"Overreact", the open-source React/HTML/CSS game engine I'm building now... supports basic 3D stuff. It's still very alpha, and pretty light on documentation, but I'm liking where it's heading! :-D #reactjs #webdevelopment #html #javascript #js #gamedevshow more

Craig Smith 👽 Little Martian
217,047 次观看 • 2 年前
Sam3 + Body is freaking amazing. I'm in the... process of building an open-source Rerun and Gradio demo that is similar to what Meta provided. Got the basic functionality up and running, now I need to hook it up to a Gradio interface. It's a really good modelshow more

Pablo Vela
122,031 次观看 • 8 个月前
Opus 4.6 vs GPT 5.4 (High) (1/9) prompt: Build... a single-file HTML/CSS/JS (no libs) demo that uses SVG to simulate a plant growing: stem extends, leaves sprout + unfurl with springy/windy “physics”, then seamlessly loops forever. For the initial impressions I'm really impressed by GPT, for speed they both felt about the same, but gpt was still half cheaper than opus. I also much prefer the design and animation that gpt produced, physics on the leaves are super cool and it also loops pretty nicely whilst opus just fades out the plant. Still got a bunch of tests to run but this is really exciting.show more

Dev Ed
660,154 次观看 • 4 个月前
SOMEONE JUST VIBECODED A PROGRAM THAT DOWNLOADS ANY WEBSITE... ON THE INTERNET every $35,000 agency site is now yours to rip clean for $0 fully open source, save it before it's gone you paste one url and it does the rest: → crawls the entire site → grabs every file: html, css, js, images, even the fonts → rewrites every link to run fully offline → packs it all into a downloadable zip runs entirely in the browser, nothing to install or sign up for point it at any site you admire and the whole front-end is yours: → clone it → archive it before it dies → crack open exactly how it was built the thing agencies gatekeep for five figures is now a 10-second download bookmark this oneshow more

Argona
122,834 次观看 • 17 天前
Seedance 2 is a drug ! 🧪 It's amazing... to see the world we imagined around our characters come to life I still had some color grading adjustments to make, but I'm very busy with work project right now ! It motivates me to work on my world-building skills AI Tools : Character Design : Midjourney + Nano Banana + Kling on Hedra + Suno Animation : Seedance 2 sur Dreamina AIshow more

Anima
103,809 次观看 • 5 个月前
✨Introducing YesCheff is a web app that helps you... learn, cook, and enjoy your favorite recipes through step-by-step cooking guides built from real YouTube content. You can even use your own YouTube links. A small but special project where I brought all my capabilities together, from design (brand & product) to animation, and development. This project came from exploring how Al models parse data into frontend components and the development of generative interfaces. I designed and developed the structure through React components (HTML, CSS, JS) for the frontend and Node.js for the backend. This is a testament of how one could develop digital products in a less frustrating and more flexible way with the use of Al, particularly when it comes to getting the styling and functionality right. Now which foods are you eager to learn? Check it out at #YesCheff #WebApp #AI #Design #FrontendDevelopment #ReactJS #NodeJS #ProductDesignshow more

JEHTOMS 5.0
85,142 次观看 • 9 个月前
Miu Sakamoto, singer and daughter of the late composer... Ryuichi Sakamoto shared via Instagram story 🥹 “Hearing them say, "We're heading off on tour now", it really hit me. I had just assumed that the first tour stop would be their hometown. But Seoul is their home, it's where they perform for the people closest to them. And once that's done safely, it feels more like, "Now I'm heading out into the world to go on tour." With everyone back home seeing them off, they're off to Tokyo.” Translation cr. SUGA JAPAN 💜show more

