘁𝗿𝗲𝗺𝗲𝗹𝘆 𝘀𝗲𝗻𝘀𝗶𝘁𝗶𝘃𝗲 𝘁𝗼 𝘃𝗶𝘀𝘂𝗮𝗹 𝗱𝗼𝗺𝗮𝗶𝗻 𝗴𝗮𝗽𝘀. • Real friction vs simulated surface textures • Manufacturing tolerances vs perfect CAD models • Dynamic lighting vs controlled virtual environments • Sensor noise vs instantaneous virtual readings 𝗛𝗲𝗿𝗲'𝘀 𝘄𝗵𝗮𝘁 𝗽𝗲𝗼𝗽𝗹𝗲 𝗱𝗼𝗻'𝘁 𝘁𝗮𝗹𝗸 𝗮𝗯𝗼𝘂𝘁: Building these detailed simulated environments takes forever. If it takes 7 days to build a simulated kitchen in simulation, wouldn't it be better to just collect real-world data in a real kitchen instead? 𝗗𝗼𝗻'𝘁 𝗴𝗲𝘁 𝗺𝗲 𝘄𝗿𝗼𝗻𝗴 - simulation is incredible for debugging, safety testing, and exploring edge cases. But it's not a magic solution to real-world deployment. 𝗪𝗵𝗮𝘁 𝗮𝗰𝘁𝘂𝗮𝗹𝗹𝘆 𝘄𝗼𝗿𝗸𝘀: Use simulation strategically while making real-world data collection as efficient and flexible as possible. This is why Neuracore focuses on streamlined real-world data infrastructure. Because no amount of virtual training can replace understanding how your robot actually behaves in actual environments. 𝗧𝗵𝗲 𝗽𝗵𝘆𝘀𝗶𝗰𝘀 𝗼𝗳 𝘆𝗼𝘂𝗿 𝗱𝗲𝗽𝗹𝗼𝘆𝗺𝗲𝗻𝘁 𝗲𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁 𝗰𝗮𝗻'𝘁 𝗯𝗲 𝘀𝗶𝗺𝘂𝗹𝗮𝘁𝗲𝗱 𝗮𝘄𝗮𝘆. What’s been your experience with sim-to-real transfer?show more

Stephen James
25,347 次观看 • 11 个月前
A Letter to Our Community: The Road Ahead for... Robotics To our Community and Partners, As we step into 2026, our mission at Axis is clearer than ever: Constructing the definitive End-to-End Scaling Layer for Robotics. Our goal is to accelerate the transfer of diverse human intelligence into Robotics General Intelligence (RGI). By owning the critical path of intelligence creation, we are turning the physical limitations of robotics into a scalable, software-driven future. Here is our strategic outlook and roadmap for the year ahead. The Core Thesis: Simulation is the Only Way Out The path to RGI is currently blocked by Data Scarcity, Generalization Fragility, and Hardware Fragmentation. At Axis, we believe Simulation is the only way out. Our Simulation Data Platform and Data Augmentation Engine transform raw data into "Synthetic Gold". Backed by academic milestones like Roboverse, Skill Blending, and GraspVLA, we have proven that pure simulation can achieve the generalization required for the real world. We don’t just collect data; we architect it. The Engine: Why Crypto? We believe RGI should come from all, not a few. Crypto is not just a feature; it is the primitive that powers our entire ecosystem flywheel: - Incentive Mechanism: Democratizing contribution and rewarding the trainers and developers. - Assetization: Turning proprietary data and refined models into liquid, ownable assets. - Verifiable Workflow: We are opening the "Black Box" of AI. By bringing total transparency to the Task Generation → Data Collection → Model Training pipeline, we ensure every byte of intelligence is verifiable, traceable, and secure. 2026 Strategic Deliverables This year, we are committed to delivering three foundational pillars: - The World's Largest Training Dataset for Robots: A robot training set—diverse, high-quality interaction data at an unprecedented scale. - A Robotics Foundation Model: A universal robotic brain trained on our pure simulation and synthetic data, capable of robust cross-embodiment transfer and open-world adaptability. - Evolvable Robot Hardware: Robots deployed with Axis models that autonomously evolve through continuous interaction, turning every deployment into a self-improving node within our RGI network. The Ultimate Vision We are building more than models; we are architecting the Distributed Machine Economy. A future where every dataset, model, and robotic embodiment is a verifiable asset in a global, autonomous network. Thank you for building the future of intelligence with us✌️📷show more

