#buildinpublic

You can now run your coding terminal from your glasses, wherever you are. Terminal Mode is live. #DevTools #BuildInPublic #coding
Even Realities564,367 просмотров • 2 месяцев назад

day 608: ! built a fake real-time GI system for my game and it cost almost nothing to run! The warm sunset light wrapping under the car is not baked, not a probe volume, not a reflection capture. here is how it works 🧵 #buildinpublic #indiegamedev #unity3d
Jussi Kemppainen | Drivers of the Apocalypse177,290 просмотров • 1 месяц назад

Umur 22 tahun bisa apa? Bisa bikin GAME MOBILE DALAM WAKTU 14 HARII checkk 😋 Introducing “Rawrndry” cozy game bertemakan pre historic buatan teamku! Lucunya, ideation, eksekusi, dll bermula dari “Whats your dream job if money doesn’t matter?” #pamerajadulu #buildinpublic
aull🍉👩💻35,551 просмотров • 8 дней назад

Just merged my floor planner with my configurator 👀 Now it supports: • Full floor editing • Material customization • Lighting controls • Post-processing (Bloom, SSR, SSGI) • Scene outlines • Multi-level floor editing • Plan export #buildinpublic #threejs #r3f
Sudhir192,560 просмотров • 4 месяцев назад

My brother (Daniel Cohen Hillel) and I worked on a fun project tonight, inspired by Yohei : Coding Agent that follows the Test Driven Development (TDD) methodology! You write the tests - and the agent runs in a loop until it creates the feature properly! 1/6 #buildinpublic
Adam384,813 просмотров • 3 лет назад

Day 93 #BuildInPublic I'm cannot believe what you can create nowadays in a browser thanks to Three.js Fully procedurally generated island, from terrain to city. Integrated Marco Franzon's /render skill. It aces the ladders 😱 Will use it tomorrow to add all other parkour props and better textures. btw it's gonna be an extraction game (e.g. ARC Raiders) #vibejam
Francesco Di Donato42,129 просмотров • 3 месяцев назад