AGUST D CHARTS
270,387 次观看 • 3 个月前
A Closer Look at Alchemist AI v3.5🔎 In v1,... one agent handled everything. You’d enter a prompt like “make a snake game” and get a single block of code—one input, one output. v2 introduced multiple agents with specialized roles: prompt refinement, frontend, backend, and review. It brought more structure, but the process was still linear. Each step produced a single output. With v3, a single agent could handle multiple tasks. It generated HTML, CSS, JavaScript, searched for assets, and more—all in one go, while maintaining full context. Now in v3.5, we combine both models. Multiple agents work in parallel, each capable of producing multiple outputs at once. The prompt compiler adapts based on what you're building. A 3D game? It prioritizes game engines, rendering, and mechanics. A website or 2D app? It shifts focus to relevant frameworks and tools. The tool handler can call several services simultaneously, feeding context-aware data into the code generator for real-time execution. From single-output generation to parallel, adaptive workflows. In the next breakdown, we’ll dive into the architecture behind our proprietary engine in v3.5.show more

ALCHEMIST AI 🔮
12,689 次观看 • 1 年前
TRUE Seasonal games, like Path of Exile, Marathon, or... even EFT (we'll see today), are designed in a way for players to engage with the seasonal content and then move on. Between seasons/leagues, I can play a new game, say Elden Ring, or God of War: Ragnarok, enjoy the game, and look at my calendar and know that on May 29th, at 1:00 PM PST, the new PoE league drops and I will LOG IN. And, that time away (whilst playing other titles) makes the return experience that much more enriched. This might be an odd segue, BUT... I still keep seeing posts about "concurrent players abysmally low, dead game," etc. People who are posting this stuff literally have zero IQ. I know it's all rage bait and engagement farm, but, sadly, it pushes a false narrative and poisons and seeds a negative perception that spreads throughout the gaming community; whether it's with EFT, Marathon, Hunt: Showdown, Path of Exile, and other seasonal games. And, I know when these types of posts acquire mass engagement because people come into stream every day asking, "this game isn't dead yet?" Just cuz a game is off season, doesn't mean it's dead lmao. Sucks cuz I know creatives at the studios probably catch wind of these posts and I'm sure it's a bit demoralizing and stuff... Marathon is still getting heat about it's concurrent player count; trust me, if UbiSoft Singapore are still pumping out content for that AAAA game, Skull and Bones, other studios will be just fine. Marathon, Marauders, EFT, Hunt: Showdown, etc., they ain't goin nowhere. GGG didn't necessarily come up with the philosophy, but they doubled down on it; kudos to them for taking the risk, paving the way for other seasonal games. W economy reset. W wipes. W progression resets. Obviously, this isn't for everyone; casual players get left behind, but I'm a gamer, and I need a game to satiate my gaming addiction, Minecraft ain't gonna cut it for me big dog.show more

stankRat
52,312 次观看 • 2 个月前
Hold up, here is the prompt: works with almost... any model. enjoy :) Role & Objective: Act as an Elite UI/UX Front-End Engineer specializing in Apple-tier micro-interactions and advanced CSS. Your task is to program a perfectly centered navigation bar in a strictly SINGLE HTML file containing all HTML, vanilla CSS, and vanilla JavaScript. No external libraries or frameworks (No Tailwind, React, etc.). Design Concept - "True Liquid Glass": CRITICAL INSTRUCTION: Do NOT generate standard, flat "glassmorphism" or basic frosted glass. I require a physically accurate "Liquid Glass" aesthetic. It must look like wet, poured clear resin, combining the high-gloss specular highlights of classic macOS Aqua with the volumetric spatial depth of modern Apple VisionOS. 1. The Liquid Glass Material & Lighting (CSS): - Deep Refraction: Use `backdrop-filter` with extreme blur (e.g., 50px) and over-saturation (200%). - Specular Highlight: Create a curved, semi-transparent white gradient on the top half using a pseudo-element (`::before`) to simulate a hard light reflection on a wet, rounded 3D surface. - Caustics & Volume: Use multi-layered inner and outer `box-shadow` properties to simulate light refracting at the bottom edge and casting a realistic ambient drop shadow. - Interactive Glare: Implement a soft radial-gradient spotlight inside the glass that dynamically tracks the user's mouse cursor (X/Y coordinates) using JavaScript and CSS variables (`mix-blend-mode: overlay`). 2. Navigation Layout & Elements: - Center the pill-shaped navigation bar perfectly in the middle of the viewport. - Include 3 main navigation items with minimalist, inline SVG stroke icons and text labels: "Home", "Call", and "List". - Add a subtle vertical divider line after the main buttons. - Next to the divider, add a Dark/Light Mode toggle button containing inline SVG Sun and Moon icons. 3. Animations & "Apple Magic": - Sliding Active Pill: Create a solid background "pill" that sits *behind* the active navigation item's text/icon. When a different item is clicked, this pill must dynamically recalculate its width and slide to the new position. - Spring Physics: The sliding transition MUST use an exact Apple-style bouncy spring easing curve (e.g., `transition: all 0.5s cubic-bezier(0.34, 1.2, 0.64, 1)`). - Tactile Feedback: Buttons and icons must physically press down slightly (`transform: scale(0.92)`) when clicked (`:active`). - Theme Switch: The Sun and Moon icons must smoothly rotate, scale, and cross-fade during the transition. 4. Background Environment (Crucial): - Glass needs light and color to refract! Create a full-viewport, smoothly animated mesh gradient background using 3 large, heavily blurred, floating color blobs. - Implement full Dark/Light mode logic using CSS variables (`:root` and `[data-theme="dark"]`). Toggling the theme must seamlessly transition the background blob colors, glass opacity, shadow intensity, and text colors. Output ONLY the pristine, production-ready code. Prioritize maximum visual fidelity and silky-smooth 60fps animations.show more

