🦿Xpeng showed a humanoid robot called IRON whose movement... looked so human that the team literally cut it open on stage to prove it is a machine. IRON uses a bionic body with a flexible spine, synthetic muscles, and soft skin so joints and torso can twist smoothly like a person. The system has 82 degrees of freedom in total with 22 in each hand for fine finger control. Compute runs on 3 custom AI chips rated at 2,250 TOPS (Tera Operations Per Second), which is far above typical laptop neural accelerators, so it can handle vision and motion planning on the robot. The AI stack focuses on turning camera input directly into body movement without routing through text, which reduces lag and makes the gait look natural. Xpeng staged the cut-open demo at AI Day in Guangzhou this week, addressing rumors that a performer was inside by exposing internal actuators, wiring, and cooling. Company materials also mention a large physical-world model and a multi-brain control setup for dialogue, perception, and locomotion, hinting at a path from stage demos to service work. Production is targeted for 2026, so near-term tasks will be limited, but the hardware shows a serious step toward human-scale manipulation.show more

Rohan Paul
3,802,543 просмотров • 11 месяцев назад
TESLA HALTED MODEL S AND MODEL X PRODUCTION TO... BUILD AN ARMY OF OPTIMUS ROBOTS The Fremont assembly line was torn down in 46 days. In its place, Tesla is building a line for humanoid production, aiming for a million units a year A humanoid robot is a body shaped like a human. Physical AI is the intelligence that controls that body Walking and making coffee is often just imitation learning from a scripted routine. But once the environment shifts, the learned trick stops working Language models had the entire internet to train on. Robotics has nothing close to that scale of data, which is why one giant brain hasn't worked for anyone yet The industry is moving toward modularity instead - separate models for vision, movement, and planning, each improved on its own The real question is no longer whether a robot can move impressively. It's whether it can pull its sensors into one picture of the world and adapt to whatever wasn't scripted for itshow more

iamigorekk
22,205 просмотров • 1 месяц назад
HOLY SH*T, THE WIRING FROM A DEAD FLY’S BRAIN... IS NOW DRIVING A TINY ROBOT. not a simulation trapped inside a computer. a physical machine receiving camera input and turning it into movement. scientists reconstructed a fly brain containing: 166,700 neurons roughly 125 million synapses the circuits behind vision, motion and behavior developers then built a loop: camera frame → modeled neural activity → movement command → robot turns, walks or avoids an obstacle the camera supplies the pixels. the fly’s neural wiring decides which pixels matter. this does not mean the fly was revived. the robot is not conscious. it does not understand its surroundings. and there is no tiny mind trapped inside the machine. but the control system is based on biological wiring that evolution spent millions of years refining. the fly is dead. its solution to movement is now walking around in another body. I broke down how 166,700 neurons became a physical controller below ↓show more

kozh ./
92,936 просмотров • 8 дней назад
THE FLY DIDN’T COME BACK TO LIFE. ITS WIRING... JUST GOT A NEW BODY. scientists reconstructed a fly brain containing: 166,700 neurons roughly 125 million synapses the circuits behind vision, motion and behavior AI helped turn that biological wiring into an inspectable model. developers can now connect it to a machine: camera input → modeled neural activity → movement decision → robot body the robot supplies the muscles. the fly’s neural circuits supply part of the control logic. this isn’t consciousness uploaded into metal. the machine doesn’t remember being a fly. it doesn’t understand what it sees. and the original animal is still dead. but its biological solution to movement can continue operating inside a completely different body. a nervous system shaped by millions of years of evolution is becoming software engineers can inspect, modify and connect to machines. the fly died. the intelligence hidden inside its wiring became reusable. I broke down how a dead brain map could become a robot controller below ↓show more

