Simple stylised 2D Smoke Burst VFX animations Second version... , with the geometric ground impact element Done with Adobe Animate ( Flash ) #2d #vfx #animation #smoke #framebyframe #art #digitalart #stylised #cartoon #flash #burst #ivanboykoshow more

Ivan Boyko
10,304 Aufrufe • vor 6 Monaten
Environmental 2D VFX animation for Brute Boss Fight scene... ( Fragment 1 ) INAYAH - Life after Gods Done with Adobe Animate #2d #vfx #animation #framebyframe #vfxartist #gamedev #digitalart #metroidvania #ivanboykoshow more

Ivan Boyko
25,558 Aufrufe • vor 1 Jahr
2D animation for personal project ( DRAFT ) Lady... with not just revolver, shotgun will be useful as well😎 Done in Adobe Animate ( Flash ) #2d #animation #vfx #digital #art #framebyframe #characteranimation #wacom #flash #action #shooting #ivanboykoshow more

Ivan Boyko
62,043 Aufrufe • vor 2 Jahren
2D ANIMATION "NINJA TRAINING GROUND" A little bit practice... for ninja and for me Done in Adobe Animate and TVPaint animation #2d #animation #vfx #digital #art #framebyframe #characteranimation #tvpaint #adobeanimate #wacom #ninja #ivanboykoshow more

Ivan Boyko
14,115 Aufrufe • vor 2 Jahren
''CHOCO HUNTERS’' 2D VFX ANIMATION part 1 Selected part... of VFX i’ve animated for "CHOCO HUNTERS'' mobile game some time ago #Digital2D #Animation #Stylized #VFX #2d #animation #framebyframe #adobeanimate #gamedev #cartoon #flash #NoAi #ivanboykoshow more

Ivan Boyko
23,528 Aufrufe • vor 1 Jahr
Very early VFX concept animations and promo materials ,which... i animated for ''BLAST BRIGADE'' metroidvania game some time ago ( part 2 ) Used soft Adobe Animate ( Flash ) #2d #vfx #animation #framebyframe #indiegame #gamedev #digatalart #snow #waterfall #metroidvania #ivanboykoshow more

Ivan Boyko
21,687 Aufrufe • vor 2 Jahren
Khonsu Ghost Appearing & Disappearing VFX animation for INAYAH... - Life after Gods Used tool Adobe Animate #2D #Animation #VFX #framebyframe #gamedev #gameart #VFXArtist #ivanboyko #Metroidvania #IndieGameshow more

Ivan Boyko
10,689 Aufrufe • vor 1 Jahr
They don’t pose. They strike. Obsidian Ronin vs Inkshade... Valkyrie. Smoke is the only cut. Blades are the only language. Made with MiniMax H3 on Fish Creative Prompt: { "archetype": "Artistic / Fashion / Conceptual", "duration": "15s", "aspect_ratio": "16:9", "prompt": { "concept": { "title": "Ink Smoke Duel – Full Strike Fight Sequence", "description": "Continuous 15s one-take 16:9 black ink-smoke fight. Two heroes form from living smoke on a pure white void and immediately fight. Every beat contains a complete strike, clash, or counter — no idle posing. Smoke is the only transition. Typography appears only three times, formed from smoke, never as a flat overlay. Dark cinematic score drives the hits. Always fluid, never static.", "duration": "15s", "rhythm_structure": { "0-3s": "Both form from opposite sides and charge into first full strike", "3-6s": "Blade lock breaks into Valkyrie full twin-slash + first text", "6-9s": "Ronin full overhead smash + Valkyrie dodge/counter", "9-12s": "Mid-air crossing full strikes + second text", "12-15s": "Final simultaneous full strike, hold, third text" } }, "camera_direction": { "shot_type": "Strict continuous one-take, 16:9 cinematic widescreen, locked or micro-drift", "forbidden": ["No cuts", "No teleportation", "No hidden transitions", "No freeze frames", "No idle standing"], "camera_journey": "Centered medium-wide on pure white void. Extremely slow drift. Energy from living smoke, full blade arcs, impact bursts, and body motion. Slight push-in on the final strike." }, "audio": { "music": "Dark cinematic orchestral + taiko drums + low cello. Hits land on the beat. Blade-clash, fabric-whip, and ink-whoosh SFX under the score. No vocals. Builds through 12s, holds on the final strike.", "follows_music": true, "sync_notes": "Every full strike lands on a drum or string accent. Smoke explodes on impact." }, "typography": { "allowed_words": [ "INK DUEL", "FULL STRIKE", "WHO REMAINS" ], "appearances": 3, "treatment": { "not_flat_overlay": true, "required_properties": [ "Formed from dense black smoke particles and tendrils", "Physical volumetric depth", "Smoke occlusion with blades and cloaks", "Subtle continuous warping", "Bold uppercase condensed sans-serif", "Kinetic emergence only at the three specified beats" ] } }, "visual_style": { "overall": "Black ink-smoke art, ultra high-contrast monochrome, pure white void, volumetric living smoke, 16:9 widescreen", "inspired_by": [ "Obsidian Ronin – horned kabuto, liquid-ink mane, gold-filigree armor, heavy katana full swing", "Inkshade Valkyrie – porcelain face, wild two-tone hair, silver-black gothic armor, dissolving cloak, twin-blade full arcs" ], "color_palette": ["pure black", "deep charcoal smoke", "pure white void"], "materials_and_texture": "Living ink smoke, variable density, filament motion, soft volumetric edges, micro-turbulence, condensed-smoke blade trails" }, "motion_language": { "follows_music": true, "core_behavior": "Never static. Smoke always swirls. Heroes form already attacking. Every 3s contains a complete strike that travels full arc and lands or is parried. Morphs only through smoke densifying and reforming. Visible smoke and blade trails in every frame." }, "storyboard": { "total_beats": 5, "beat_duration": "3 seconds each", "beats": [ { "id": "01", "time": "0.0–3.0", "description": "Pure white void. Black smoke splits: from the right it coalesces into Obsidian Ronin already mid-charge, from the left into Inkshade Valkyrie already sprinting. Both complete a first full strike that meets center-frame — his two-handed horizontal cut vs her crossed twin-blade block. Impact burst of dense smoke. No text. End of beat: lock holds one frame then both dissolve into swirling smoke while still moving." }, { "id": "02", "time": "3.0–6.0", "description": "Smoke reforms them mid-action. Valkyrie completes a full twin-katana X-slash through the Ronin’s dissolving torso; he staggers back as smoke tears off his armor and mane. Her cloak whips a full circle. Text “INK DUEL” forms left from the slash-trail smoke into bold uppercase, then warps with the residual smoke. End of beat: both forms break into smoke again." }, { "id": "03", "time": "6.0–9.0", "description": "Smoke reverses and reforms. Ronin completes a full overhead smash — katana travels from high-right all the way through to the floor. Valkyrie ducks under the arc, cloak flattening, then drives a full rising single-blade counter into his ribs. Smoke detonates upward from the floor strike and the rib hit. No new text; previous letters shred into filaments. End of beat: both dissolve while still following through." }, { "id": "04", "time": "9.0–12.0", "description": "Smoke reforms both in mid-air crossing paths. Each completes a full strike at the same instant — his downward diagonal vs her spinning horizontal twin-slash. Blades pass through each other’s smoke-bodies. Text “FULL STRIKE” emerges right from the crossing blade trails into bold uppercase, volumetric and interacting with the clash cloud. End of beat: they drop back into smoke, still rotating." }, { "id": "05", "time": "12.0–15.0", "description": "Final reform. Both charge from opposite sides and complete simultaneous full strikes that meet dead center in a dense black core. Bodies lean into the hit, cloaks and mane blown backward, blades buried in the impact cloud. Residual smoke briefly reforms then “WHO REMAINS” emerges centered from the core into bold uppercase. They hold the locked strike as smoke slowly thins into the white void. Never fully static until the last frame." } ] } } }show more