Leon Lin
127,732 次观看 • 4 个月前
🎉 Big news, folks! 🎉 I'm thrilled to join... forces with A16Z GAMES for their upcoming a16z speedrun 🧊 class, backing visionary founders at the frontier of AI, 3D & immersive computing. 🚀 They're looking for startups building the next-generation of: 1️⃣ Visual 3D Creation Tools 2️⃣ Spatial Computing Apps 3️⃣ Real World AI & Digital Twins 4️⃣ (and of course!) Generative AI Experiences As a 3D/VFX creator with over 1.4M+ subscribers, I've spent years pushing the boundaries of visual storytelling and exploring the potential of emerging technologies. From building AR/VR and 3D mapping products at Google to crafting reality-bending VFX, I've witnessed firsthand the transformative power of these tools. Companies selected for Speedrun will receive $750K in investment and join a 12-week program in LA from July-October, tapping into a16z's unparalleled resources and expertise. 💰🌴 In some cases, I'll also personally invest and advise to help accelerate your growth. 🤝 It's been a fun ride backing incredible startups like Backbone Labs, Pika AI, Skyglass VFX, and Hedra. Now, I'm ready to level up with a16z and support bold founders chasing game-changing dreams. 🚀 Ready to take the leap? Applications are open now! Find out how to apply below ⬇️show more

Bilawal Sidhu
80,427 次观看 • 2 年前
CHINA JUST LEAKED THE FUTURE OF WEB APPS. Alibaba... open-sourced PageAgent and 99% of SaaS founders are sleeping on this. It's a JavaScript AI agent that lives INSIDE your webpage. Users control your entire interface with natural language. ↳ No browser extensions needed, screenshots or multi-modal LLMs, headless browser setup, and also no backend rewrite required Just drop it in your HTML with ONE line of code. What took 20 clicks now takes one sentence. "Click login, fill in my credentials, submit the form" Done. This is not a demo, it is production-ready. ↳ Turn any SaaS into an AI copilot in minutes ↳ Smart form filling for ERP, CRM, admin systems ↳ Voice commands and accessibility built in ↳ Multi-page agent tasks via Chrome extension ↳ MCP server support for external control ↳ Bring your own LLM (Qwen, GPT, Claude, anything) Every founder building AI features just got a shortcut. Every developer manually building copilots just got replaced. The integration looks like this: That's it. Your app now has an AI agent.show more

