🦿Xpeng showed a humanoid robot called IRON whose movement... looked so human that the team literally cut it open on stage to prove it is a machine. IRON uses a bionic body with a flexible spine, synthetic muscles, and soft skin so joints and torso can twist smoothly like a person. The system has 82 degrees of freedom in total with 22 in each hand for fine finger control. Compute runs on 3 custom AI chips rated at 2,250 TOPS (Tera Operations Per Second), which is far above typical laptop neural accelerators, so it can handle vision and motion planning on the robot. The AI stack focuses on turning camera input directly into body movement without routing through text, which reduces lag and makes the gait look natural. Xpeng staged the cut-open demo at AI Day in Guangzhou this week, addressing rumors that a performer was inside by exposing internal actuators, wiring, and cooling. Company materials also mention a large physical-world model and a multi-brain control setup for dialogue, perception, and locomotion, hinting at a path from stage demos to service work. Production is targeted for 2026, so near-term tasks will be limited, but the hardware shows a serious step toward human-scale manipulation.show more

Rohan Paul
3,802,543 views • 9 months ago
The next manipulation tool may not live on your... screen. It may stand in front of you look into your eyes and convince you that it understands. Would you rather face a humanoid robot strong enough to hurt you or one designed well enough to make you trust it? This robot copies blinking, eye contact, head movement and facial expressions to create the illusion of human presence. That may look impressive but it also opens a darker question. When a machine can look concerned appear friendly and imitate emotion people may start trusting signals that contain no real feeling no empathy and no moral responsibility. So which is more dangerous a robot with physical power or a robot that can manufacture trust? #HumanoidRobot #Robotics #AIshow more

Techniahqrobot | humanoid robots
11,650 views • 28 days ago
LEONARDO, also called LEO, was built by researchers at... Caltech’s Center for Autonomous Systems and Technologies. Its full name means LEgs ONboARD drOne. The idea is simple but unusual: • Build a small biped robot • Give it drone-style thrust • Use the legs for ground contact • Use the propellers for balance and lift • Combine walking, hopping and flying in one system LEO is basically a hybrid between a walking robot and a flying drone. How it was built: • Two lightweight legs • Three actuated joints in each leg • Four propeller thrusters near the shoulders • A lightweight body • Leg motors for ground movement • Propellers for balance, lift and aerial control • Real-time control software that synchronizes the legs and propellers How it walks: • The legs move the robot forward • The feet touch the ground like a normal biped • The propellers constantly correct balance from above • The robot can stay upright even in unstable situations • The thrust reduces the risk of falling during difficult motions How it flies: • The legs stop being the main locomotion system • The four propellers generate lift • The robot behaves more like a drone • It can take off, fly over obstacles and land back on its legs What makes it different: • It does not walk like a normal humanoid • It does not fly like a normal drone • It blends both systems • The legs handle contact with the ground • The propellers act like fast stabilizers • The control system decides how much help comes from the legs and how much comes from thrust That is why LEO can: • Walk • Hop • Fly over obstacles • Ride a skateboard • Balance on a slackline The key idea is walking with aerial stabilization.show more

Techniahqrobot | humanoid robots
135,515 views • 1 month ago
This work makes a humanoid robot do simple parkour... moves by looking with a depth camera and choosing the right move on the fly. The big deal is that it turns lots of small human moves into long, real-time robot behavior, without hand-coding every transition or retraining for each new course. A humanoid robot is usually good at steady walking, but it often fails when it has to do fast moves like jumping up, vaulting, or rolling, and then keep going to the next obstacle. The hard part is that you cannot easily collect training data for every possible obstacle shape, distance, and mistake, so robots end up learning a few moves that only work in a narrow setup. This work starts from short clips of real human parkour moves, like stepping over, vaulting, climbing, and rolling. It uses motion matching, which is basically a smart “pick the next clip that fits best right now” search, to stitch those short clips into a long, smooth plan that looks like a human doing a whole course. Then it trains a controller with reinforcement learning (RL), which means the robot learns by trial and error to copy that plan while staying balanced and not falling. After training separate expert controllers for different moves, it compresses them into 1 controller that uses only onboard depth sensing and a simple “go this fast in this direction” command. In real tests on a Unitree G1 humanoid, it can clear multiple obstacles in a row, adapt when obstacles get moved, and climb a wall up to 1.25m.show more