Shami
16,272 Aufrufe • vor 1 Monat
THE FALL OF THE FORTRESS 💥 where war ends... and a new king rises from the ashes of silence. I generate this through Seedance 2.0 on Yapper Prompt : “THE FALL OF THE FORTRESS” — 15s Ultra-Cinematic Hollywood AI Video Prompt Style: Hyper-realistic Hollywood action • IMAX scale • Unreal Engine 5 quality • cinematic VFX • realistic physics • ultra-detailed facial animation • volumetric smoke • dynamic lighting • smooth motion control • practical explosions mixed with CGI • grounded realism • no cartoon feeling • intense cinematic sound design --- 0:00 – 0:03 | THE ARRIVAL Extreme wide aerial shot above a gigantic ancient stone fortress built on a mountain cliff during a stormy sunset. Massive black military helicopters emerge from thick clouds while searchlights cut through the rain and smoke. The main hero stands at the open helicopter door wearing a dark tactical royal armor mixed with modern military gear — long black coat flowing violently in the wind, metallic shoulder armor, glowing insignia on chest, battle scars on face. Camera: cinematic drone orbit + stabilized helicopter tracking shot. Atmosphere: realistic wind physics, rotor wash moving dust and flags naturally, thunder flashes illuminating the fort. Audio: deep cinematic braams, helicopter blades, distant explosions. --- 0:03 – 0:07 | THE ATTACK The helicopters begin aggressive tactical assault on the fortress walls. Heavy machine guns fire realistic tracer rounds toward enemy towers while explosions erupt across stone barricades. The hero jumps from the helicopter using a tactical rope while explosions burst behind him in slow motion. Enemy soldiers fire desperately but the hero walks forward fearlessly through smoke and sparks. Camera transitions: slow-motion close-up of bullet casings falling handheld battlefield tracking shots cinematic whip-pans during explosions realistic motion blur and debris simulation VFX: ultra-realistic fire, smoke simulation, particle destruction, cinematic sparks, physically accurate lighting reflections on armor. --- 0:07 – 0:10 | THE SURRENDER The hero lands inside the fort courtyard. Enemy soldiers slowly stop firing. One by one, they kneel and throw down their weapons. Rain falls softly through burning smoke while the hero walks through the defeated army with absolute dominance. His boots echo on wet stone ground. Camera: low-angle hero shot with subtle shake for realism. Lighting: orange fire glow mixed with cold blue storm light creating dramatic contrast. Facial animation must feel emotionally real and photorealistic. --- 0:10 – 0:15 | THE NEW KING Massive throne room inside the fortress. Ancient royal hall with burning torches, shattered banners, cinematic dust particles floating through light beams. The hero slowly sits on the gigantic king’s throne. A royal crown is placed on his head while defeated enemies bow before him. Silence fills the hall. Extreme cinematic close-up on his eyes. Camera slowly pushes inward. He says in a deep powerful voice: “A new era begins from here.” Final shot: The throne hall darkens while golden light rises behind him like a rebirth. His cape moves slowly in the wind as the camera pulls back to reveal the conquered kingdom. --- Cinematic Technical Details Unreal Engine 5 photorealism IMAX cinematic framing realistic skin texture and micro-expressions perfect lip-sync smooth cinematic motion control practical war cinematography volumetric fog and smoke ray-traced lighting and reflections Hollywood-grade color grading physically accurate explosions and destruction zero fake animation feeling realistic crowd behavior and enemy reactions ultra-detailed environmental destruction epic Hans Zimmer–style cinematic soundtrack 24fps cinematic motion with natural shutter blur seamless transitions between scenes emotional realism + blockbuster scaleshow more

