#amalgaverse

First Mission: The Ghost Ship (Part 4) - "The Advance Team" #Amalgaverse After calming a frightened Rhea and securing her in a utility room, Jack and Daniel prepare to head back and confront the service android. Suddenly, McKay’s panicked voice comes over radio. He tells them that the ship’s core will go critical in less than 40 minutes. They have to abandon ship. He’s headed to the bridge with Maia to pull Rommie. Jack and Daniel exchange looks. Jack keys his radio and raises Rommie directly, bringing her up to speed fast. “It’s Maia’s turn to open up,”he tells Rommie. “Find out who’s telling the truth. If she refuses, put her down same as the big bot.” A beat. “Can you do that?” Rommie can. “Just once I’d love for one of these spooky ghost ship ops to go smooth,”says Jack as he and Daniel turn to head back to the jumper. KA-CLUNK. The bulkhead door dead ahead releases. Jack and Daniel melt into the shadows as it grinds open. Through it comes the scavenger advance team, a hard-looking pack of mercs and marauders – human, alien, and cyborg – mismatched weapons up and ready, moving with easy menace. They start forward, straight toward Jack and Daniel’s position. What do Jack and Daniel do? A) Hit them now while they have the cover advantage. But this puts the scavengers between you and the jumper. B) Let them pass. But this puts the scavengers between you and the rest of the away team. C) Talk to them. Warn them that the ship is about to go critical. You lose the advantage of surprise but could defuse the situation without firing a shot. CHOOSE! [END OF ACT FOUR] Check below for our Previously On recap - or click through the quote tweets for every stage of our adventure to date. And TURN ON NOTIFICATIONS so that you don't miss a step on this mission!
Joseph Mallozzi 🏴☠️14,582 Aufrufe • vor 1 Tag

First Mission: The Ghost Ship (Part 4) - "Unexpected Company" #Amalgaverse Aboard the Enterprise-D, Pilot alerts Kirk from his neural graft cradle on the bridge: “Captain, I’m detecting an FTL window opening off the port bow.” “On screen,”orders Kirk. The viewscreen holds on the empty starfield, then a distant flash as a vessel drops into sub-light. The image punches in. Jury-rigged and battle-scarred, it is unmistakably a scavenger ship, no doubt drawn by the freighter’s emergency beacon, silenced too late. The bridge tenses. As Kirk and the others look on, a smaller shape launches from the scavenger ship – a shuttle, streaking straight for the Waldorf Astoria. And the away team. “We came to offer help,”observes G’Kar. “They have come to help themselves. Scavengers are nothing if not honest about their appetites.” What does Kirk do? A – Hail the scavengers. Warn them off. Tell them you have people on board rendering aid, then alert the away team to the company headed their way. B – Hail the scavengers. Order them to recall their shuttle and clear out. Ready weapons. C – Hold comms silent but go to ready posture, and get word to the away team at once. CHOOSE! [Check below for our Previously On recap - or click through the quote tweets for every stage of our adventure to date. And TURN ON NOTIFICATIONS so that you don't miss a step on this mission!]
Joseph Mallozzi 🏴☠️18,667 Aufrufe • vor 2 Tagen

Choose your first #Amalgaverse mission! Captain's Log - Stargate Unknown: I have commanded starships through Klingon ambushes, Romulan incursions across the Neutral Zone, and temporal anomalies that would unsettle lesser officers, but none of it prepared me for this. The Enterprise-D has been refitted, re-crewed with the finest officers from across multiple realities, and given a new mission: explore this strange new universe, and find a way to get everyone home. The hum of the warp core fades as the Enterprise-D drops out of warp, and the star field ahead resolves from streaking lights into cold, fixed points. Ops reports four near-simultaneous contacts within the first ninety seconds of arrival. CONTACT ONE - A subspace signal, heavily degraded, cycling on the Federation emergency frequency but fragmented beyond standard universal translation resolution. It's coming from bearing 227 mark 14, approximately 350,000 kilometers off the port bow. Long-range sensors confirm vessel drifting cold - no running lights, no drive signature, no signs of life. (The Ghost Ship) CONTACT TWO - A scrambled tight-beam transmission interception by the communications array, passing through this sector on an encrypted Ferengi commercial channel. Ops has partially decoded the manifest: a shadow auction for Artifact Omicron-8, provenance heavily redacted. Its appended energy signature matches no commercial technology on record. It reads, partially and imperfectly, like an illicit subspace weapon outlawed under the Khitomer Accords. (The Heist) CONTACT THREE - Starfleet priority channel, addressed directly to Captain Kirk. Locate and extract Harven Zax, a dangerous intelligence broker, currently aboard a disabled Vespian cruiser at coordinates 188 mark 44, and deliver him to a rendezvous point at the edge of the Expanse within seventy-two hours. He is wanted, arguably, dead or alive, by three different groups: the Romulans, the Orion Syndicate, and a Klingon Great House. (The Delivery) CONTACT FOUR - A lateral sensor sweep reports a complete absence of subspace comm traffic from Kirin Station Outpost Gamma-3, a Federation research installation on the Expanse's rim. Gamma-3 has a crew of twenty-three and files automated status reports every four hours. The last confirmed report is sixty-three hours old. The station's emergency beacon is not active. There is no debris field. Simply... silence. (The Fracture) The bridge is dead quiet. Four crises. One ship. No back-up. You must decide where we set course first. What say you? Choose! And cue our Opening Theme...
Joseph Mallozzi 🏴☠️49,897 Aufrufe • vor 20 Tagen