kozh ./
61,687 просмотров • 7 дней назад
THIS ROBOT IS RUNNING ON THE WIRING OF A... DEAD FLY. NOT A BRAIN-INSPIRED AI. THE ACTUAL CIRCUITS BIOLOGY BUILT. scientists reconstructed a fruit fly nervous system containing: 166,700 neurons roughly 125 million synapses the circuits responsible for vision, movement and behavior then developers gave that wiring something it was never designed to control: a completely different body. camera input enters the system sensory neurons react signals travel through the reconstructed neural circuits command neurons produce a movement decision and the machine moves. the robot provides the cameras, motors and metal limbs. the fly provides the biological architecture behind part of its behavior. this is not consciousness uploaded into a machine. the robot doesn’t think it is a fly. it doesn’t remember being alive. and the original animal is still dead. but the neural machinery that once controlled six tiny legs can now send commands into an entirely new body. millions of years of evolution designed the wiring. AI reconstructed it. engineers connected it to metal. the fly never came back to life. its nervous system simply found another body. I broke down how a dead brain map became a robot controller below ↓show more

kozh ./
80,531 просмотров • 2 дней назад
46 AXES. A FULL-BODY TOUCH SYSTEM. THIS HUMANOID IS... BUILT TO FEEL CONTACT, NOT JUST COPY MOVEMENT! Watch the arms rise. The movement looks simple, but the interesting part is what sits behind it: a human-shaped machine designed around more than walking or waving. Vita Robotics says its bionic humanoid uses a 46-axis motion architecture, split into 23 axes in the body and 23 in the head, giving it a much wider range of movement than a basic display robot. The company also describes a full-body flexible tactile skin system, designed to detect touch and trigger physical responses. That changes the idea of what a humanoid is supposed to do: instead of only executing a programmed gesture, it is being built to react when a person interacts with it. And that is the bigger race in robotics. Making a machine move is one challenge; making it move naturally, respond to contact and behave consistently around people is another. 46 axes are not just a spec sheet. They are 46 ways for a machine to become more expressive, more responsive and harder to distinguish from a static prop.show more

Future Memo
104,708 просмотров • 5 дней назад
The next manipulation tool may not live on your... screen. It may stand in front of you look into your eyes and convince you that it understands. Would you rather face a humanoid robot strong enough to hurt you or one designed well enough to make you trust it? This robot copies blinking, eye contact, head movement and facial expressions to create the illusion of human presence. That may look impressive but it also opens a darker question. When a machine can look concerned appear friendly and imitate emotion people may start trusting signals that contain no real feeling no empathy and no moral responsibility. So which is more dangerous a robot with physical power or a robot that can manufacture trust? #HumanoidRobot #Robotics #AIshow more

Techniahqrobot | humanoid robots
11,650 просмотров • 2 месяцев назад
LEONARDO, also called LEO, was built by researchers at... Caltech’s Center for Autonomous Systems and Technologies. Its full name means LEgs ONboARD drOne. The idea is simple but unusual: • Build a small biped robot • Give it drone-style thrust • Use the legs for ground contact • Use the propellers for balance and lift • Combine walking, hopping and flying in one system LEO is basically a hybrid between a walking robot and a flying drone. How it was built: • Two lightweight legs • Three actuated joints in each leg • Four propeller thrusters near the shoulders • A lightweight body • Leg motors for ground movement • Propellers for balance, lift and aerial control • Real-time control software that synchronizes the legs and propellers How it walks: • The legs move the robot forward • The feet touch the ground like a normal biped • The propellers constantly correct balance from above • The robot can stay upright even in unstable situations • The thrust reduces the risk of falling during difficult motions How it flies: • The legs stop being the main locomotion system • The four propellers generate lift • The robot behaves more like a drone • It can take off, fly over obstacles and land back on its legs What makes it different: • It does not walk like a normal humanoid • It does not fly like a normal drone • It blends both systems • The legs handle contact with the ground • The propellers act like fast stabilizers • The control system decides how much help comes from the legs and how much comes from thrust That is why LEO can: • Walk • Hop • Fly over obstacles • Ride a skateboard • Balance on a slackline The key idea is walking with aerial stabilization.show more