Ai Arainz
13,885 Aufrufe • vor 4 Monaten
Simply use CapCut to recreate this. Head to capcut... and go to Capcut Studio and paste this prompt: [Style] Live-action + 2D Anime Sticker Composite Funny Short Video, First-Person Beach Grilling POV (POV Cooking Vlog), Realistic Beach Environment Mixed with Flat Cartoon Sticker Style for Strong Contrast, 8K Ultra HD, Handheld with Slight Shake, Vertical Screen [Duration] 10 seconds [Scene] Realistic beach first-person view: A small portable charcoal grill with several hotdogs cooking on the grates. Real person's hand holding metal tongs, flipping and moving the hotdogs. Background shows bright beach environment with sand, ocean waves, blue sky, and some distant palm trees. Natural sunlight with realistic lighting and shadows. A small wooden stool is placed beside the grill. [Character] Q-version Anime Sticker Character (flat 2D sticker texture, cartoon outlines, paper-cut feel): Golden long hair with straight bangs, big purple round eyes, pink blush, wearing a cute beach outfit (light blue bikini top with white frills, matching beach skirt, small sun hat, and yellow sunglasses resting on her head). She is sitting on the small wooden stool beside the grill, height about half the size of the grill, maintaining pure 2D flat quality throughout, not affected by real lighting. Real person's hand (photorealistic, skin texture visible) entering from the right side of the frame. [00:00-00:03] Shot 1: Sauce Sabotage (Overpouring) First-person POV: Real person's hand using tongs to flip hotdogs on the grill. The sticker character has a mischievous grin, raises both hands holding a big squeeze bottle of ketchup, and sneakily pours a huge amount of ketchup all over the hotdogs in one go — thick red sauce dramatically covers the hotdogs like a waterfall. Real physics on the sauce. Sound Effects: Sizzling hotdogs + thick ketchup squirting sound. [00:03-00:05] Shot 2: Bottle Snatch & Tongs Bonk Real person's hand quickly snatches the ketchup bottle away from her. The other hand raises the metal tongs and lightly bonks her head with the flat side — cartoon "Duang" effect, a red cartoon bump appears on her head, her whole body jolts from the impact. Sound Effects: Metallic "bonk" + cartoon spring sound. [00:05-00:08] Shot 3: Cry & Force Feed Sticker character holds the bump on her head, eyes turn into spirals (swirl eyes), mouth wide open crying with blue cartoon tears spraying out. Real person's hand immediately uses the tongs to pick up one overly sauced hotdog and stuffs it into her mouth mid-cry. Sound Effects: Exaggerated cartoon crying + mouth stuffing sound. [00:08-00:10] Shot 4: Overload KO Her cheeks puff up, she is forced to swallow, face turns pale, body stiffens and twitches. Eyes turn into "X"s as she dramatically falls backward off the small wooden stool and lands flat on the sand with legs up. Spinning dizzy stars appear above her head and a small wisp of white smoke comes out of her mouth. Frame freezes. Sound Effects: Thud + cartoon dizzy sound + faint ascension tone. Negative Prompt: blurry, low quality, deformed hands, extra limbs, text, watermark, logo, realistic 3D character, overexposed, underexposed, dark lightingshow more

