#buildinpublic

Just merged my floor planner with my configurator 👀 Now it supports: • Full floor editing • Material customization • Lighting controls • Post-processing (Bloom, SSR, SSGI) • Scene outlines • Multi-level floor editing • Plan export #buildinpublic #threejs #r3f
Sudhir190,338 просмотров • 2 месяцев назад

Day 93 #BuildInPublic I'm cannot believe what you can create nowadays in a browser thanks to Three.js Fully procedurally generated island, from terrain to city. Integrated Marco Franzon's /render skill. It aces the ladders 😱 Will use it tomorrow to add all other parkour props and better textures. btw it's gonna be an extraction game (e.g. ARC Raiders) #vibejam
Francesco Di Donato42,038 просмотров • 1 месяц назад

My brother (Daniel Cohen Hillel) and I worked on a fun project tonight, inspired by Yohei : Coding Agent that follows the Test Driven Development (TDD) methodology! You write the tests - and the agent runs in a loop until it creates the feature properly! 1/6 #buildinpublic
ADAM384,792 просмотров • 3 лет назад