Techniahqrobot | humanoid robots
135,515 просмотров • 3 месяцев назад
This work makes a humanoid robot do simple parkour... moves by looking with a depth camera and choosing the right move on the fly. The big deal is that it turns lots of small human moves into long, real-time robot behavior, without hand-coding every transition or retraining for each new course. A humanoid robot is usually good at steady walking, but it often fails when it has to do fast moves like jumping up, vaulting, or rolling, and then keep going to the next obstacle. The hard part is that you cannot easily collect training data for every possible obstacle shape, distance, and mistake, so robots end up learning a few moves that only work in a narrow setup. This work starts from short clips of real human parkour moves, like stepping over, vaulting, climbing, and rolling. It uses motion matching, which is basically a smart “pick the next clip that fits best right now” search, to stitch those short clips into a long, smooth plan that looks like a human doing a whole course. Then it trains a controller with reinforcement learning (RL), which means the robot learns by trial and error to copy that plan while staying balanced and not falling. After training separate expert controllers for different moves, it compresses them into 1 controller that uses only onboard depth sensing and a simple “go this fast in this direction” command. In real tests on a Unitree G1 humanoid, it can clear multiple obstacles in a row, adapt when obstacles get moved, and climb a wall up to 1.25m.show more

Rohan Paul
37,121 просмотров • 7 месяцев назад
Pretty human-like hand Beijing-based SynapX will unveil its tendon-driven... OctoH-Hand at WRC. Human-scale in size, the hand uses a hybrid architecture combining fully tendon-driven actuation with direct-drive motors in the forearm. It integrates 28 independently controllable actuators and 23 active DoF, along with tactile sensors embedded in the palm. Interestingly…SynapX is building more than just a dexterous hand. It has also developed a World model(SYNWorld), and a data collection system(OctoSense), creating a loop from data collection to world understanding and policy generation, and finally to real-world execution and feedback. Another physical AI bridge for humanoid robots.show more

CyberRobo
52,254 просмотров • 1 месяц назад
This is not camera footage. It is a Blender... character with 8K skin, detailed wrinkles, wet eyes, facial controls and enough micro-detail to make your brain keep waiting for the person to behave like a person. HumanPro packages that skin workflow into a Blender add-on instead of making artists rebuild it from scratch every time. The interesting AI angle is not “AI made a realistic girl.” A reusable 3D human can keep the same face across thousands of shots, then be relit, reposed, animated and dropped into completely different scenes without the identity drifting every six frames. Add Claude through Blender MCP and the workflow gets stranger: the model can help assemble scenes, adjust cameras and lighting, inspect renders and correct obvious visual problems, while the character system handles the skin and facial structure. It still does not remove the artist. Someone has to control expression, motion, lighting and the exact moment realism quietly turns into a very expensive mannequin. Most AI influencer projects are still fighting prompt consistency one image at a time. A rigged digital human is less magical, but probably much closer to how this becomes an actual production system.show more

Rina
109,872 просмотров • 2 месяцев назад
HOLY SH*T, A DEAD FLY’S BRAIN MAP IS NOW... MAKING A ROBOT MOVE. not a brain sitting inside a jar. not an AI trained to imitate how a fly behaves. the actual wiring reconstructed from its nervous system. scientists mapped: 166,700 neurons roughly 125 million synapses the circuits behind vision, motion and behavior AI helped reconstruct the connections. developers then turned the map into a control loop: camera sees the environment → fly-derived visual circuits process the input → modeled neurons produce activity → activity becomes motor commands → the robot moves the body is synthetic. the control logic begins with biological wiring shaped by millions of years of evolution. this does not mean the fly was resurrected. the robot isn’t conscious. it doesn’t remember being alive. it doesn’t understand where it is going. but the solution its nervous system used to see, react and move can now operate inside a completely different body. this is bigger than one robot. if biological circuits can become inspectable controllers, engineers may not need to invent every intelligent behavior from zero. they can study solutions evolution already built. the fly is dead. its wiring is still making something move. I broke down how 166,700 neurons escaped the brain map and entered a machine below ↓show more

