๐จ ๐๐๐๐ฎ๐๐๐ถ๐ป'๐ ๐๐ฟ๐ฒ๐ฒ๐ฑ ๐ฆ๐ต๐ฎ๐ฑ๐ผ๐๐ - ๐ฅ๐ฒ๐๐ถ๐ฒ๐ Assassin's Creed Shadows... is the beginning of the third phase of the series. After more than 80 hours of playtime, I can say that it's superior to the second phase in almost every way. However, fans of the modern story and the mythological elements in previous games might be disappointed. ๐๐ฒ ๐ซ๐๐ฏ๐ข๐๐ฐ ๐ข๐ฌ ๐๐๐ฌ๐๐ ๐จ๐ง ๐ญ๐ก๐ ๐๐จ๐ฅ๐ฅ๐จ๐ฐ๐ข๐ง๐ ๐ฌ๐ฉ๐๐๐ข๐๐ข๐๐๐ญ๐ข๐จ๐ง๐ฌ : Platform : PS5 (Base) Mode : Balanced/Canon/immersive Version : 01.001.019/01.002.103 ๐๐ญ๐จ๐ซ๐ฒ : ๐๐-๐๐๐ก ๐๐ฅ๐๐ญ๐ข๐ง๐ฎ๐ฆ : ๐๐-๐๐๐ก ๐๐ฅ๐๐ญ๐ข๐ง๐ฎ๐ฆ ๐๐ข๐๐๐ข๐๐ฎ๐ฅ๐ญ๐ฒ : ๐/๐๐ %๐๐๐ : ๐๐-๐๐๐๐ก ๐ข Best story in the series in recent years ๐ข An incredibly beautiful world ๐ข An amazing soundtrack album ๐ข Excellent combat system ๐ข Best stealth in recent years ๐ข Great character development for both main characters ๐ข A great skill tree ๐ข High gameplay variety thanks to completely different weapons ๐ข One of the best weather systems in gaming history ๐ข Excellent performance in Balanced Mode ๐ข Good side activities (although they become repetitive after a while) ๐ข Great season system that adds a lot of variety to the game environment ๐ข Notable improvements in the Hideout compared to Ravensthorpe ๐ข Allies' return is great and practical ๐ข Very good level of destructibility ๐ข Canon mode ๐ข Good DualSense support ๐ก Although several incredible side missions are included in the game, their overall quality isn't top-notch. ๐ก A.I. has improved slightly (especially in Expert mode), but enemies still behave strangely in some scenes. ๐ก Reverting to the "Odyssey" loot system was a bad decision. ๐ก Forced ray tracing in the Hideout results in a very weak frame rate in that area (on PS5 Base). ๐ก The game needs several QoL updates (like adding an option for changing the time of day and seasons). ๐ก The modern story could have been much better. ๐ด Low-quality cutscenes after the prologue ๐ด Bugs Although Assassin's Creed Shadows isn't a problem-free game, as a fan, it has met all the expectations I had for it. Most of the issues I have with it can be fixed through future updates. If you were a fan of the second phase games, you will undoubtedly enjoy it. If you didn't have any interest in them, Shadows might change your mind. SCORE: 9/10show more

PlayStation Game Size
206,031 Aufrufe โข vor 1 Jahr
๐จ The Precinct is one of the most interesting... and addictive games Iโve played so far in 2025. Thatโs an impressive feat for a team of 5 devs working from their home. Download Size : 4.605 GB Performance : 4K/30FPS Story : 6-8h Platinum : 10-15h ๐ด๐ ๐๐๐๐๐๐ ๐๐๐๐๐ +20 ๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐๐๐๐: ๐ข A rather high quality short story that goes beyond your expectations ๐ข Exciting side activities such as Street Races, finding lost artifacts and etc ๐ข A sizable 2-area map with amazing hand-placed details ๐ข Fantastic musical score that is perfect for the setting ๐ข Impressive visuals with great lighting ๐ข Great variety of cars as well as a police helicopter ๐ข Immaculate arsenal at your disposal with a likewise gunplay mechanic ๐ข Calling Back-up mechanism ๐ข Decent variety in crimes that stops the game from getting stale ๐ข Noteworthy skill tree that feels impactful ๐ข Presence of โGame Statsโ for progression ๐ก The game could get stale if you pursue the Platinum trophy ๐ก 30 fps on PS5 and PS5 Pro ๐ก Lack of adequate Side Missions ๐ก AI needs improvements ๐ด A dash of infuriating bugs The Precinct is now available on Steam, PS5 and Xbox Series X|S for $29.99. If youโre looking for a unique experience or fancy a GTA 1-2 from a cop perspective, this would be a great game to spend up to 20 hours in. Bravo to Fallen Tree Games ๐๐ป Final Score : 8.25/10 #ThePrecinctshow more

