unreal body

Iru
29,407 görüntüleme • 7 ay önce
Karina’s body proportion? SHE’S UNREAL

Karina♡
758,050 görüntüleme • 1 yıl önce
Anna’s body is fucking unreal 😵💫😵💫

۟
13,813 görüntüleme • 4 ay önce
the walk. the aura. the perfect body proportion… this... man is unrealshow more

THV🎄
109,738 görüntüleme • 19 gün önce
260616 THE BODY PROPORTIONS?!? KARINA IS SERIOUSLY UNREAL. ✨... #카리나 #Karina #カリナ #aespa #에스파show more

BLLU NIM 🍋
42,297 görüntüleme • 2 ay önce
This angle of the Malik Nabers touchdown is insane.... His body control is unreal. SUPERSTAR.show more

Ari Meirov
2,763,819 görüntüleme • 1 yıl önce
I’m no body language expert but whatever this was... worked like a charm. Goalies are confirmed #Weirdos Unreal day for Hopkinsshow more

Upstream Lacrosse
13,731 görüntüleme • 6 ay önce
Alexander Kolakowski showcased an impressive full-body motion test of... a limping skeleton created using Unreal Engine's Chaos Cloth tool. See more:show more

80 LEVEL
13,180 görüntüleme • 1 yıl önce
Knocked Loose headliner night one in Detroit was fucking... crazy. Speed was unreal, Loathe rocks, Show Me The Body was nuts, and Knocked Loose is on another level.show more

Mike
47,901 görüntüleme • 2 yıl önce
This indie dev is making a body cam styled... horror game on Unreal Engine 5 with a camera's facial recognition feature... Nah man I'm good no thank youshow more

Jake Lucky🔜 GAMESCOM
1,618,834 görüntüleme • 3 yıl önce
Just in time for Summer and those heatwaves, we... have newly published Unreal Engine Water Documentation for 5.2 for Water Body Actors, Debugging and Scalability, and setting up Buoyancy.show more

Tim Hobson
23,775 görüntüleme • 3 yıl önce
𝗔𝗴𝗻𝗲𝘀 𝗩𝗶𝗱𝗲𝗼 𝟮.𝟬 turns a simple moment into something... unreal. A man drinks water in silence. Seconds later, his body becomes transparent as liquid begins to flow inside him, forming a surreal human vessel. 𝗕𝘂𝗶𝗹𝗱 𝘄𝗶𝘁𝗵 𝗔𝗴𝗻𝗲𝘀. Free to use.show more

Agnes AI
269,512 görüntüleme • 3 ay önce
Jordan was IMPOSSIBLE to guard, lets breakdown this unreal... play: 1. MJ breaks Richard Dumas off the dribble 2. Lifts off against 3 Suns players waitng for him in the key. 3. Barkley actually hits the ball with his forearm midair but Mike’s hang time outlasts Charles and he readjusts the shot. 4. Majerle jumps slightly after Mike and slaps his right arm midair but it doesn’t matter since Jordan switches to his left hand and his hangtime out lasts Majerle too 👀 5. Chambers is the 4th player trying to stop Mike he fouls Jordan’s body by not being straight up and pushing against his chest midair. Doesn’t matter Mike scores.. 🐐show more