kozh ./
37,148 просмотров • 6 дней назад
A FLY’S VISUAL SYSTEM COULD BECOME A ROBOT’S EYES.... not by copying the eyes. by copying the wiring behind them. a fly’s brain doesn’t build a detailed picture of the world. its visual circuits reduce light, contrast and motion into decisions: something moved obstacle ahead turn keep going AI helped reconstruct a map containing 166,700 neurons and roughly 125 million synapses. developers can take the visual pathways from that map and build a loop: camera frame → modeled neural activity → movement command → robot the camera supplies the pixels. the fly’s wiring decides which pixels matter. this does not mean the robot sees, understands or thinks like a fly. but it shows something more useful: millions of years of biological visual processing can become an inspectable control system. the fly is dead. its solution to vision doesn’t have to die with it. I broke down how biological wiring could become a robot’s navigation system below ↓show more

kozh ./
82,093 просмотров • 14 дней назад
This guy built a mini AI farm out of... 4 Nvidia boxes It does not look like a data center. It looks like a stack of small machines sitting next to a laptop. But each box is a DGX Spark with Grace Blackwell inside, 128GB unified memory, and enough room to run models normal gaming GPUs cannot even open. Using the launch price from the article, 4 of them is almost $12,000 of local AI compute on one desk. That sounds expensive until you compare it to cloud GPUs. A serious AI builder can burn $1,500 to $3,000 a month renting A100s and H100s for client work, fine-tunes, agents and 70B models. He basically moved that bill from the cloud into hardware he owns. 4 Nvidia boxes. 512GB unified memory. No hourly meter running in the background. No rented GPUs eating the margin every time an agent runs too long. The funny part is most people still think local AI means a slow laptop running a toy model. Meanwhile guys like this are stacking compute at home. Save this, local AI is turning into the new mining farm.show more

Gipp 🦅
591,712 просмотров • 4 месяцев назад
I'll always root for a team that open-sources its... best work, and Robbyant just did it properly. Robbyant, Ant Group's embodied-AI company, released LingBot-Vision, a vision foundation model for robots, and the part I love is the data. They trained it on 161M images, filtered down from 2B raw ones and mostly pulled straight from the open web, with no human labels, no edge detectors, no depth sensors anywhere in the loop. It learns the exact edges of objects from raw pixels. That's roughly a tenth of the data DINOv3 saw, and under a third of the training. And it shows in the results. On depth, working out how far away things are, the 1B model edges out a 7B on NYU-Depth. It also powers LingBot-Depth 2.0, which reads the surfaces cameras usually choke on, glass and mirrors, and halves indoor depth error. LingBot-Vision is fully open. Weights from the 1.1B flagship down to a tiny 21M version, code, and the paper. This is the timeline I want more of. Robbyantshow more

Chubby♨️
48,249 просмотров • 2 месяцев назад
40 hours of human work. That’s what this humanoid... could save every month! A construction company is already testing a Unitree G1 on a real job site, using the robot for site inspections, 360° imaging, data collection and progress monitoring. The robot starts at around $13,500, while the company says its deployment can save roughly 40 hours of work every month. That adds up to around 480 hours a year from a machine that costs a fraction of traditional industrial equipment. The interesting part is that this isn't about replacing an entire construction worker. It's about removing hundreds of repetitive hours from the workflow, including walking inspection routes, documenting progress and collecting information across the site. Humans can then spend their time on decisions and tasks that actually require them. This is where humanoid robots become economically interesting. Construction sites are already designed around human movement, so a robot with two arms, two legs and a human-sized body can potentially work in the same spaces without rebuilding the entire environment. Every additional task it learns turns those same hardware costs into more productive hours. And the economics get even more interesting as prices fall and production scales. A robot that saves 480 hours per year doesn't need to be perfect or replace a full-time employee to justify its existence. It just needs to reliably take over the boring, repetitive work that companies are already paying humans to do. 480 hours saved. Thousands of dollars in hardware. One construction site. This is how humanoids will enter the workforce, not by replacing everyone overnight, but by quietly taking over the hours nobody wants to spend.show more