PlayStation Game Size
78,579 Aufrufe โข vor 1 Jahr
First look at the new gameplay of the Animus... Sequences and Challenges. ๐ฅ All Details โฌ๏ธ ๐ข All black box missions and contracts in Assassin's Creed Mirage and Valley of Memory will be replayable after you complete them once. ๐ข Accessible through the "Animus Sequences" section of your investigation board or directly in the world, each replayable mission offers distinct challenges, encouraging you to play in new and creative ways. ๐ข You may have to avoid using Eagle Vision, eliminate only your main target, or remain undetected, all within a certain time limit. ๐ข Completing these challenges unlocks exclusive in-game rewards, such as Animus mods that provide game-changing bonuses like auto-refilling your tools or automatically replenishing Assassin's Focus. ๐ข Animus mods can only be used during Animus Sequences or in a New Game+ playthrough.show more

Zephryssโฉ๏ธ
10,275 Aufrufe โข vor 8 Monaten
3D $ANIME ? Using 3D in anime or a... complete series in 3D style, how does this affect the anime industry? Probably the most hated anime after which people hated 3D in anime was Berserk in 2016, it was really terrible, but 3D in anime is no longer what it was in 2010-20. Let's look at the pros and cons of 3D in anime and what series can be called good 3D anime Pros of 3D Animation: ๐ขDynamic camera angles & smooth motion ๐ขSaves time & production costs ๐ขConsistent character proportions Cons of 3D Animation: ๐ดCan look stiff or "plastic" ๐ดLimited facial expressions ๐ดOften disliked by traditional anime fans Top 3D $ANIME series in my opinion: ๐ตHouseki no Kuni โ stunning visuals & fluid animation ๐ตDorohedoro โ dark, gritty style perfectly fits CGI ๐ตBeastars โ expressive character animation ๐ตTrigun: Stampede โ cinematic action & high-quality CGI The best studio that combines 2D and 3D well is, I think, Ufotable Ufotable blends 2D & 3D seamlessly: ๐ก3D backgrounds + 2D character animation ๐กAnime-style shading makes 3D look hand-drawn ๐กFrame-by-frame touch-ups for smooth motion ๐กMixing 2D effects (fire, water) with 3D for impact Example: "Demon Slayer" โ epic battle scenes like Tanjiroโs Water Breathing, using 3D camera movement while preserving 2D aesthetics. Which 3D $ANIME impressed you the most?show more

Kvintestarโฉ๏ธ Anime Artist
15,599 Aufrufe โข vor 1 Jahr
This is insane Ubisoft.. After spending over 200 hours... with Assassinโs Creed Shadows, I can confidently say it is a masterpiece. Having played numerous AAA titles, I can attest that this stands among the best ever created. The level of detail is astoundingโfrom the breathtaking landscapes and stunning artistry to the deep, engaging combat system and the intricate stealth mechanics. The sheer variety of ways to execute assassinations is remarkable. I keep telling my friend @AbiAkano that I canโt believe this is a Ubisoft game. First, they delivered Prince of Persia: The Lost Crown, which I absolutely loved and felt it deserved far more recognition. Now, theyโve released what I consider their best game in yearsโan achievement that truly leaves me in awe. The passion and dedication from the developers are evident in every aspect of this game. Itโs moments like these that remind me why I love gamingโdespite the occasional frustrations that come with it.show more