MrDejie
162,355 Aufrufe • vor 3 Monaten
Created with seadance 2.5 When the city falls, she... becomes the weapon. A cinematic transformation from human to colossal combat machine, built for one final stand against the monsters. Prompt: 15-second ultra-photorealistic cinematic sci-fi action sequence. A powerful young woman stands alone in the middle of a destroyed futuristic city at night. Broken buildings, burning vehicles, smoke, sparks, rain-soaked streets and massive alien monsters surrounding her. She wears a sleek futuristic black tactical suit. The entire scene feels physically real, gritty and cinematic. 0–3 sec — Transformation Begins: Extreme close-up of her eyes as a mysterious blue-white energy suddenly activates inside her body. Energy pulses across her skin like glowing circuits. Strong wind surrounds her, dust and debris lifting from the ground. She looks directly at the approaching monsters with a determined expression. 3–6 sec — Full Transformation: The energy explodes outward. Massive mechanical armor rapidly forms around her body piece by piece, with realistic metallic components locking together, pistons moving, cables connecting and glowing energy cores powering up. Her body transforms seamlessly into a gigantic 20-meter-tall humanoid combat robot. The transformation must feel physically believable, detailed and mechanical—not magical or cartoonish. 6–9 sec — Power Activation: Low-angle shot of the completed giant robot standing above the ruined city. Its energy core ignites, eyes glow intensely, steam and smoke release from mechanical joints. It clenches its enormous metal fists and takes one powerful step forward, causing the wet ground to crack and debris to jump. 9–12 sec — First Attack: Three enormous alien monsters charge toward the robot. The robot launches forward with surprising speed, grabs one monster and violently throws it through several abandoned vehicles. Another monster attacks from behind; the robot instantly turns and blocks the strike with its armored arm. 12–15 sec — Final Action Shot: Dynamic tracking shot as the giant robot punches the largest monster with massive force, sending it crashing through a damaged building. A huge shockwave pushes smoke and debris outward. The robot stands in the middle of the destruction as rain falls over its glowing armor, then looks toward the remaining monsters. Ultra-photorealistic CGI/VFX, realistic metallic materials, physically accurate reflections, detailed mechanical engineering, realistic weight and momentum, natural motion blur, realistic debris physics, cinematic explosions, volumetric smoke, rain interaction, dramatic lighting, high-detail textures, dynamic camera movement, low-angle hero shots, handheld impact moments, seamless transformation, consistent character design throughout, epic Hollywood sci-fi action movie quality, 4K, no cartoon look, no anime, no text, no watermark.show more

Ruzaina
12,113 Aufrufe • vor 1 Monat
Seedance V2 This used to take people month of... study and practice on Adobe Flash, now it can be done with Seedance V2, not perfect but this is the worst it will be. 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.show more

Emily
35,023 Aufrufe • vor 5 Monaten
MUZZLE FLASH AND RECOIL IS WHERE AI VIDEO USUALLY... DIES Outdoor range, bright afternoon. Girl in a blue bikini, safety glasses, ear protection. Instructor next to her adjusts her strap so it won't catch on the rifle stock, tells her to go. She shoulders the rifle, holds it clean, fires a burst. None of it exists. There is no range, no instructor, no rifle, no ammunition. - Weapons have been the quiet wall for AI video Everything else about a firearm clip is manageable - the girl, the setting, the lighting. The moment the trigger pulls is where the models fall apart. Muzzle flash has to appear at the right point on the barrel, the right shape, the right frame duration. Recoil has to propagate through the shoulder, arm, head - not just the gun. Brass has to eject. Smoke has to trail. The next shot has to happen with the shooter's stance reset in a physically plausible way. Get any one of those wrong and it reads as bad CGI in an otherwise clean clip. This one holds the whole sequence. - The strap adjustment is the setup, not the reveal The instructor moving the bikini strap off her shoulder before the shot is a specific narrative beat - it grabs attention, sets the tone as light not tactical, and gives the model a small two-body interaction to warm up on before the harder gunfire sequence. It's the same construction technique a live director would use. The operator wrote the prompt with a director's understanding of pacing. - The genre is 'girls with guns' and it's massive This is one of the largest niche formats on Instagram and TikTok - bikini range days, tactical-aesthetic content, gun influencer culture. Millions of views a week, well-monetized by ammunition brands, firearms manufacturers, tactical gear companies. Until now the format required an actual live shoot: range day fees ($150-300), an experienced shooter, live rounds, a rifle, insurance, a permit for filming, and a location that would allow it. That whole cost stack just went to zero. - What it costs to build One locked character reference, one for the instructor. Prompt structured with the strap adjustment as the pre-shot beat and the burst fire as the main sequence. Roughly $4-6 per 5-second clip because of the physics load. Realistically 30-50 rerolls to land a clean burst where muzzle flash, recoil and stance all read correct. Under $200 in compute. One evening. - What this actually opens Every weapons-adjacent content niche just became fully synthetic-viable. Gun influencers that don't own guns. Ammunition brand ads that don't need range access. Tactical gear campaigns without stunt coordinators. And the harder implication: the same pipeline generates fake footage of specific weapons in specific hands - a category that until now required actual footage of actual events. The trust cost on any weapons-related clip circulating on social media just went up permanently.show more

capONE 💎
2,189,974 Aufrufe • vor 1 Monat
From International Space Station, we have a unique vantage... point to observe lightning storms from directly above them. Much like from the ground, they appear as rapid, intense flashes that are over as quickly as they started. But, with the help of handheld cameras and a bit of practice (and, admittedly, some luck), we can capture these intense flashes with a very high frame rate then slow them down to see how the lightning propagates. It's lightning, in slow motion. This is one that occurred over Indonesia on 6/28. I shot it for a half second at 1/120 frame rate, so, 60 separate frames. I then compiled those frames into two videos: the first, in real-time, and the second, slowed down so that each frame is a half second to highlight the progression of the flash. Note the incredible burst of light in one frame, which includes what is likely a TLE on the upper left. A TLE, or Transient Luminous Event, is an electrical discharge that happens in the upper atmosphere above lightning storms (if you haven’t seen Ferry Farhan TLE photo from last week, head over to her page). As their name implies, these are transient, or short lived, phenomena – it appeared in only one frame of the sequence, lasting for no more than 1/120th of a second. The last photo is that single frame. Absolutely incredible.show more