Jacob
76,848 görüntüleme • 1 yıl önce
Too cute to ignore, too adorable to scroll past."... { "title": "Cute Chibi Child in Penguin Costume Sitting on Modern Sofa", "resolution": "4K UHD (3840x2160)", "aspect_ratio": "9:16", "style": { "art_style": "Ultra-detailed cinematic 3D character design, Pixar-quality, Unreal Engine 5, Octane Render", "quality": "Highly detailed, photorealistic textures, soft skin shading, smooth fur materials", "lighting": "Soft indoor ambient lighting with realistic reflections and subtle shadows", "color_palette": "Warm neutral tones, gray sofa, black-and-white penguin costume with bright yellow accents" }, "subject": { "character_type": "Cute chibi child", "gender": "Ambiguous", "body_proportions": "Big head, small body, oversized eyes, adorable proportions", "expression": "Shy, innocent, slightly smiling", "pose": "Sitting comfortably with feet forward", "hair": { "color": "Dark brown", "style": "Short straight hair with bangs partially covering forehead" } }, "costume": { "theme": "Penguin", "hood": { "shape": "Large rounded penguin head", "eyes": "Big white circular eyes with black pupils", "beak": "Bright yellow triangular beak above forehead" }, "body": { "outer_color": "Black", "belly_color": "White oval belly patch", "material": "Soft plush fabric" }, "wings": "Short side flippers extending from sleeves", "feet": { "color": "Bright yellow-orange", "shape": "Penguin feet" } }, "environment": { "location": "Modern living room", "floor": { "material": "Glossy gray marble tiles", "reflection": "Visible light reflections" }, "furniture": { "main_object": "Large gray sectional sofa with soft cushions", "background_objects": [ "Wooden cabinet", "White walls", "Doorway leading to another room" ] } }, "camera": { "angle": "Eye-level slightly above subject", "lens": "35mm cinematic lens", "depth_of_field": "Shallow depth of field with softly blurred background", "focus": "Sharp focus on character" }, "mood": { "atmosphere": "Wholesome, cozy, playful, heartwarming", "emotion": "Cute and cheerful" }, "render_settings": { "engine": "Unreal Engine 5", "renderer": "Octane Render", "details": "Extreme detail, global illumination, ray tracing, realistic reflections, cinematic color grading", "quality": "8K texture quality, 4K output, masterpiece" } }show more

Daniyal Tahir Sheikh
12,734 görüntüleme • 2 ay önce
⚽ Day 44 of building my soccer/football game solo... in Unreal Engine. Tonight, we solved an animation bug that was occuring when blending animations together. Can you spot the difference between the two animation clips (right drag back versus left drag back? 🐛BUG: All animations rotated the player mesh (character body), but the capsule underneath (invisible box) never turned at all. 🎞️At the end of the animation, you'd see the player facing the direction where the animation begun on frame 0, then flick to where I was moving the left analog stick. This was resolved with a tool I built which moves the rotation to the invisible box instead. The same animations play, but now the game knows that the character's capsule has turned with an animation. #indiedev #gamedev #soccer #football #unrealengineshow more

Josh
19,988 görüntüleme • 1 ay önce
When darkness rises, legends answer. One flaming strike is... all it takes to change destiny Credit: SeaArt.Ai🐋 SeaArt Creator Lab Prompt: Epic fantasy battle scene in a volcanic wasteland at night. A towering demonic monster with glowing lava cracks across its body faces a fearless armored warrior. The camera rapidly orbits around the combatants in a fast cinematic 360-degree motion, creating intense speed and energy. Sparks, ash, and embers swirl through the air as the ground trembles beneath them. The demon suddenly lunges forward and swings one of its enormous razor-sharp claws in a devastating attack. The claw tears through the air with explosive force, generating shockwaves, flying debris, and motion blur. At the exact moment of impact, the warrior dashes forward fearlessly. The warrior's legendary sword ignites with blazing orange and golden flames, fire wrapping around the blade and leaving a bright trail of sparks. In a dramatic slow-motion moment, the warrior unleashes a powerful flaming slash directly toward the demon. The fiery sword arc cuts through the darkness, illuminating the battlefield with intense light. Flames erupt outward as the attack connects, creating a massive explosion of fire, sparks, smoke, and molten energy. Ultra-detailed cinematic visuals, dynamic camera movement, dramatic lighting, volumetric smoke, realistic fire simulation, epic fantasy atmosphere, high contrast, action-packed choreography, motion blur, particle effects, AAA game cinematic quality, Unreal Engine 5 style, 4K, highly detailed textures, masterpiece, intense and heroic mood.show more