GameBreakerGod
757,148 Aufrufe โข vor 1 Jahr
Played Kingdoms of the Dump for 30 hours, here... is my review: -The game is a loving homage to classic SNES RPGs like Chrono Trigger and Final Fantasy, perfectly capturing their atmosphere -A tactical turn-based combat system with active elements, reminiscent of Super Mario RPG or more recently Expedition 33 -One of the most unique settings ever in an RPG -Incredible variety of enemies, all beautifully rendered in pixel art (boss design by Look Outside pixel artist) -The game is divided into multiple acts, taking you through a wide variety of regions and kingdoms -Itโs full of charm and incredible attention to detail. Heal with rotting items, fight flying jellyshorts, and save using toilet paper rolls on toilets. Just lovely. -Fun fact: Game is made by 2 real janitors -The original soundtrack is an absolute banger, instantly transporting you back to the SNES era -Thereโs a Mode 7-style overworld that you can explore on foot, on a mount, or by airship -The overworld invites exploration and is packed with secrets and hidden areas -What brings the game into the modern era is a dedicated jump button. You can jump pretty much anywhere and explore the world on entirely new levels -There are also various characters, each with unique abilities outside of combat, and you can switch between them at any time -Characters are just lovely -The game is wonderfully written and well paced, full of great story moments and twists, but itโs only available in English at the moment -I would compare the difficulty to Chrono Trigger. Itโs challenging but never unfair, and grinding is never necessary -If you die in a battle, you can retry it immediately -Enemies are visible before battle and can be avoided -Fast battles, quick in and out -Various battle themes -Fallen characters and those outside your active party still gain experience -The game is pure indie at heart, over eight years in the making and packed with content -Lots of side quests -Dedicated character quests that explore each characterโs backstory -Secret weapons and bosses -Dungeons with puzzle elements -25 hours of story content (more with side stuff) -Only 20 bucks (discount right now) -Great on Steam Deck -Full controller support -Sometimes the jumping sections demand too much precision -I ran into a few bugs during my playtime. The game froze, I got stuck in walls, the music sometimes cut out, and I wasnโt able to use an item at one point -I reached out to the developers, and they have already responded with multiple updates Kingdoms of the Dump is a love letter to an era that produced some of the greatest RPGs of all time. Itโs a modern classic, only held back by some technical issues. For me, itโs the best SNES game that was never actually released on a Super Nintendo. Verdict: 9/10 #KingdomsoftheDump ๐ Kingdoms of the Dump - OUT NOWshow more

GermanStrands
36,250 Aufrufe โข vor 8 Monaten
Is not a coincidence that every team he leaves... just have the highest of praises for Carlos ๐ค Andrea Stella: โI have to say that the experience with Carlos in McLaren has vern extremely formative for everyone.. I would certainly like to acknowledge Carlos for the contribution he made at McLaren..โ Charles Leclerc: โI can tell you, Carlos is so incredibly talented.. I will repeat myself, but if today we have done such a step forward in a year and in these four years, it's a big thanks to Carlos.. He will give so much to Williams, the way he's so sensitive to every small change and every small feeling there is in the car. I'm pretty sure that already tomorrow they will have a lot of valuable feedback that will help them for next year.โ Again Charles Leclerc: โIf we fight for the championship next year it's thanks to Carlos for everything he has done for the team, for pushing me, for pushing me and improving, in everything I do.โ Fred Vasseur:โCarlos has been incredibly constant, not only in the results, but also in the approach, in the quality of the work done and in the relationship with the engineers. This is crucial for the team. He is a huge professional, also for the mood he infused into the team. Another characteristic of it is that it has excellent technical knowledge of the machine and its dynamics.โ Carlos is an excellent driver and everyone who has worked with him knows it ๐คโจshow more

ari
62,790 Aufrufe โข vor 1 Jahr
โ๏ธ Kingdom Come Deliverance first impressions โ๏ธ Loving it... so far, basically a medieval detective simulator that really doesn't care that you are the main character. And I'm all here for it. โช๏ธThe WORLD is the real star of the show here and even though it's got plenty of jank and lots of copy and paste NPC faces, it just feels so IMMERSIVE. Even the UI just transports me to the times with a bright colourful medieval art style. โช๏ธThe MUSIC I love, absolutely sells the world and basically ASMR as you trot around on your horse through the world. โช๏ธTHE Combat is a real interesting one, it's got quite the learning curve which I actually LIKE, it definitely has some jank to it as well but I really appreciate the attempt at an original and nuanced combat system. (Having to stop your bleeding with bandages is really cool) โช๏ธThe Story has gripped me (19 hours in so far) And while it seems a simple revenge story on the face of it, I think the story is more about Henry making his way through the world after the horrors of Skallitz. The writing quality is top notch as well as the quest design also. โช๏ธThe CHARACTERS are amazing and the humour is top notch. I'm not sure the last time I laughed so much at a game. Henry is great and so well voiced by Tom McKay This really feels like Warhorse Studios have put a lot of love and work into making an authentic medieval world and as a bit of a medieval nerd I can't get enough of this game. A True RPG as well by all accounts, the game really makes me think hard about how to approach situations. Also I can't wait to get to KCD2.show more