Kanika
329,564 次观看 • 21 天前
I still see regular people have no clue how... we use AI to code They think it's like AI Agents and lots of hype bs But for me most of it isn't very difficult or deep or fancy but it's simply A LOT of autocompleting and prediction now Small things like this a few mins ago: Nomad List's weather API robot that pulls the weather every day to show on the site, sometimes it hits an error on the API side, and it sends that to my Telegram Then I wanna know "ok for what city is it erroring?" The moment I just put my cursor on "Bad API reply" it already knows what I want and autocompletes to "Bad API reply for city $city['name']" which will tell me for example "Bad API reply for Bangkok" Basic stuff like that saves me a lot of seconds and minutes in a day and it adds up!show more

@levelsio
258,171 次观看 • 1 年前
🎄SANTA CAME EARLY FOR TESLA OWNERS Tesla rolling out... its 2025 Holiday Release with a laundry list of awesome features. The headline: Grok now controls your navigation. Tell the AI where you want to go and it handles the rest. Your car's assistant is now actually... an assistant. Dog Mode gets a major upgrade for iPhone users. Leave your good boy in the car and get live cabin snapshots, temperature readings, and climate updates straight to your phone. Pet parents, rejoice. For the practical stuff: Navigation now automatically routes you through HOV lanes when eligible. Supercharger maps show 3D site layouts with real-time availability. You can save different charge limits for different locations. And your car will actually remind you if you left your phone behind. The fun stuff: Tesla Photobooth turns your cabin into a selfie studio with filters and stickers. Santa Mode now includes snowmen, trees, and 3D snow effects. New "Jingle Rush" light show you can sync with your friends' Teslas. Custom wraps and license plates for your vehicle avatar. And because it's Tesla: There's now a SpaceX ISS Docking Simulator game using actual NASA astronaut controls. Other carmakers are celebrating if their infotainment doesn't crash. Tesla's out here adding space station simulators. Source: Tesla TeslaCharging Nic Cruz Pataneshow more

Mario Nawfal
391,303 次观看 • 7 个月前
Following the amazing reaction to the Marble Curriculum yesterday,... we've decided to make it open source 🛰️👇 Everything a child learns in primary school. 1,590 concepts. 3,221 connections across 8 subjects, from Math and Science to Computing and Life Skills. Anchored in the US and UK curriculums, standard by standard (NGSS, Common Core, DfE). What you will find in the repo: every concept as structured JSON with its age band and the evidence a child must show to master it. Every prerequisite link marked hard or soft, with a written rationale. It's a true DAG you can compute learning paths on. Open license, you can build whatever you want with it. Now is a unique time in history to be building in education. Getting AI and kids education right is likely one of the hardest and most important problems to crack over the next decade and we need as many smart and creative minds behind it. We think a common solid basis, accessible to all and that can be built upon, is critical to move fast. That's why we're making this curriculum open source. It's not perfect but we know it's a robust basis, and we believe that sharing it openly is the fastest way to progress in this field. If you're building in education, share this around you and tell us in comments if you find this useful and if you want to contribute. We'll keep working and investing on it Marble App. Credit goes to Guillaume Boniface-Chang for building this. I just made it look pretty. Links below 👇show more

Lionel Mora
1,311,901 次观看 • 14 天前
Shout to all the LeBron fanboys that think "The... Silencer" is a LeBron original. It's not. He stole it from Nick Van Exel, and in the past, admitted that it was The Quick's celebration. Below is Nick doing "The Silencer" in the damn 90s and LeBron, after doing it, saying "I'm on my Nick Van Exel right now" You mfs can claim this dude is an original all you want, but if you do it around me, I'ma cook you every time. There's nothing original about LeBron - everything is borrowed and/or stolen, and where other legends show aura, he just shows the cringe of someone TRYING to be that dude. F..ck you very muchshow more