COL Anne McClain
82,113 Aufrufe • vor 1 Jahr
MiniMax H3 on MiniMax Design (H3) feels like a... major step forward for AI video creation. From cinematic storytelling and product commercials to UI mockups, game-inspired scenes, and branded content, it handles a wide range of creative workflows with impressive consistency. POV Modern Warfare FPS Gameplay Prompt Camera: First-person perspective at eye level with authentic handheld player movement, as if recorded directly from a modern AAA military shooter. The player carries a highly detailed assault rifle with realistic animations, visible hands, tactical gloves, dynamic reload mechanics, and weapon sway. **Opening Action:** The video immediately begins with the player already aiming down a roadway inside a modern military base. Multiple enemy soldiers are visible in the distance near sandbags, barricades, and military vehicles. The player carefully tracks one target, making small aim corrections while maintaining ADS (aim down sights). Fire several controlled bursts immediately at the visible enemies, producing realistic muzzle flashes, shell casings ejecting, smoke, recoil, hit reactions, and dust impacts around the targets. Continue firing in multiple short bursts while adjusting aim between enemies, simulating authentic FPS gameplay rather than scripted animation. **Movement:** After the opening firefight, lower slightly from ADS and begin advancing cautiously along the road beside concrete barriers, Hesco walls, and parked military vehicles. Frequently check left and right corners, briefly stop to reacquire targets, then raise the weapon and fire additional controlled bursts whenever enemies appear ahead. Continue pushing forward with deliberate player-controlled movement, using cover naturally and maintaining believable tactical pacing. **Environment:** Large modern military base with guard towers, armored vehicles, shipping containers, blast barriers, damaged buildings, smoke plumes, burning debris, scattered shell casings, dust clouds, and atmospheric battlefield haze. Cool natural daylight mixed with smoke and orange firelight creates a cinematic battlefield atmosphere. **Camera Motion:** Authentic player-controlled movement with subtle head bob, weapon sway, natural mouse-look adjustments, small left-right corrections while aiming, realistic recoil, smooth tracking of moving targets, brief pauses before shooting, and fluid forward progression. Avoid cinematic camera moves—everything should feel like genuine live gameplay captured by a skilled player. **Visual Quality:** Ultra-photorealistic, AAA game graphics with realistic PBR materials, detailed weapon models, physically accurate lighting, volumetric smoke, dynamic particle effects, crisp textures, realistic bullet impacts, muzzle flash illumination, motion blur only during rapid movement, and high-end military shooter presentation. **Gameplay UI:** Display a realistic modern FPS HUD inspired by games like PUBG, Battlefield, or Call of Duty (without copying exact copyrighted assets). Include: * Central dynamic crosshair or reticle * Ammo counter with magazine and reserve ammunition * Fire mode indicator * Compass at the top * Squad/team status panel * Mini-map in the upper corner * Health bar * Tactical equipment icons (grenades, medkit) * Hit markers when bullets connect * Directional damage indicators * Kill notification feed * Objective marker in the distance * Subtle interaction prompts and realistic HUD animations The HUD should feel polished, modern, and fully integrated into the gameplay, enhancing the illusion of authentic recorded footage from a contemporary military FPS. #MiniMaxH3show more

Sharon Riley
32,414 Aufrufe • vor 2 Monaten
One reaction changed everything. From human to pure energy,... science became the future Created with Seedance 2.0 on WaveSpeedAI Prompt: A cinematic ultra-realistic sequence inside a futuristic high-tech chemistry laboratory. A brilliant young scientist wearing a white lab coat carefully pours a glowing blue serum into a transparent glass flask. Suddenly, the unstable chemical reaction erupts into an intense burst of golden, cyan, and violet energy. The scientist is engulfed in the radiant explosion as their body begins dissolving into billions of glowing atoms, molecules, and quantum particles. The camera performs a dramatic 360° orbit while every atom separates in slow motion, connected by luminous chemical bonds and streams of plasma energy. The particles travel through a breathtaking microscopic molecular universe filled with floating DNA helices, orbiting electrons, crystal lattices, colorful chemical reactions, and glowing periodic elements. The energy stream accelerates through a cosmic tunnel of atoms before converging again. Every molecule perfectly reassembles into the scientist, who now appears as an upgraded futuristic version wearing a sleek nanotech suit with glowing blue energy lines. Their eyes emit a soft electric glow as waves of molecular energy ripple across the laboratory. The room transforms into an advanced AI research facility with holographic chemical formulas floating in the air. The scientist confidently raises a hand, creating a luminous sphere of molecular energy above their palm. Cinematic camera movement, Hollywood VFX, hyper-realistic chemistry simulation, volumetric lighting, particle physics, ultra-detailed molecular animation, seamless transformation, dramatic slow motion, shallow depth of field, 8K, masterpiece, photorealistic, epic sci-fi atmosphere, vertical 16.9show more

