This improved depth fade uses a dedicated depth texture...

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TUATARA ➡️ XDS

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Custom parallax UVs 🔧 We can calculate the view...

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TUATARA

13,127 просмотров • 1 год назад

Cheap Light Alternative💡 Using a modulate blend material you...

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TUATARA ➡️ Gamescom

71,546 просмотров • 2 лет назад

You can smoothly mix gradients using Distance, Noise, and...

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TUATARA ➡️ Gamescom

23,430 просмотров • 1 год назад

Neat realtime VFX trick by TUATARA ➡️ Gamescom :...

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indieforgames

13,472 просмотров • 2 месяцев назад

Distorting UVs can be a great way to add...

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TUATARA ➡️ Gamescom

35,522 просмотров • 1 год назад

Fake volumetric smoke using a camera-facing mesh deformed in...

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TUATARA ➡️ Gamescom

70,569 просмотров • 7 месяцев назад

A handy way to cheaply fake lighting on particles...

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TUATARA

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A great way to cheaply fake lighting on particles...

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TUATARA ➡️ XDS

31,449 просмотров • 2 лет назад

One way to remap data and influence visuals is...

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TUATARA ➡️ Gamescom

24,529 просмотров • 1 год назад

In collaboration with Riot Games, we crafted many of...

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TUATARA

25,847 просмотров • 2 лет назад

Gradient masking for smooth swipes! This material setup creates...

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TUATARA ➡️ Gamescom

16,707 просмотров • 1 год назад

🔥Burning Shell🔥 Enhance effects with depth and complexity! By...

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TUATARA ➡️ Gamescom

23,718 просмотров • 2 лет назад

By baking data directly into a texture, through different...

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TUATARA

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.TUATARA shared a method for adding more volume and...

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80 LEVEL

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Using this Quantize shader will help limit the number...

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TUATARA ➡️ Gamescom

33,514 просмотров • 1 год назад

Juggernaut Z from RunDiffusion is now on Runware on...

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Runware

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🌊🌪️Created by Senior II VFX Artist, Gregory Oliveira da...

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Beyond-FX 🔜 XDS

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.Jesse Pitela demonstrated a lifelike real-time rockfall simulation achieved...

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80 LEVEL

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Here’s a revised Depth Map Storyboard workflow. This workflow...

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OAK

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