Hope Ai
17,560 görüntüleme • 2 ay önce
Made with seedance 2.0 + GPT Image 2 on... Yapper Prompt. Image mage1 fights three opponents inside a Japanese high school classroom in an intense, highly dynamic one-take action sequence. The classroom is filled with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent ceiling lights, posters, books, and scattered papers. The fight is fast, physical, and highly interactive with the environment. The woman moves between the desks with sharp agility, dodging attacks from all three opponents at once. She vaults over desks, slides across tabletops, kicks chairs into attackers, blocks strikes using classroom objects, grabs a backpack to deflect a hit, and uses the narrow aisles between desks to redirect momentum. Papers fly through the air, chairs scrape across the floor, desks topple, curtains whip from the movement, and sunlight cuts through the windows, catching dust particles in the air. The camera is extremely dynamic and close to the action, never a static wide shot. Use a fast-moving one-take camera that constantly follows, circles, ducks, whips, and pushes through the fight. The camera moves between desks, swings around the woman as she turns, rushes backward as opponents charge, drops low near the floor during leg sweeps, rises suddenly as she jumps over a desk, and whips around quickly to reveal the next attacker. The framing should feel urgent, handheld, immersive, and physically present inside the classroom. The action should feature strong choreography, realistic body movement, believable impact, fast reaction timing, close-range combat, and continuous motion. Make the scene feel like a high-budget martial arts action sequence captured in one uninterrupted shot. Use natural classroom lighting mixed with warm afternoon sunlight through the windows, realistic shadows, practical motion blur, grounded textures, real-world imperfections, and a raw cinematic look. No glossy AI finish, no overly polished CGI, and no static long-shot framing. Negative prompts: static camera, slow movement, shaky low-quality footage, blurry subject, distorted body, unrealistic swinging physics, cartoon style, flat lighting, dull colors, overexposed sky, broken buildings, empty streets, low detail, awkward camera cuts, poor motion continuity, AI glossy look, overly polished CGI, plastic-looking skin, waxy skin texture, hyper-smooth surfaces, artificial shine, fake cinematic bloom, excessive lens flare, unrealistic HDR, oversaturated colors, neon color grading, game-engine look, Unreal Engine render look, synthetic lighting, studio lighting, perfect clean reflections, overly sharp digital image, crispy AI detail, overprocessed image, fake depth of field, exaggerated bokeh, unnatural contrast, overly smooth motion, floating physics, rubbery body movement, distorted anatomy, warped limbs, inconsistent body proportions, blurry face, melted facial features, duplicated limbs, broken hands, unnatural pose, stiff action, low-quality motion interpolation, smeared motion blur, ghosting, frame blending artifacts, unstable subject tracking, camera jitter without purpose, awkward cuts, poor continuity, artificial city layout, empty streets, repeated cars, duplicated buildings, warped skyscrapers, fake traffic, low-detail background, superhero suit, comic-book look, stylized animation, overly dramatic VFX, unrealistic shadows, fake sun rays, unnatural haze, overexposed highlights, crushed blacks, sterile clean environments, no atmosphere, no real-world imperfections.show more

auqib
20,715 görüntüleme • 3 ay önce
GM my friends!🌞 Are you ready to fight?!😏🔥 Megan... Fox, Kat Dennings 💪🏻 👉🏻Subscribe for more content!😎 Nano Banana 2 viao Hailuo AI & Kling 3.0 via Higgsfield AI Prompt: Hyper-realistic photorealistic portrait of cosplay Megam fox as Chun-Li from Street Fighter, crouching pose with hands on the ground, looking slightly directly to the camera with a neutral expression, extremely detailed face, 8k resolution, photorealistic skin texture with visible pores, subtle skin imperfections, realistic sweat droplets, micro skin details, individual eyelashes, realistic brown eyes with detailed iris texture and catchlights, natural subsurface scattering, ultra-detailed black hair with individual strands and realistic highlights, white silk ribbons in hair.She wears the classic blue qipao dress with gold embroidery, white high heels stilettos, black spiked leather wristbands with metallic studs, highly detailed fabric textures, realistic cloth folds and wrinkles, reflective surfaces on the dress. Torn paper collage effect in the background with two close-up realistic eye photos (one left, one right) overlapping the main image.Shot on Sony A1 camera with Sony FE 85mm f/1.4 GM lens, f/2.0 aperture, 1/160s shutter speed, ISO 100, cinematic natural studio lighting, soft key light from top left, subtle rim lighting, dramatic yet clean white background, sharp focus on face and body, shallow depth of field, bokeh effect, ultra-detailed 32k, masterpiece, best quality, photorealism, national geographic level detail, 8k raw photo, hyperrealistic textures, microscopic skin detail, octane render, unreal engine 5 quality. "style_and_quality": { "style": "photorealistic, high-fashion glamour photography, cinematic", "detail_level": "ultra high detail on skin pores, fabric texture, hair strands, reflections", "rendering": "realistic fabric details, glossy materials, accurate light interaction", "avoid": "cartoon, anime, illustration, painting, 3D render look" } }show more