ayzalnoor
17,377 Aufrufe • vor 2 Monaten
Watch this 17-second clip carefully. What you are about... to see is not what it claims to be. For over 25 years I’ve worked as a specialist forensic analyst, both within the intelligence world as well as private security sector. So I’m going to show you how forensic analysis really works to uncover the truth about what we see put in front of us. TRT World, Turkish state media, released this video claiming it shows an Israeli airstrike on a residential building in Al Zaitoun, Gaza on January 5, 2025. The dramatic footage with emotional Arabic overlay text was designed to generate instant outrage. While obvious Pallywood often uses fake blood and staged injuries, this one is more sophisticated. It relies on perfect timing and internal preparation. Here is the second-by-second breakdown: Seconds 0 to 1: The camera is already perfectly framed on the building. White smoke begins venting from multiple windows simultaneously. At around the one-second mark, a bright red dot appears on an upper window for a fraction of a second right before the blast. This is the trigger light that lights up the instant before an explosive charge is detonated. It also acts as a marker for the cameraman. No incoming missile, no external impact flash. Seconds 1 to 2: A massive dark smoke plume erupts violently outward and upward. Debris is ejected. When a real missile strikes a building, you typically see large flames from the missile’s fuel and the force ripping apart major sections of concrete, producing large chunks of debris. Here, we see no significant flames and only small debris mixed with heavy dust, exactly what you would expect from a small internal explosive device designed mainly to blow out windows and create a dramatic smoke plume. The explosion originates from inside the building and expands symmetrically. Seconds 2 to 4: The smoke cloud balloons dramatically. The cameraman, already positioned and recording, smoothly tilts up to capture the most cinematic part of the plume. Seconds 4 to 6: The camera tilts down to street level. A girl in bright pink walks across the dusty area almost casually, not showing the expected panic. Seconds 6 to 9: Civilians appear relatively composed. Then the man in the red hoodie runs in, stops dramatically, and points upward while shouting in a theatrical manner. Seconds 9 to 17: People mill about with surprising calm as dust swirls. The camera work remains composed enough to capture the drama while TRT World adds the emotional propaganda text. This was not an airstrike. It was a carefully timed internal detonation, triggered from within (signaled by the red dot), filmed by someone who knew exactly when it would happen. The internal multi-window venting, perfect camera placement, and staged reactions all confirm it was manufactured for propaganda. If you value the truth and appreciate such detailed analyses, please share. Real tragedy does not need this level of staging. The information war continues.show more

Mor Edge Insight
67,787 Aufrufe • vor 4 Monaten
Cool summer, grab a bottle of Coca-Cola🥺 Seedance 2.0... Mini prompt 👇 Referencing the face, hairstyle, and body proportions of image_1 — this exact young Asian woman with shoulder-length black hair with bangs, delicate features, and slender figure must remain 100% identical across all outfit changes. Face never changes. 9:16 vertical, 15 seconds, high-saturation commercial style: photo-realistic character on flat graphic animation backgrounds, red-black-white color palette. [0–1.7s] Pure white studio background. Full-body 35mm shot. Character wears simple grey-black outfit, faces camera, holds a transparent plastic cola bottle filled with deep-brown carbonated liquid, red label, red cap. She leans in and twists the cap open with effort. [1.7–2.2s] Cap pops off with a burst — dense bubbles rush upward, cold mist sprays out. Her face shows delighted surprise. A red flash wipes the frame. [2.2–3.5s] Background instantly transforms: deep crimson flat-design. A giant matte-black cola bottle silhouette dominates center frame. Character shrinks and stands inside the silhouette, tilts head back to drink. Bold red and black geometric shapes slide rapidly behind her. [3.5–4s] A giant condensation-covered cola bottle sweeps horizontally across the full frame at high speed with motion blur — TRANSITION 1. [4–6s] Bottle clears. OUTFIT 1 — sporty sweet: red-black cropped top, black shorts, red cap, black sneakers. Same face. She raises one leg, holds cola bottle, energetic jump pose. Floating props: red headphones, black camera, ice cubes, red bottle caps. [6–8s] Cola bubbles explode across frame — TRANSITION 2. OUTFIT 2 — street casual: black oversized tee with red graphic, black wide shorts, red jacket tied at waist, red-black sneakers. Same face. She spins, lands, turns back to camera and raises cola bottle with cool confidence. [8–10s] Giant red bottle cap spins into frame — TRANSITION 3. OUTFIT 3 — hot athletic: red off-shoulder crop top, black high-waist shorts, red-black wristbands, black ankle boots. Same face. She leaps sideways mid-air, one hand drinking from cola. Floating: skewers, straws, ice cubes, cola bubbles. [10–12s] Dark brown cola liquid splashes across body — TRANSITION 4. OUTFIT 4 — cool summer: black cropped top with red trim, red-black shorts, light summer shoes. Same face. Hair gently blown by air current. She floats sideways, holds cola bottle. Floating: red-black swim ring, sunglasses, walkman, small tote bag. [12–13s] A giant ice-frosted cola bottle rises fast from bottom of frame. Character shrinks, floats beside the bottle. Red-black accessories explode outward in a shockwave. Background: deep red and black diagonal geometric blocks. [13–15s] Cut to product close-up: cola bottle front view, transparent body filled with deep-brown carbonated liquid, dense fine bubbles rising continuously, real condensation droplets coating the glass, red label with clean white 'COLA' text only. Black ice cubes and red bottle cap float around it. Character peeks from behind the bottle, smiling warmly, raises the cola joyfully, and says with accurate lip-sync: '啊——爽!' Camera: fixed frontal composition throughout, 35mm full-body for character shots, 50mm product close-up for final. All outfit transitions use in-frame occlusion only — bottle sweep, bubble burst, cap spin, liquid splash — never direct cut. All action beats hit heavy bass downbeats. Character face, hairstyle, and body proportions are identical in every shot. No subtitles. No music. Sound: bottle pop 'bō', carbonation hiss, ice clink, bubble fizz, bass drum hit on each transition beat, brief whoosh on each change, final Chinese line lip-synced precisely.show more