Rohan Paul
37,121 views • 6 months ago
This is not camera footage. It is a Blender... character with 8K skin, detailed wrinkles, wet eyes, facial controls and enough micro-detail to make your brain keep waiting for the person to behave like a person. HumanPro packages that skin workflow into a Blender add-on instead of making artists rebuild it from scratch every time. The interesting AI angle is not “AI made a realistic girl.” A reusable 3D human can keep the same face across thousands of shots, then be relit, reposed, animated and dropped into completely different scenes without the identity drifting every six frames. Add Claude through Blender MCP and the workflow gets stranger: the model can help assemble scenes, adjust cameras and lighting, inspect renders and correct obvious visual problems, while the character system handles the skin and facial structure. It still does not remove the artist. Someone has to control expression, motion, lighting and the exact moment realism quietly turns into a very expensive mannequin. Most AI influencer projects are still fighting prompt consistency one image at a time. A rigged digital human is less magical, but probably much closer to how this becomes an actual production system.show more

Rina
109,122 views • 1 month ago
This guy built a mini AI farm out of... 4 Nvidia boxes It does not look like a data center. It looks like a stack of small machines sitting next to a laptop. But each box is a DGX Spark with Grace Blackwell inside, 128GB unified memory, and enough room to run models normal gaming GPUs cannot even open. Using the launch price from the article, 4 of them is almost $12,000 of local AI compute on one desk. That sounds expensive until you compare it to cloud GPUs. A serious AI builder can burn $1,500 to $3,000 a month renting A100s and H100s for client work, fine-tunes, agents and 70B models. He basically moved that bill from the cloud into hardware he owns. 4 Nvidia boxes. 512GB unified memory. No hourly meter running in the background. No rented GPUs eating the margin every time an agent runs too long. The funny part is most people still think local AI means a slow laptop running a toy model. Meanwhile guys like this are stacking compute at home. Save this, local AI is turning into the new mining farm.show more

Gipp 🦅
591,167 views • 2 months ago
I'll always root for a team that open-sources its... best work, and Robbyant just did it properly. Robbyant, Ant Group's embodied-AI company, released LingBot-Vision, a vision foundation model for robots, and the part I love is the data. They trained it on 161M images, filtered down from 2B raw ones and mostly pulled straight from the open web, with no human labels, no edge detectors, no depth sensors anywhere in the loop. It learns the exact edges of objects from raw pixels. That's roughly a tenth of the data DINOv3 saw, and under a third of the training. And it shows in the results. On depth, working out how far away things are, the 1B model edges out a 7B on NYU-Depth. It also powers LingBot-Depth 2.0, which reads the surfaces cameras usually choke on, glass and mirrors, and halves indoor depth error. LingBot-Vision is fully open. Weights from the 1.1B flagship down to a tiny 21M version, code, and the paper. This is the timeline I want more of. Robbyantshow more

Chubby♨️
48,249 views • 1 month ago
China now has its own “Bolt” — a robot... named after sprint legend Usain Bolt. A Chinese research team has unveiled the world’s first full-size humanoid robot to reach a peak speed of 10 meters per second, setting a new global benchmark for humanoid running. Bolt runs like a body pushed to the limit. Its joints and power systems work in tight coordination, keeping it balanced even at sprint speed. Built to match the build of an adult man—1.75 meters tall and 75 kilograms—it is a life-sized system operating at the edge of physics. Compared with Usain Bolt’s iconic 9.58-second 100-meter world record, which many experts believe may stand for decades, the gap between humans and machines is narrowing fast. Chinese robots are now challenging the ceiling of human performance—much as AlphaGo once challenged Go champion Ke Jie. The breakthrough builds on earlier world-record achievements in high-speed robotic running and marks a giant leap for China in humanoid motion and control. Beyond records, Bolt also carries practical value: robots are leaving the lab and stepping into real-world settings—sports training, emergency response, and demanding industrial tasks where speed, balance and control truly matter.show more

