This improved depth fade uses a dedicated depth texture...

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TUATARA ➡️ XDS

38,097 views • 1 year ago

Custom parallax UVs 🔧 We can calculate the view...

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TUATARA

13,127 views • 1 year ago

Cheap Light Alternative💡 Using a modulate blend material you...

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TUATARA ➡️ Gamescom

71,546 views • 2 years ago

Distorting UVs is a simple way to introduce variation...

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TUATARA

17,742 views • 18 days ago

You can smoothly mix gradients using Distance, Noise, and...

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TUATARA ➡️ Gamescom

23,430 views • 1 year ago

Neat realtime VFX trick by TUATARA ➡️ Gamescom :...

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indieforgames

13,472 views • 4 months ago

Distorting UVs can be a great way to add...

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TUATARA ➡️ Gamescom

35,522 views • 1 year ago

Fake volumetric smoke using a camera-facing mesh deformed in...

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TUATARA

70,879 views • 8 months ago

A handy way to cheaply fake lighting on particles...

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TUATARA

25,652 views • 1 year ago

A great way to cheaply fake lighting on particles...

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TUATARA

18,580 views • 2 months ago

A great way to cheaply fake lighting on particles...

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TUATARA ➡️ XDS

31,449 views • 2 years ago

Realtime VFX Tutorial: Dynamic Shrinkage Effect of Stars HD...

One way to remap data and influence visuals is...

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TUATARA

24,601 views • 1 year ago

In collaboration with Riot Games, we crafted many of...

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TUATARA

25,868 views • 2 years ago

Gradient masking for smooth swipes! This material setup creates...

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TUATARA ➡️ Gamescom

16,707 views • 1 year ago

🔥Burning Shell🔥 Enhance effects with depth and complexity! By...

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TUATARA ➡️ XDS

23,726 views • 2 years ago

By baking data directly into a texture, through different...

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TUATARA

38,053 views • 1 year ago

Playing around with HDRP and VFX graph, had lots...

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Skiph

14,708 views • 2 years ago

.TUATARA shared a method for adding more volume and...

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80 LEVEL

13,480 views • 1 year ago

Axiom 4 for Houdini is out Check out the...

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CG Channel

12,439 views • 1 year ago