KJPlays
63,735 Aufrufe โข vor 6 Monaten
This is why I fell in love with the... fans of Red Star Belgrade (Delije). I have never seen or played in a better atmosphere than this one especially when we play at the Maracana stadium. With Delije away games feels like home games and that pressure to always get the first goal early to trigger the fans can be good or bad sometimes if you don't score early. I love every song I love how both old and young people show their love and support for the team. Red Star is like the Real Madrid of the Balkan region with a lot of history and great traditions. Playing in front of this amazing Fans and how they light up the stadium with their enthusiasm is something special. Zvezda Volime te ๐ดโช๏ธshow more

Abiola Dauda
18,516 Aufrufe โข vor 2 Monaten
My Lost Soul Aside Impressions: Iโm playing on the... PS5 Pro in performance mode with a VRR display, and Iโm very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I havenโt noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldnโt recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, Iโd say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is โ+7 gold.โ The story so far is quite predictable. I didnโt enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found thereโs too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and Iโd definitely consider it demanding. There are no difficulty options, but if you die often enough, youโll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, itโs amazing. The chaining of attacks and overall complexity are simply brilliant. Itโs an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. Itโs just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, Iโve been enjoying the game immensely, and I simply couldnโt put it down. If youโre expecting a combo-based combat system, you definitely wonโt be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.show more

GermanStrands
105,473 Aufrufe โข vor 11 Monaten
Recently did an interview with the lead developer of... Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, thatโs not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, weโre keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokรฉmon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, weโre introducing secondary weapons like spears, halberds, and other polearms. These wonโt have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4โ7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. Weโre prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctlyโ the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didnโt have much of a choice, but for the full game, we donโt plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.show more

Vara Dark
42,375 Aufrufe โข vor 1 Jahr
After 50 hours, God of war Sons of Sparta... Platinum 100% is done! Full thoughts: - The game gets better and better the more you play - Boss fights where awesome - Fun to see Kratos as a kid but also wish you could play sections in 2D as the adult - OST is incredible - From a Metroivania point of view it's decent, it's not the best but also not the worst - From a god of war perspectively it's definitely better, it has a lot of old school stuff - Side stuff where ok, mostly not needed - I really like the art style, playstation definitely needs more different art styles Basically there are 2 sides here, if you're a god of war fan then obviously this is a must play since it adds to the lore, story and pure fun. So that way worth asking price However if you're a Metroivania super fan or casual GOW fan then better to wait for a sale if you want to play it. Either way, it's a fun game and Sony needs imo more of these "smaller" scale games.show more

Pyo 5๏ธโฃ
42,621 Aufrufe โข vor 5 Monaten
2025 UGA-Texas game has been on SEC Network today.... Had it on in the background while doing some stuff around the house. Couple random thoughtsโฆ - Really impressed with the back that Nate Frazier became last year. Doled out a lot of punishment in that 4th quarter - Kirbyโs big game experience has allowed him to feel momentum and take his swings (4th&5/onside) before it becomes predictable. As the sport continues to compress, that might be worth a couple wins a year - Gunnerโs ability to influence second/third level defenders off RPO/rollout/play-action looks when UGA gets the run going is really good. When gap scheme runs are hitting they become really hard to defend, especially when using the depth of the TE room to offset predictability. - UGA has to fight temptation to go into a shell after an early turnover. Lot of wasted possessions after Gunnerโs INT in that game. - Zayden Walkerโs bend off the edge is high level. Will be fun to watch in 2026 - Losing Bobo/Harris in those last two games is why Kirby and every other SEC coach are distressed by the CFP selection process and a 9-game SEC schedule - Mike Bobo is the favorite punching bag of some but he was cooking in the fourth quarter of that game. Found ways to freeze defenders and create leverage after Texas keyed in on Branch and did a good job stuffing a lot of zone looks up front.show more