Axis Robotics
28,096 次观看 • 8 个月前
𝗣𝗼𝗽𝘂𝗹𝗮𝗿 𝗼𝗽𝗶𝗻𝗶𝗼𝗻: "𝗝𝘂𝘀𝘁 𝗴𝗲𝗻𝗲𝗿𝗮𝘁𝗲 𝗺𝗼𝗿𝗲 𝘀𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗱𝗮𝘁𝗮." After working... with many 𝗿𝗼𝗯𝗼𝘁 𝗺𝗮𝗻𝗶𝗽𝘂𝗹𝗮𝘁𝗶𝗼𝗻 teams who've fallen into the simulation trap, here's what I've learned: Simulation teaches your robot to be really, really good at simulation. Unlike blind locomotion policies that can get away with sim-to-real transfer because they rely mainly on proprioception and contact forces, 𝘃𝗶𝘀𝗶𝗼𝗻-𝗴𝘂𝗶𝗱𝗲𝗱 𝗺𝗮𝗻𝗶𝗽𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗶𝘀 𝗲𝘅𝘁𝗿𝗲𝗺𝗲𝗹𝘆 𝘀𝗲𝗻𝘀𝗶𝘁𝗶𝘃𝗲 𝘁𝗼 𝘃𝗶𝘀𝘂𝗮𝗹 𝗱𝗼𝗺𝗮𝗶𝗻 𝗴𝗮𝗽. The subtle differences accumulate: - Simulated friction vs real surface textures - Perfect lighting vs shadows, reflections, glare - Ideal object geometries vs manufacturing tolerances - Instantaneous sensor readings vs real-world noise and latency - Clean backgrounds vs cluttered, dynamic environments 𝗧𝗵𝗲 𝗰𝗹𝗮𝘀𝘀𝗶𝗰 𝗽𝗿𝗼𝗴𝗿𝗲𝘀𝘀𝗶𝗼𝗻: Week 1: "Our model works perfectly in sim!" Week 2: "Let's collect some real data to fine-tune." Week 3: "The real data completely contradicts what the sim taught..." Week 4: "Okay, let's collect way more real data." Month 2: "We basically need to retrain from scratch." 𝗧𝗵𝗲 𝗽𝗮𝗶𝗻𝗳𝘂𝗹 𝘁𝗿𝘂𝘁𝗵: There's no shortcut to real-world data collection for vision-based manipulation. Simulation is amazing for debugging, prototyping, safety testing, and of course to supplement your real data. But it's not a substitute for understanding how your robot actually behaves in the actual environment. 𝗪𝗵𝗮𝘁 𝘄𝗼𝗿𝗸𝘀: Use simulation strategically - for exploring edge cases, testing safety boundaries, and rapid iteration. But build your production models on real data from real environments. The teams that succeed treat simulation as a powerful tool, not a magic solution. This is why Neuracore focuses on making real-world data collection so much easier and faster. Because the physics of your actual environment can't be simulated away. 𝗪𝗼𝗿𝗹𝗱 𝗺𝗼𝗱𝗲𝗹𝘀, 𝘆𝗼𝘂 𝘀𝗮𝘆? 𝗪𝗲𝗹𝗹, 𝗽𝗲𝗿𝗵𝗮𝗽𝘀 𝗺𝗼𝗿𝗲 𝗼𝗻 𝘁𝗵𝗮𝘁 𝗶𝗻 𝗮𝗻𝗼𝘁𝗵𝗲𝗿 𝗽𝗼𝘀𝘁! 𝗪𝗵𝗮𝘁'𝘀 𝗯𝗲𝗲𝗻 𝘆𝗼𝘂𝗿 𝗲𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 𝘄𝗶𝘁𝗵 𝘀𝗶𝗺-𝘁𝗼-𝗿𝗲𝗮𝗹 𝘁𝗿𝗮𝗻𝘀𝗳𝗲𝗿? 𝗛𝗮𝘀 𝗶𝘁 𝘄𝗼𝗿𝗸𝗲𝗱 𝗮𝘀 𝘄𝗲𝗹𝗹 𝗮𝘀 𝗲𝘅𝗽𝗲𝗰𝘁𝗲𝗱?show more

Stephen James
31,009 次观看 • 1 年前
Fine-tune DeepSeek-OCR on your own language! (100% local) DeepSeek-OCR... is a 3B-parameter vision model that achieves 97% precision while using 10× fewer vision tokens than text-based LLMs. It handles tables, papers, and handwriting without killing your GPU or budget. Why it matters: Most vision models treat documents as massive sequences of tokens, making long-context processing expensive and slow. DeepSeek-OCR uses context optical compression to convert 2D layouts into vision tokens, enabling efficient processing of complex documents. The best part? You can easily fine-tune it for your specific use case on a single GPU. I used Unsloth to run this experiment on Persian text and saw an 88.26% improvement in character error rate. ↳ Base model: 149% character error rate (CER) ↳ Fine-tuned model: 60% CER (57% more accurate) ↳ Training time: 60 steps on a single GPU Persian was just the test case. You can swap in your own dataset for any language, document type, or specific domain you're working with. I've shared the complete guide in the next tweet - all the code, notebooks, and environment setup ready to run with a single click. Everything is 100% open-source!show more

Akshay 🚀
126,213 次观看 • 10 个月前
The concept of creating an exact digital replica of... the physical world has always fascinated me: environments that look and behave exactly like our everyday reality, precisely captured in the digital domain. This is the essence of 𝐖𝐨𝐫𝐥𝐝 𝐌𝐨𝐝𝐞𝐥𝐬, simulated realities indistinguishable from our own. Generating these models is the core mission behind what we are building at SpAItial AI. True World Models must capture both photorealistic appearance and underlying physics, spatially-consistent across the environment. For static scenes, current models already deliver impressive results, unlocking downstream applications from gaming to 3D design. However, the true frontier lies in modeling dynamics, which will enable the training of AI agents whose learned behaviors can bridge the sim-to-real gap, thus unlocking countless real-world applications.show more