John
25,356 Aufrufe • vor 2 Monaten
GPT image 2 × Seedance 2.0 Prompt - GPT... Image 2 Prompt for Storyboard: Create a raw kung fu performance storyboard focused on extreme physical action. Use reference image for the character. 16:9 storyboard sheet, 12 cinematic panels. The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early fight choreography previs. Start directly in action. Do not begin with a calm stance, preparation shot or slow introduction. A solitary female performer executes an aggressive Tibetan kung fu master-style routine inside a vast ancient temple. The choreography is exaggerated, explosive and constantly escalating: flying diagonal kicks, monk-style low stances, rapid palm strikes, spinning cloth-like body turns, animal-form hand shapes, deep lunges, aerial twists, floor-level sweeps, sudden drops, claw-like blocks, back-arched jumps, sliding recoveries and violent sculptural impact poses. Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel like a ritual warrior moving with discipline, fury, spiritual pressure and total body control. Action progression: 1. begin mid-air with a flying diagonal kick already in motion 2. handheld close-up palm sweep cutting through air 3. orbiting wide shot of a full-body spin 4. low-angle impact palm strike with shockwave 5. long-lens side profile spinning kick 6. top-down aerial turn with body, hair and fabric flaring outward 7. hard floor stomp cracking the temple stone 8. sliding low sweep across the floor 9. aggressive close-up flurry of elbows, palms and backfist strikes 10. extreme low monk-style beast stance with energy rising 11. spinning elemental vortex around the body 12. final airborne action pose, suspended above the temple floor, body twisted in a powerful kung fu strike, all elements converging around her before impact Add selective elemental energy effects as VFX-style storyboard accents. The effects should feel spiritual, ritualistic and cinematic, not superhero-like: air bursts around spins and flying kicks, dust and stone fragments lifting from stomps, water-like floor ripples during slides, fire-like trails around explosive strikes, heat distortion around high-intensity movement, elemental vortex near the climax. Element progression: early panels: subtle wind, dust and pressure lines middle panels: stronger stone fragments, floor ripples and air shockwaves late panels: controlled fire trails and energy spirals final panel: the strongest combined elemental surge while the performer is still airborne Use cinematic arthouse action camerawork: handheld energy, whip-pan feeling, orbiting camera moves, overhead shots, side silhouettes, aggressive close-ups, long-lens compression, extreme low angles, wide negative space, strong parallax. Keep the temple environment minimal and atmospheric: towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections. Do not overcrowd the frames. Annotation color system: red arrows = body movement blue arrows = camera movement green marks = framing / composition notes orange marks = lighting direction yellow marks = elemental VFX / energy effects black text = short lens notes and panel labels No timestamps. No dialogue. No singing. No extra characters. No enemies. No logos. No watermark.show more

𝐌
20,168 Aufrufe • vor 2 Monaten
It just works. Seedance 2.0 prompts are below 👇... Authentic live-action cinematic footage shot on real 35mm film as one continuous dynamic tracking shot in an urban city during overcast daylight. Natural light, real city atmosphere, subtle film grain, smooth yet energetic camera movement following the action without any cuts. Authentic physics and surprise, no CGI. Use the exact man from the reference image: 40-year-old white man with short dark beard, wearing black beanie, thick gold chains, black and grey plaid shirt over white t-shirt, blue jeans. Tough, street-wise appearance. 0-3s: The man stands clearly at the edge of a gritty urban rooftop, cornered, hands in pockets, looking down with a calm, determined expression. The camera slowly pushes in on him as he leans back and deliberately lets himself fall backwards off the roof into the void. 3-6s: As he plummets toward the ground, just before impact his body transforms in a quick burst of white mist and subtle particles into an ordinary city pigeon. The pigeon immediately takes flight with powerful wingbeats. The camera plunges down with him and then smoothly transitions into following the pigeon as it flies low over the street toward a nearby park. 6-10s: The camera continues tracking the pigeon as it flies into the park and lands among other pigeons on the ground. An old man is sitting on a bench throwing bread crumbs. The pigeon walks forward and starts eating the bread naturally. The camera moves to ground level, smoothly following the pigeon as it eats. 10-13s: While the pigeon is eating, it transforms back into the man in a quick flash of white mist and particles. He rises from a crouch, stands up, and casually shakes his shoulders and arms. The camera rises with him and continues tracking as he walks calmly toward the old man on the bench. 13-15s: The man reaches the old man. They share a quick, respectful fist bump. The man then turns and walks away confidently into the park. The camera slowly pulls back in one continuous movement, revealing the old man watching him leave with his mouth slightly open in quiet astonishment. Photorealistic real film capture, ultra-detailed skin, clothing, feathers and urban textures, perfect real-world physics during the fall and transformations, natural motion blur, cinematic color grading, heavy realistic film grain, stable real performer, no digital artifacts, authentic urban location quality, 100% practical footage feel with subtle mystical transformation effects captured on film. share yours!show more