Graham Coffey
36,024 Aufrufe โข vor 1 Monat
A very good morning. Welcome to The Council Benji... This marks the third Skull in a little run. The first went to a fund I've never met. The second: through Eli Scheinman to a new collector/foundation who has been quietly entering the space in a very significant way across a number of collections whom Iโve never spoken to. Their new entrance enabled a wedding and start of a new married life for Conviction. In my very first conversation with him, we spoke about curses and commitments to the people we love. Since meeting got to talk through each step on that path, from letting go, what is imbued in the ring and ceremony of it all, a proposal, and on the way to the most important of the steps in pursuit of a blessed life. It is easy to get a little cynical on the over-leveraged exit stories that spring up from time to time, so it is a treat to watch one go towards a celebration thatโs been building up in his life since the Skull was first acquired. And now: this. The third Skull and the first I can really write about as a shared story across both source and destination. An exit and an entrance. The exit: The Skulls of Luci were awarded as gifts 4 years ago. But before I'd minted Birth of Luci or painted the other 49, the first person in this space I showed the sketch of The Blueprint Skull to was actually Casey๐, when he was working at SuperRare . Casey was the very first person who onboarded me to NFTs, helping me navigate the early days of whatever it meant to even mint something. I explained the idea of gifting one to each person who bid in my first auctions. Though most of the Skulls went to the bidders, Casey's didn't. He didn't ask for one. I didn't tell him I'd give him one. But he helped me take my first steps here, and it's hard to imagine any of this making sense, or unfolding the way it has, without him. Since then, we've broken bread across continents, seen quite a lot of chortling margarita consumption, watched the rise and fall of a lot around us, weathered inter-Council dramas. He brought Laura El into The Monument Game, played as a Player, wore a Mask. Most of the vibe that started all of this, the wild west of it, feels faded in the broader space at times. But every Skull has a story and a person who helped us get here. Casey will always be the one who was there before any metric muddled the reason to care. The entrance: Last fall, Benji came over for a studio visit. We walked through Luci, the works, structure, and dream, as anyone who visits does. But we mostly talked about being a father and having a father. We discussed the very idea of "collection" stripped of accumulation, value, or signal, located more in the act or ceremony of it. What it was to grow up with a curious father who studied the edges of each thing he saw to know the next layer beneath why anyone might look or ignore it. That to pass this on is to pass on questioning, more than it is to pass on any kind of answer. The process of collecting can be perceived as an individual act of hoarding. For some it is maybe. But at its best, it's a way to bind through shared questioning, to bond in cooperation and competition with friends and family, it is the swapped story and meme of it all, and each object gathered along the way carries some shared memory that can, often does, and with intent: should; drift out of the object entirely. All in the psalm, always has been. The studio visit came and went. Soon after, a package arrived in the mail with two of the softest stuffed animals added to my daughter's own collection, now among her favorites. The Skull is a bonus to that, in the scheme of shared memory. For Rachel and I, while we are heads down making a body of work that unsettles us and excites us but demands unknown time to accomplish, it means a great deal to have this kind of support from long term people in the quiet process of making work we want to leave behind ourselves. Enormously grateful to Casey for the many years of support and friendship, to Benny for being a true patron, and to Benji for entering the arena for what I'm working on next. Welcome.show more

Sam Spratt
20,786 Aufrufe โข vor 3 Monaten
The Pelicans started doing something that could help us... win A LOT of money... Dejounte Murray 6+ Assists (+115) Feel Free to Ladder after reading the reasoning below and the videos attachedโคต๏ธ Last game vs the Lakers, Dejounte Murray had 15 Potential Assists in 28 minutes, and they were all pretty good quality looks The big change they made to the offense is using ZION as the roll-man in the Pick and Roll. This 2-man game that has Dejounte as a willing and creative passer, sending chances to Zion who is one of the premier finishers in the paint in the NBA lead to 4 of his 8 assists alone. Today he gets to face a Suns defense that is missing one of their big bodies in Mark Williams and another one of their biggest enforcers in Dillon Brooks, while also being on the 2nd leg of a B2B. Dejounte just returned from a lengthy recovery of an Achilles Tear 4 games ago but had 13 months of recovery. This is on the longer end of recovery time (at least in modern medicine) and has ramped up to 28 minutes last game. Anything above 25 and we should cash out here! If you made it this far.... I hope you are tailing! Make sure to show some love before you leaveshow more