KeorUnreal
31,169 görüntüleme • 3 ay önce
From an ordinary man to a celestial warrior, this... cinematic transformation. Created with Seedance 2.0 on Lart AI . Unreal visuals, smooth motion, and movie-quality storytelling. Try yours here 👇 Prompt: Duration: 10 seconds Style: Ultra-cinematic, photorealistic IMAX realism, continuous single shot, no cuts. --- Character & Setup Use Image as the identity reference. Preserve the exact facial identity, facial structure, hairstyle, skin tone, and proportions throughout the entire sequence. His face is bruised with a small streak of blood at the corner of his mouth. He looks exhausted after battle. During the transformation, he shows restrained pain with only a slight frown—no exaggerated screaming. Armor design is inspired by image2. His clothing is battle-damaged, torn, dusty, and partially burned. In his right hand he tightly grips a glowing Holy Ring Crystal Core radiating intense white-blue divine energy. Environment Apocalyptic Jakarta under a dark overcast sky. Ruined skyscrapers, burning buildings, drifting ash, smoke, flying debris, distant fires, and flaming meteors crossing the sky. Cold grey-blue cinematic color palette with dramatic atmosphere. Visual Style Photorealistic cinematic realism, IMAX-quality visuals, 35mm Panavision lens, handheld camera with subtle breathing movement, compressed shadows, highly detailed textures, slight edge softness, natural film grain, grounded realism. Thousands of glowing feathers physically assemble the armor with a powerful divine aura, combining biological pain with advanced alien technology. --- 0–2.5s — Fall The hero crashes violently into broken concrete and rubble, creating a powerful dust explosion. The handheld camera shakes from the impact. He slowly rises to one knee, breathing heavily while staring at the glowing Holy Ring Crystal Core in his right hand. 2.5–5s — Awakening He quietly whispers, "Berubah!", then crushes the crystal. A blinding white-blue beam erupts into the sky. Thousands of glowing feathers materialize and spiral around him. They wrap around his arm, chest, and entire body. His eyes become pure white as a faint golden halo symbol briefly appears behind him. 5–7.5s — Transformation Sacred energy explodes outward. White smoke, golden sparks, and streams of blue energy surround him. Feather light solidifies into mechanical armor components that rapidly lock onto his torso, arms, legs, and shoulders with satisfying metallic clicks. The camera circles smoothly around him during the transformation. 7.5–10s — Completion The transformation completes into magnificent white-platinum armor with pearl-like metallic surfaces, elegant golden engravings, and glowing blue energy flowing through every armor seam. Massive mechanical angel wings unfold dramatically, scattering thousands of glowing feathers. A radiant halo appears behind him while a transparent energy helmet forms over his face. Two blazing holy energy blades materialize in his hands. The camera pulls back to a low-angle full-body shot as divine energy lifts rocks and debris into the air. In the final second, the armored angel launches straight upward at incredible speed, blasting out of frame as the camera violently shakes from the shockwave.show more

Zar⭕on
24,053 görüntüleme • 2 ay önce