TechHalla
43,598 Aufrufe • vor 2 Monaten
Crafted with Seedance 2.0 + GPT Image 2 Pollo... AI Storyboard Prompt: Create a raw kung fu performance storyboard focused on extreme physical action. Use reference image for the character. 16:9 storyboard sheet, 12 cinematic panels. The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early fight choreography previs. Start directly in action. Do not begin with a calm stance, preparation shot or slow introduction. A solitary female performer executes an aggressive Tibetan kung fu master-style routine inside a vast ancient temple. The choreography is exaggerated, explosive and constantly escalating: flying diagonal kicks, monk-style low stances, rapid palm strikes, spinning cloth-like body turns, animal-form hand shapes, deep lunges, aerial twists, floor-level sweeps, sudden drops, claw-like blocks, back-arched jumps, sliding recoveries and violent sculptural impact poses. Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel like a ritual warrior moving with discipline, fury, spiritual pressure and total body control. Action progression: 1. begin mid-air with a flying diagonal kick already in motion 2. handheld close-up palm sweep cutting through air 3. orbiting wide shot of a full-body spin 4. low-angle impact palm strike with shockwave 5. long-lens side profile spinning kick 6. top-down aerial turn with body, hair and fabric flaring outward 7. hard floor stomp cracking the temple stone 8. sliding low sweep across the floor 9. aggressive close-up flurry of elbows, palms and backfist strikes 10. extreme low monk-style beast stance with energy rising 11. spinning elemental vortex around the body 12. final airborne action pose, suspended above the temple floor, body twisted in a powerful kung fu strike, all elements converging around her before impact Add selective elemental energy effects as VFX-style storyboard accents. The effects should feel spiritual, ritualistic and cinematic, not superhero-like: air bursts around spins and flying kicks, dust and stone fragments lifting from stomps, water-like floor ripples during slides, fire-like trails around explosive strikes, heat distortion around high-intensity movement, elemental vortex near the climax. Element progression: early panels: subtle wind, dust and pressure lines middle panels: stronger stone fragments, floor ripples and air shockwaves late panels: controlled fire trails and energy spirals final panel: the strongest combined elemental surge while the performer is still airborne Use cinematic arthouse action camerawork: handheld energy, whip-pan feeling, orbiting camera moves, overhead shots, side silhouettes, aggressive close-ups, long-lens compression, extreme low angles, wide negative space, strong parallax. Keep the temple environment minimal and atmospheric: towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections. Do not overcrowd the frames. Annotation color system: red arrows = body movement blue arrows = camera movement green marks = framing / composition notes orange marks = lighting direction yellow marks = elemental VFX / energy effects black text = short lens notes and panel labels No timestamps. No dialogue. No singing. No extra characters. No enemies. No logos. No watermark. Seedance video prompt: Video Prompt Seedance 2.0 Create a 15-second cinematic kung fu performance video. Use Image1 as the fixed character sheet reference. The character must strictly match the character sheet. Use Image2 ] as the storyboard reference. Follow the storyboard shot by shot as the main source for action order, camera rhythm, body movement, framing, movement direction, camera angles and visual progression. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. The sequence must end on a frozen final frame while the performer is still airborne. Do not add text, captions, storyboard labels, arrows, UI, logos or watermarks. Do not treat the storyboard as a single image. Do not redesign the character, change the costume or alter the face. Do not begin with a calm stance, preparation pose or slow introduction. Do not make the elemental effects look like superhero powers or excessive fantasy glow. Visual style: stylized cinematic realism, high-end 3D painterly animation quality, dynamic cloth simulation, expressive silhouette design, rich cinematic lighting, controlled color palette, natural motion blur, dramatic scale, beautiful but aggressive physicality, premium feature-animation aesthetic. Environment: vast ancient temple, towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections, high contrast shadows. The performance is a solitary female kung fu routine inside a vast ancient temple. The routine starts immediately in action, with no calm stance, no preparation pose and no slow introduction. The movement should feel aggressive, ritualistic, disciplined, physically extreme and spiritually charged. This is not a fight against an enemy. It is a solo performance of force, control, exhaustion, fury and release. Follow story board for choreography direction. Element progression: early sequence: subtle wind, dust and pressure lines responding to movement. middle sequence: stronger air shockwaves, stone fragments, floor cracks and water-like ripples across the temple floor. late sequence: controlled fire trails, heat distortion and energy spirals around explosive strikes and kicks. climax: wind, dust, stone, water ripple and fire accents combine into a stronger elemental vortex. final beat: the performer is airborne above the temple floor in a powerful kung fu strike, body twisted mid-air, hair and fabric flaring outward, with all elements converging around her before impact. Elemental VFX must feel spiritual, ritualistic and cinematic. The effects should be integrated with the choreography and motivated by physical movement. Keep the energy raw, elemental, atmospheric and grounded in the temple environment. Use Laban movement logic throughout: weight: strong, heavy, grounded during impacts, with brief lightness during jumps and aerial twists time: quick during strikes, kicks, drops and turns, sustained during suspended holds and recovery transitions space: direct during attacks, blocks and lunges, indirect during spinning turns and elemental vortex moments flow: bound during rooted stances and precise strikes, free during aerial motion, spinning fabric movement and elemental releaseSee lessshow more

Ciri
77,861 Aufrufe • vor 2 Monaten