Apex Jones
111,187 次观看 • 7 个月前
✨ I open sourced my first Chrome extension 🚀... SuperLevels I vibe coded it to replace all my Chrome extensions that are increasingly being bought up by spyware and malware companies who sell your data or worse hack your accounts and steal your stuff/money/data, which I'd call one of the top security risks right now For example: Chrome extensions can read your cookies or localStorage data, including session tokens, then login to your web or email accounts and hack you, they can inject code into any site to pull data form any site you browse, then break into your crypto accounts, drain your wallets, and selling your browsing history to ad companies, but that'd actually be the most favorable thing to happen of all these! Chrome extensions are just very very very unsafe So I coded my own, that I can trust because I made it, and I can read the source code: my extension is called 🚀SuperLevels and has all the features that the Chrome extensions I used to use have but all built into one safe one The cool thing is it's 100% open source and free, and you can audit the code first with AI yourself before installing it, and then if you do install it, customize it to your liking again with AI It has these features that improve my daily workflow while browsing the web: 🚮 Tab Cleaner Automatically closes inactive tabs after a configurable timeout (default: 5 minutes). Set excluded hosts to keep important tabs alive. View and re-open recently closed tabs. 🍪 Cookie Editor Full cookie manager for the current site. View, edit, add, and delete cookies. Export cookies as JSON. Expand any cookie to see and modify all fields including domain, path, SameSite, secure, and httpOnly flags. 🔀 Redirect Tracer See every redirect hop your browser took to reach the current page. Shows status codes (301, 302, 307, etc.) with a visual chain. Copy the full redirect chain to clipboard. 🌙 Dark Mode Instant dark mode for any website using CSS filter inversion. Adjustable brightness. Toggle per-site or globally. Images and videos are automatically re-inverted so they look normal. 𝕏 X Dim Mode Custom dim theme for X/Twitter with 7 color palettes: Dim, Slate, Jade, Plum, Dusk, Ember, or a custom hue. Live preview in the popup. ⚡ JS Toggle Disable JavaScript per-site with one click. Useful for debugging, reading articles without popups, or testing progressive enhancement. Page reloads automatically. 🚫 GDPR Cookie Consent Dismisser Auto-hides and auto-clicks cookie consent banners. Supports OneTrust, CookieBot, Didomi, Quantcast, GDPR plugins, and dozens more frameworks. Toggle off if a site breaks. 🎨 Live CSS Editor Write custom CSS for any website, applied in real-time as you type. Saved per-domain. Supports tab key for indentation. 📺 YouTube Unhook Removes YouTube distractions: no homepage feed, no sidebar suggestions, no end screen overlays, no Shorts. Search still works — just no algorithmic recommendations. 🎵 Music Recognizer Shazam-like music identification for any tab. Captures 10 seconds of audio and identifies the song via ACRCloud (free signup, bring your own API key). Results link to YouTube. History of recognized songs. 🖼 Picture-in-Picture Pop the largest video on the current tab into a floating PiP window with one click. 🗺 Google Maps Links Re-adds clickable Maps links and map preview cards to Google Search results. 🖼 View Image Adds a "View Image" button back to Google Images, linking directly to the full-size original image. {} JSON Formatter Auto-detects pure JSON response pages and formats them with syntax highlighting, collapsible sections, and a dark theme. Copy or view raw with one click. Never triggers on regular HTML pages.show more

@levelsio
257,120 次观看 • 3 个月前
Vitaliks mandarin fluency is a super bullish signal for... Ethereum 🐂 He had an open town hall at HK where community members asked him all sorts of questions, from the easy to the difficult The hard questions were all in Mandarin so i couldn't follow those 😅 At the town hall he laid out the guiding principle for Ethereum: cooperation without domination It's especially important in today's world where a powerful person dictates terms and others have to follow, or we have no cooperation & there's chaos What this means at a technical level is that Ethereums the world computer & we need to build enough trust that developers feel comfortable building apps on top of it. Solo staking, a conservative approach to changing the protocol etc are all part of this He also spoke on how new technology is a reset & creates a level playing field where the game starts again from zero with bringing a lot more people right to the frontier We are seeing this with AI (and zk too), where a noob developer can still catch up to a veteran with good prompt engineering. He shared his own experience of building an android app for the first time using AI despite having no prior experience in it Before people would say that EF needs to write more documentation. Now it's more relevant to show how deep seek integrations with solidity and Java can help easily create new Ethereum apps He sees AI as making it much easier for newcomers to build web3 apps & is making a push in this directionshow more

Devansh Mehta
49,358 次观看 • 1 年前
Has been a while since I've given an update... so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.show more

wab.eth
18,052 次观看 • 6 个月前