Sinical
111,438 views • 6 months ago
Force feedback demo Force feedback is when joystick is... pushing on your hand when something is pushing on the robot arm. Feeling the force - so much helpful to control the robot, that done well it allows you to do tasks even without visual feed. You can make an experiment: close your eyes - you can easily get the headphones out of the case. Also, visual information is often not enough. For example, you're trying to pull out a usb connector, but you pull it at the wrong angle, causing it to get stuck. Visually, nothing changes, but the pressure is intense and you can break the connector. Surgical robots have been using force feedback for years, and there are also 3D styluses which use this feature, proving that the technology works and is useful. But in modern robots with AI, it's hardly ever implemented. Although it's useful for both teleoperation and AI model. That's one of the reasons why we are building our robotic arms starting with off the shelf motors rather than taking the whole off the shelf arm. There are still a range of easy wins that can be made iterating robot hardware.show more

Igor Kulakov
18,773 views • 1 year ago
I genuinely think the Terafab is going to end... up being one of the biggest moves ever made in human history to secure the future of AI... and I think most people still don’t fully see what Elon is trying to do here. The signs are clear to me. This is Tesla, xAI, and SpaceX essentially hinting to us that they are not going to wait on the world to give them the compute the team needs. They are going to build it themselves at a scale no one has ever attempted. When you really break it down, it gets a bit nutty. This is going to be a fully vertically integrated chip factory that will be producing over 1 terawatt of AI compute per year. This is NEXT LEVEL BIG. Today, AI is limited by chips. You can have the best models, the best engineers, the best everything... but if you don’t have enough compute, you will eventually hit a wall. Elon told us, the world can only supply a tiny fraction of the chips his companies will need. So this is the solution. Terafab puts everything under one roof like design, manufacturing, memory, packaging, testing, which means that they can build chips very fast.. like really fast. I'm talking about 100-200 billion custom AI chips per year at full capacity. Chips designed specifically for: • Tesla cars and Optimus robots • xAI models • Space-based compute You see, while other companies and CEOs are thinking Earth, Elon is planning for AI in space. Around ~80% of the compute is expected to go orbital, powered by solar energy bc Earth simply doesn’t have enough electricity. The U.S. grid is only about ~0.5 terawatts, while space has basically UNLIMITED energy if you can capture it. And this is the steps to get it: Starship launches → space compute → solar-powered AI → feeds back into everything to Earth. Bro... Elon and his companies are playing at a whole different level... And this is why I keep telling people that the Terafab is going to be the secret ingredient that will be the real unlock for everything: • Robotaxis at scale • Billions of Optimus robots • Massive AI models running 24/7 • Future off-world, other planet infrastructure Without these chips, none of this can happen... but with the Terafab, all of this becomes possible. That’s why Elon is calling it “the final missing piece.” I agree.show more

Teslaconomics
25,494 views • 4 months ago
Imagine having a ping pong robot! 🏓 Researchers and... developers building physical AI: meet Reachy 2 from Pollen Robotics, an open-source, humanoid robot for real-world experimentation. It’s a bimanual mobile manipulator: each 7-DOF arm mimics human proportions and can lift up to 3 kg, giving dexterity for object handling. It can be controlled with Python and ROS2 Humble, or go straight into VR teleoperation, use a headset to move Reachy’s arms, hands, and head, and see through its cameras as if you’re in the robot’s own body. Want it to move around? A mobile base with three omnidirectional wheels, rich sensors, and LiDAR lets Reachy 2 navigate and explore its surroundings smoothly. 🗺️ Under the hood, it’s powered by a CPU system that’s ready for machine learning, perfect for loading AI frameworks and testing new models from Hugging Face directly on the robot. Keep making robots more, and more accessible Pollen team! ... and keep making more open source models to make robots more mainstream clem 🤗!show more

Lukas Ziegler
37,221 views • 1 year ago
Furniture assembly is the task everyone name-drops and nobody... actually attempts at real scale. Every demo I have seen is a scaled down IKEA leg or a single arm on a toy chair. This paper does it properly, real scale, bimanual, up to 7 subtasks and 1,550 control steps per episode, and it is validated on a real Kinova Gen3, not just in sim. That real-robot number is the one that matters: only a 16 percent drop on the hardest task going from simulation to hardware. That is a small enough gap to take seriously, and it did not happen by accident. They built a VR teleoperation rig specifically for coordinated dual-arm collection, because generic single-arm teleop setups do not capture the coordination real assembly needs, and the model predicts a continuous progress signal alongside the action chunk rather than a discrete subtask label, letting it auto-transition and catch drift before it compounds into total failure. The simulation ablation is what got them there, 48 to 80 percent over baselines, with another 21 points from their perception and control design study alone, but that is groundwork, not the headline. Watch the video, there is a clip of the robot misgrasping the seat panel, reopening the gripper, and regrasping on its own. That is not scripted recovery behaviour, it emerged from training, and it emerged on hardware. Excellent work from the team from Mitsubishi Electric Research Laboratories, with Oxford and UNC Chapel Hill Clinical Laboratory Science. Video and project page in comments. #Robotics #Manipulation #VLAshow more