Matthias Niessner
21,673 次观看 • 6 个月前
In a masterclass at Sequoia Capital AI Ascent, Jim... Fan laid out the "Great Parallel": how robotics is speedrunning the LLM playbook. 🔹 VLA → WAM: Moving from language-heavy models to "World Action Models" that dream in physics. 🔹 Teleop → EgoScale: Replacing manual data with human egocentric video. 🔹 Simulation 2.0: Using neural simulators like DreamDojo to turn compute into environments. "Our generation was born too late to explore the earth and too early to explore the stars. But we are born just in time to solve robotics." He believes that robots will pass the Physical Turing Test in the coming 2–3 years.show more

Humanoids daily
12,123 次观看 • 4 个月前
Model-Free Reinforcement Learning (MFRL) has been alluring, especially with... supercharged compute with physics on GPU. However, the methods use 0-th order gradients, and are often not the best optimizers. Can we do better than PPO in continuous control for robotics? Turns out yes! 🥳 tl;dr: Faster, better RL than PPO in continuous control 💪 The answer lies in using more information from the simulation. We are juicing the simulation on GPU as it is, why not use it for gradients as well? This has been a driving question in a series of our works. We first studied this problem in ICLR 2022 paper on Short Horizon Actor Critic Naive gradient based methods are stuck in local minima and have exploding/vanishing gradients. SHAC solved this problem truncated rollouts and model based value estimation, where the model is Differentiable Sim. This boosted sample efficiency and wall-clock time immensely especially in high dimensional systems such as humanoids Yet, given enough compute PPO often caught up. Our follow up paper on on Adaptive Horizon Actor Critic at ICML 2024 discovers the cause and provides a fix. However, we find that even when given ground-truth dynamics, not all gradients are useful due to sample error. 1st-Order Model-Based Reinforcement Learning methods employing differentiable simulation provide gradients with reduced variance but are susceptible to bias in scenarios involving stiff dynamics, such as physical contact. We find that back-propagating through contact and long trajectories drastically reduces gradient accuracy. Using this insight, we propose AHAC to dynamically adapt its roll-out horizon to avoid differentiating through stiff contact. AHAC is a first-order model-based RL algorithm that learns high-dimensional tasks in minutes (wall clock) and outperforms PPO by 40%, even in the limit of data provided to PPO. This work is led by Ignat Georgiev alongside Krishnan Srinivasan, Jie Xu, Eric Heiden and ample assistance from warp team at NVIDIA Robotics (Miles Macklin)show more

Animesh Garg
52,308 次观看 • 2 年前
You don't need a GPU for fast studio grade... voice cloning anymore. Qwen3 TTS (1.7B Q4_K_M) + mainline llama.cpp is officially the fastest way to generate zero shot voice clones using 100% pure CPU execution. Following up on my last post where we ran the Q8 model on a GPU, we just took local C++ voice synthesis a massive step further. The open source community quantized Alibaba's SOTA Qwen3 TTS model down to Q4_K_M GGUF, completely freeing local audio pipelines from dedicated graphics hardware. Here is the real world benchmark and hardware breakdown of running SOTA voice cloning on CPU: # Architecture & Model Setup Using Qwen3-TTS-12Hz-1.7B-Base-Q4_K_M.gguf paired with the 8 bit multimodal projector (mmproj-Q8_0.gguf), llama.cpp executes the entire pipeline in pure C++. No PyTorch, no CUDA dependencies, and no VRAM bottlenecks. # Real-World Memory Footprint - Baseline RAM: 1.6 GB system idle. - Peak Generation RAM: 8 GB RAM during active voice synthesis. - Requirement: Any basic machine with at least 8 GB of system RAM can run this easily. # Real World CPU Benchmarks - Google Colab Free Tier (Throttled 2 Core CPU): Synthesizes a 5 sec studio quality audio clip (~8 words) in 45 seconds. - Modern Consumer CPU (Intel i5/i7 13th/14th Gen or AMD Ryzen 7000/9000): generation should drop to 5 to 20 seconds (nearly 1:1 real-time generation speed!). # Zero Shot Voice Cloning Quality Pass any 5 to 20 second .wav audio sample to the C++ engine using the --tts-speaker-file flag. It yields clean, natural sounding cloned speech with virtually zero quality loss compared to unquantized FP16 weights. To make testing seamless, I built an updated zero config Google Colab notebook. It pulls the official pre built llama.cpp CPU binaries (zero compilation time!) launches a live Gradio web app right in your browser. Record a 5 second clip from your mic (or drop a .mp3, .wav file), type text, and generate cloned audio on CPU. Native C++ audio models are making edge based, offline AI voice agents a reality. Links to the free Q4 CPU Colab notebook and the Q4_K_M GGUF HuggingFace repository are in the replies below! Which models have you been running on your CPUs? What CPU hardware are you using for local inference?show more

Alok
103,956 次观看 • 1 个月前