Dr. Profit๐ฉบ
22,502 Aufrufe โข vor 4 Monaten
"PRICE IS WHAT YOU PAY. VALUE IS WHAT YOU... GET." I keep buying $Kekec and I have a strong conviction. Here's Why: While the market is down, and Kekec is declining with it, there are data points that few are considering. Kekec borned in October and since then has been posting a different and original 30-second video every day, which I find extremely funny. For the past couple of months, they have also been posting daily on Instagram, and the attention on Kekec (which doesn't present itself on social media as a memecoin) is growing, moreover, it's increasing exponentially. The number of followers is increasing by about 500-1000 a day. This is largely due to the fact that they are not just focused on the main account but have several others that post reels and redirect to the main one. In short, an excellent strategy to keep growing more and more. Instagram link: Guess What? Not only are the followers increasing, but the team's workload is also growing. In fact, for a little over a month, they have also started pushing on YouTube, and the data here is promising as well. YouTube link: If we want to make a comparison, we can take Pudgy Penguins as an example, which has shown it can reach millions and millions of users without mentioning that they are a WEB3 company that owns an NFT collection. Or, if we want to be more appropriate by comparing one memecoin to another, we could take PONKE. Thanks to the use of social media and the quality of their content, they managed to achieve incredible numbers, which then translated into an increase in the coin's price. Kekec came before PONKE, but that doesn't necessarily mean it's better than PONKE. I believe PONKE is unbeatable in terms of content, but I want to make you reflect on an important point. PONKE came after KEKEC, and after PONKE's success, many coins have emerged trying to imitate it. One of KEKEC's strengths, in my opinion, is precisely the fact that it leverages social media without being a copy-paste. Instead, it is a unique meme derived from a 90's film, and it uses a unique form of content. In short, KEKEC > KEKEC and no one else. I want to conclude by suggesting you follow them on Instagram and evaluate not only the exponential growth of their followers day by day but also observe how the views of each reel increase accordingly. Pay special attention to the comments. Many of the people commenting have no idea what it is, and you can see from the comments how Kekec generates particular emotions in peopleโstrange but still emotions. Personally, I believe that when something is unique and even very strange, it needs time to be adopted. However, once it happens, it usually explodes and spreads like never before. A few days ago, a Kekec video was posted by a very popular meme page. They probably don't know what Kekec is about but thought the video could spark interest among their followers. How many other pages will do the same? Lastly, but not least, I want to point out how Kekec maintains a good market cap despite everything that has happened in the crypto world since October 2023. As far as I know and have personally observed, everything is extremely organic. There is no cabal behind it, and the quality is not reflected in a single jpeg but in work that has been ongoing daily for months. Every day they work harder, and the quality of their videos grows as well. I have no affiliations with the team, but I believe that Kekec truly deserves more in this world where we push celebrity or cabal-backed coins to hundreds of millions in market cap. I keep buying because the numbers suggest so. Don't just evaluate the chart (price), evaluate the data (value). BรLKรN DWรRFshow more

m0ment0
133,194 Aufrufe โข vor 2 Jahren
HOW TO DODGE EVERY SKILLSHOT IN LEAGUE OF LEGENDS... SO YOU GET ACCUSED OF SCRIPTING - Script in your mind - Draw out how far, wide, fast an ability is relative to your character thats all the easy stuff that I have been preaching already you can find in my free discord for improvement however one thing that League coaches fail to explain is the human aspect of it every game you play in League of Legends, every single person in the game is constantly building their profile in a game on how they operate both sides are constantly trying to mind f*ck each other to land and dodge skillshots. I have broken it down into layers the three layers to dodging are layer 0 - no dodge (unconscious) layer 1 - dodge (conscious) layer 2 - no dodge (conscious) Notice how in the clip in a challenger game below Olaf shoots a layer 0 skillshot, but because I am playing at a layer 1, I dodge his axe. Now the Thresh hook gets a little deeper bare with me, because I built the profile that I will dodge an ability in that moment, he thinks that I won't dodge and is shooting a hook at a layer 2 thinking that I will dodge at a layer 2 also. However I know that he knows I will likely not juke and walk straight so I make the conscious choice to dodge AGAIN playing at a layer 1 resulting in me dodging the hook, of course he could be accounting for my tumble but the point still stands. There are many deeper things to consider like zoning abilities, environment etc but you generally want to always play at a layer 1 until you gain more data in a game to adapt. However one thing that always stays true throughout my 13 years of playing League is in teamfights that have gone on for awhile, human beings tend to panic and default to layer 0 of shooting abilities, so if your able to operate at layer 1 as a teamfight progresses, you will likely dodge that one final skillshot that wins you the game. study the saskio wayshow more