Stephen James
14,952 views • 1 month ago
this creator just built a zero-delay auto-aim system on... an $8 microcontroller he deployed a custom local AI algorithm on a cheap ESP-32 to track human movement with absolute 0-pixel accuracy. the system completely eliminates standard computation delay. it processes the bounding box and moves the sniper reticle instantly, locking onto the target in real time. the next step is hooking it up to a physical robotic arm. it proves you don't need a massive GPU rig to run complex computer vision. 1. runs locally on a microcontroller 2. local AI inference for zero latency 3. 100% targeting precision when an eight-dollar chip can track movement with zero latency, AI becomes dangerous local infrastructure. this article breaks down exactly how the ESP-32 is powering this physical hardware shift.show more

ard
1,182,191 views • 23 days ago
doodles AI beta. next week. we're building the tools... for a new era of dynamic world-building. it starts with an image model that reimagines anything and everything through the doodles lens. this is the first iteration of many. as the product evolves, we'll introduce the ability to turn your generations into physical objects. video with sound and dialogue, realtime AR, and gaming are all on the roadmap. doodles AI aligns us with the speed and scale of the AI industry at large. our colourful world can now be plugged into new tech as it unfolds. create with us.show more

burnt toast
61,243 views • 5 months ago
Robotics keeps hitting the same wall. Single task RL... works, but... it does not scale to hundreds of tasks or new embodiments. This new paper looks like a real step toward fixing that. The team introduces MMBench, a benchmark with 200 tasks across many domains and robots, and Newt, a language conditioned world model trained online across all 200 tasks at once. The simple idea behind Newt: The model learns from demos to get the right priors It trains across many tasks through online interaction It uses language to ground the goal It adapts fast when a new task shows up What stood out to me: ✅ One model trained on 200 tasks at the same time ✅ Language conditioned control for both states and RGB ✅ Better data efficiency than strong baselines ✅ Strong open loop control ✅ Fast adaptation to new tasks and embodiments ✅ Full release of 200 checkpoints, 4000 demos, code, and benchmark This is a good push toward general control instead of one model per task. If you want the full paper: Project page: —- Weekly robotics and AI insights. Subscribe free:show more

Ilir Aliu
70,090 views • 8 months ago
This guy built a visual scanner that reads 468... points on his face and 42 points on his hands from a regular webcam and turns them into a cloud of thousands of particles right between his palms. Inside, MediaPipe and TouchDesigner are linked: the first captures hands and face from the webcam with high accuracy, the second turns those coordinates into a live plane and feeds it into a POP system that instantly generates a swarm of particles in the shape of a head. No studio, no render farmer, no VR headset. Just a laptop, a webcam, and 1 TouchDesigner session. And traditional VJ studios keep teams of 5 people on a setup with lighting, custom hardware, and commercial plugins, while his expenses are only a TouchDesigner subscription and a regular USB camera. One laptop runs MediaPipe and TouchDesigner simultaneously, holds the camera stream at 60 FPS without drops, and in parallel processes 468 face points + 21 points on each hand. The camera captures frame after frame, MediaPipe in real time sends TouchDesigner the finger coordinates and face geometry, and the POP operator inside the engine translates those numbers into thousands of particle points with colors from bright pink to gold. This setup immediately defines the role of the tool and the limits of its autonomy. It knows where the fingertips are at every moment of the frame. It knows how to read the face geometry at any angle to the camera. It knows how to draw a swarm of particles between them with the right color and contour. → MediaPipe pulls 468 points from the face and 21 points from each hand, 60 times per second → TouchDesigner receives those coordinates, builds a virtual rectangle between the fingertips, and feeds it into the POP system → POP generates thousands of particle points in the shape of a head, coloring them in a gradient from bright pink to gold → The HUD layer adds green corners and a blue neon frame, styling the image like an AR interface → All layers assemble into 1 real-time frame that projects back onto the video in the camera window → The final image is recorded to a file or broadcast to a projector for a live installation And only when the guy spreads his hands wider does the plane between the palms stretch; brings them together, it narrows. Otherwise the system runs on its own. And when he moves from his home room to a concert hall, the same laptop with the same webcam launches the same TouchDesigner session in just 5 minutes, without reconfiguration, without a new team, and without a single line of new code. In his work setup there is no studio of his own and no team for assembly. On the desk sits a laptop with a webcam, on top run MediaPipe and TouchDesigner with POP operators, and the same setup through a USB camera moves to any concert without a new configuration. Out of everything I have seen this year, this is the cleanest Creative Coding setup on 1 laptop: 0 render farms, 0 studio lighting, and between them 3 libraries, thousands of particle points, and 1 webcam.show more

