#buildinpublic

day 608: ! built a fake real-time GI system for my game and it cost almost nothing to run! The warm sunset light wrapping under the car is not baked, not a probe volume, not a reflection capture. here is how it works 🧵 #buildinpublic #indiegamedev #unity3d
Jussi Kemppainen | Drivers of the Apocalypse177,290 views • 29 days ago

Umur 22 tahun bisa apa? Bisa bikin GAME MOBILE DALAM WAKTU 14 HARII checkk 😋 Introducing “Rawrndry” cozy game bertemakan pre historic buatan teamku! Lucunya, ideation, eksekusi, dll bermula dari “Whats your dream job if money doesn’t matter?” #pamerajadulu #buildinpublic
aull🍉👩💻35,551 views • 7 days ago

My brother (Daniel Cohen Hillel) and I worked on a fun project tonight, inspired by Yohei : Coding Agent that follows the Test Driven Development (TDD) methodology! You write the tests - and the agent runs in a loop until it creates the feature properly! 1/6 #buildinpublic
Adam384,813 views • 3 years ago

Day 93 #BuildInPublic I'm cannot believe what you can create nowadays in a browser thanks to Three.js Fully procedurally generated island, from terrain to city. Integrated Marco Franzon's /render skill. It aces the ladders 😱 Will use it tomorrow to add all other parkour props and better textures. btw it's gonna be an extraction game (e.g. ARC Raiders) #vibejam
Francesco Di Donato42,129 views • 3 months ago