Tony Chau
185,544 Aufrufe โข vor 9 Monaten
The Odyssey maximizer. Of the people who claim to... have read the Odyssey, I would say at best 15% of them have. And of that 15%, maybe 10% genuinely had the knowledge, familiarity with the time, people, place, technology, wars, cultures and conflicts to have anything of interest extracted and result in knowledge of the material. Itโs like they โdied with the odysseyโ rather than โfrom the odysseyโ Most normal people donโt want to spend a lifetime in the rabbit holes of โwhy did xyz use this word and not that wordโ โwhy did he say this and not thatโ and so on and so on, forever. How many copies of the book sold last year, maybe at best, Iโd guess worldwide - maybe around 200,000 and thatโs across all countries, languages, translations and they all seem to those convene on X like itโs the bar on Cheers โNorm!โ I have studied in depth Machiavelli, the sources Machiavelli refers to, the Borgiaโs, The medicis, the history of Florence, his plays and not just Livyโs histories but the histories he used as source material, so I understand machiavelliโs intention of irony, I understand thr use of cruelty in the shocking death of de orco , I understand his use of numbers and so in and so in. I have read many many academic papers covering the most minute things in his works. I donโt discuss Machiavelli except in passing, I acknowledge โoh you read The Prince (a shorter book usually assigned in schools because it easily fits within the semester)โ and then usually disengage. Should a movie be made of any of his works I would see it and if it gets a few people interested in learning more and going to the library that would be great. Likewise, for almost all people - the Machiavelli movie would be enough to have satiated their desire to know โwho he is and what he wrote and why he wrote itโ I am not a snob. I read just enough Plato to say โI read Platoโ and thatโs it. Some people want to delve deep into his works. I didnโt - but by definition I have โread Platoโ But Plato is easy to read because itโs bite size. The odyssey isnโt bite size. Remarkable that on this platform that exploits a super quick attention span, these same users who canโt make it though an axios article or a 4 tweet thread can flip a switch in their noodle and transform themselves into the Burgess Meredith character in The Twilight Zone. These are the notes I have taken of the things I have read and my own writing to please the cognitive senses๐ (The ones marked โaudiobookโdโ are so I could also absorb the material by โhearing it in my headโ) ๐show more

Adam Townsend
25,365 Aufrufe โข vor 5 Tagen
recently, a blogger on xhs compared song zuer's iconic... "qiao simei" scene with an ai-generated version, and the comments absolutely spoke for themselves ๐ญ ~"this proves ai can replace some actors, but it still can't replace truly great actors." ~"i think in the future, ai can be used for special effects and dangerous scenes that can't be filmed, but great stories and great performances are still what truly move audiences." ~"i can't feel any emotion from ai, but song zuer makes me feel like she's actually crying." ~"it's not as lifelike as a real person, but it's already better than a lot of actors who only know how to stare blankly. ai replacing human actors isn't just a fantasy anymore." ~"when you compare them side by side, song zu'er wins by a landslide." ~"ai can only imitate, but actors create characters." ~"what zuer conveys is disappointment in herself, disappointment in the other person, the disillusionment after years of marriage, and the irony of still believing in them. there are so many layers of emotion." ~"even if ai's crying looks fake, it already beats plenty of traffic actors. but actors with real acting skills like song zuer will never be replaced." ~"the one on the left is already better than over half of the chinese entertainment industry." ~"is song zuer's acting really that good? i watched the first episode of one of her dramas before but dropped it because i wasn't into the story. i never realized her acting was actually this good."show more

๐ป
40,273 Aufrufe โข vor 8 Tagen