Blaze
38,242 views • 3 months ago
Big win for open-source LLMs! DeepSeek V4 Pro holds... the top open-weights score on SWE-bench Verified, in the GPT-5.5 range. GLM 5.2 leads the open-weight intelligence index and sits near the closed frontier on long-horizon coding. But this leaderboard number is a weak proxy for real performance. It comes from one task set, run through one harness, served at one precision. The same weights can even score differently across providers, since many hosts quantize activations to fp8 and drift the model off its reference weights. Real performance is determined based on whether a model can read a repo, make coordinated edits across files, run the tests, and recover when one breaks. By that measure, the top open models hold up, but only inside the right harness. The teams that actually put DeepSeek V4 into production pipelines as a frontier substitute got there through the harness they built around the model, not by picking a stronger model. If you want to see this in practice, Cline (64k+ stars) has actually built that harness around open models, tuned so they run at production quality. And it's tuned so that these LLMs can run at production quality, with plan and act modes, checkpoints, and terminal feedback. ClinePass is the new access layer on top of it. It runs a curated set of those models inside Cline, narrowed to the ones tested for coding-agent use, with 2 to 5x the standard rate limits and no separate provider accounts, keys, or billing to track. The video below shows the setup, and I worked with the team to put this together. It runs alongside custom keys and local models as well, not in place of them.show more

Avi Chawla
44,124 views • 1 month ago
Figure 03 just finished an 8-hour work livestream, imperfect,... but already good enough to replace a lot of repetitive warehouse labor. 🤖 Brett Adcock put a team of F.03 robots on a factory-style package sorting task for a full shift. The job was simple and brutal: detect the barcode, pick the package, flip it label-side down, place it on the conveyor, repeat. Soft poly bags, rigid boxes, moving belts, messy orientations. That is exactly the kind of boring physical work factories pay humans to do all day. Early in the stream, the system handled 230 packages in 10 minutes. That is roughly 2.6 seconds per item — already in human-speed territory for this narrow workflow. The more important part: it was not one robot pretending to work all day. It was a team of Figure 03 robots keeping the line running. When one robot ran low on battery, it left the station and another robot stepped in. That is the real factory signal: not just autonomy, but shift continuity. F.03 is rated for about 5 hours of runtime, so the 8-hour result depends on fleet orchestration, charging, and handoff. That matters more than a single clean demo. The stream was not perfect. There were pauses, hesitations, missed orientations, and small recovery moments. Good. A perfect short clip hides failure. An 8-hour livestream exposes the parts that actually matter: endurance, recovery, throughput, and whether the robot can stay useful after the novelty wears off. Figure says this was fully autonomous on Helix-02, with zero human intervention. For logistics and manufacturing, that is the threshold worth watching. Not “can it do one impressive task?” Can it keep doing the boring task for an entire shift? Figure is not showing a general human replacement yet. But for structured, repetitive factory work, the gap just got much smaller. The timing is also interesting: Figure says BotQ has already delivered 350+ F.03 units and reached a 1 robot/hour production cadence. And F.04 is now in full design lock, with parts starting to ship. The next test is obvious. 8 hours was the proof of endurance. 24/7 is the proof of labor economics.show more

RoboHub🤖
16,818 views • 3 months ago