Future Memo
18,925 просмотров • 21 дней назад
China now has its own “Bolt” — a robot... named after sprint legend Usain Bolt. A Chinese research team has unveiled the world’s first full-size humanoid robot to reach a peak speed of 10 meters per second, setting a new global benchmark for humanoid running. Bolt runs like a body pushed to the limit. Its joints and power systems work in tight coordination, keeping it balanced even at sprint speed. Built to match the build of an adult man—1.75 meters tall and 75 kilograms—it is a life-sized system operating at the edge of physics. Compared with Usain Bolt’s iconic 9.58-second 100-meter world record, which many experts believe may stand for decades, the gap between humans and machines is narrowing fast. Chinese robots are now challenging the ceiling of human performance—much as AlphaGo once challenged Go champion Ke Jie. The breakthrough builds on earlier world-record achievements in high-speed robotic running and marks a giant leap for China in humanoid motion and control. Beyond records, Bolt also carries practical value: robots are leaving the lab and stepping into real-world settings—sports training, emergency response, and demanding industrial tasks where speed, balance and control truly matter.show more

Sinical
111,438 просмотров • 8 месяцев назад
$640,000 of humanoid robots died in 6 seconds because... nobody ever shipped the code for running away. 9 men. Wooden handles. 40 machines that kept walking into the swing. That's the story of this clip. Not the violence. The gait. The column keeps walking because walking is all that stack does. Here's what's actually inside one of those bodies. The legs. 12 of the 43 joints live below the waist. Each knee runs a harmonic-drive or planetary actuator — a $600 to $2,000 part, sealed, non-serviceable in the field. One clean hit on a knee housing ends the unit. Not the software. The gearbox. The head. On most platforms that shell holds a depth camera and a LiDAR puck - around $250 for a RealSense, $500 to $700 for the LiDAR. Take the head off and the body doesn't die. It keeps balancing on IMU and joint encoders alone. That's why decapitated units in the clip stay upright for another 2 steps. The controller. Balance runs at 500 to 1,000 Hz. Perception runs at 30 frames a second. Those are different worlds. The balance loop is fast enough to catch a shove; the perception loop is slow, and it was trained on floors, boxes, doors, and stairs. A man sprinting in from 4 meters with a wooden handle isn't in the dataset. There's no class for it. Fall recovery exists. Every serious platform has it - G1 stands itself up, Atlas rolls and rises. Threat response exists on nothing that ships. Nobody sells it. Nobody's asked for it. Now the money. 40 units at $16,000 is $640,000 in hardware. 6 seconds of swinging takes out 60% of it. Actuators, shells, sensor stacks. The batteries - 9,000 mAh, 2 to 4 hours of walk time - are the part you don't want cracked open on a wet street. And the law is a blank page. In the US, smashing one is criminal mischief: property damage, valued at replacement cost. Same statute as a mailbox. No jurisdiction on earth has a separate line for it. The 4 known Spot attacks since 2019 all closed as vandalism. So the brief for the next generation writes itself. Not weapons, not defense. Cheaper knees, ruggedized shells, and a perception model that has finally seen a person running at it. 40 units, 43 joints each, 1,720 things to break. They didn't fail to fight back. Nobody shipped that feature.show more

HodlReaper
131,075 просмотров • 27 дней назад
Robots don’t just need better brains. They need WAY... more real-world data. 🤖 And collecting high-quality dexterous robot data at scale is one of the hardest problems in physical AI. A fascinating approach is emerging: Wearable human demonstrations + structurally matched dexterous robots. Instead of humans directly teleoperating a robot, Chinese embodied AI startup X Square Robot's TwinDEX system captures the motion, contact, and visual information needed to train the robot — while keeping the data closer to the hardware that will actually execute the task. Early results show promising performance on tool use, fine manipulation, and complex contact-rich tasks. If this approach scales, it could change how we build real-world robotics datasets. The next frontier of physical AI might not be bigger models. It might be better data.show more

The Daily Ai
33,341 просмотров • 1 месяц назад