First Mission: The Ghost Ship (Part 1) #Amalgaverse Captain’s Log, supplemental. We've answered a distress call at the coordinates flagged by our long-range sensors, and found a ship gone silent. Automated beacon still cycling, running lights dark, and no one responding to our hails. A freighter drifts before you, drive cold, cycling a fragmented distress call on a loop. The ship sits at the heart of a spatial anomaly venting irregular pulses of raw energy. You’re going aboard. The only question is how. Scotty offers to beam the away team aboard in a lull between the anomaly’s pulses. It’s the quickest way in and puts everyone directly on the freighter’s bridge. But the pulses are intermittent, and he warns: “If ye have to leave in a hurry, I’ll move heaven and earth to pull ye back, but I canna swear it’ll be the very second ye shout for it.” Sheppard pitches flying the puddle jumper straight into the freighter’s hangar bay, where they can park it for a clean getaway. The bay is open to space and it’s also a ways from the bridge, but John will take that trade: “Sure, it’s a bit of a hike, but I’d still sooner have the jumper at my back if things go sideways.” Garak favors accessing the ship through a hull breach that sits at the midpoint between the bridge and the hangar. Take the jumper, then enter through the rupture by EVA. Garak nevertheless admits: “It’s slow going, leaves you terribly exposed, and yes, it could get everyone killed. Which is why it’s the one approach someone who may be on board would least expect. And in my experience, the only arrival worth arranging is the one no one thought to prepare for.” McKay isn’t a fan of any of these options. He points out: “Two involve open vacuum and the third requires us to be reduced to a data stream in the immediate vicinity of an unquantified spatial anomaly. These are the three worst ideas since the Matrix sequels!” He suggests skipping this one. Whose advice do you follow? Choose! [Check below for our Previously On recap and crew manifest - or click through the quote tweets for every stage in our adventure]
Joseph Mallozzi 🏴☠️43,338 Aufrufe • vor 19 Tagen

First Mission: The Ghost Ship (Part 1) #Amalgaverse (An away team made up of Colonel Jack O’Neill, Dr. Daniel Jackson, Dr. Rodney McKay, and android/AI Rommie has been dispatched to investigate a seemingly derelict freighter. After parking the puddle jumper, the team has made their way in through the interior airlock where they have elected to check out an ebbing power source en route to the bridge.) The team heads down the corridor, a narrow gut of pipes and shadows and venting steam. The deck is slick underfoot but still holds gravity, though it runs weak and uneven. “You know what this reminds me of?”says McKay. “The time you and your team explored that ancient space station built inside a hollowed-out moon?”guesses Daniel. “I was going to say Tacoma,”says McKay. “You ever visit in the winter? Suddenly, Rommie stops. The others follow suit. She tilts her head as if to listen. “What?”asks O’Neill. A beat. And then you hear it too. A heavy hydraulic tread from a side hatch ahead. Each footfall reverberating through the deck plating and into your boots. It steps through a doorway, a hulking utility unit. Armor-plated, hazard-striped, and streaked with grime, it swings round and its single amber eye settles on the team. Then, it advances, slow and ponderous. You step back, causing it to pause, only briefly, before it resumes its advance towards you. What do you do? A. Fall back. McKay is leading the way! B. Have Rommie reach out and override the unit. And hope it listens. C. Trust in Jack and Daniel - and their P-90s. Light 'im up! CHOOSE! [END OF ACT ONE] Check below for our Previously On recap - or click through the quote tweets for every stage of our adventure to date.
Joseph Mallozzi 🏴☠️34,133 Aufrufe • vor 15 Tagen
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