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If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles. #indiedev #gamedev #computergraphics #computationalgeometry #topology
0:38
topotoylabs's profile picture

If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles. #indiedev #gamedev #computergraphics #computationalgeometry #topology

Topotoy Labs

127,481 次观看 • 7 个月前

Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology
0:21
topotoylabs's profile picture

Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology

Topotoy Labs

44,654 次观看 • 8 个月前

I've extended my terrain streaming libraries to the sphere using HEALPix partitioning. Hysteresis radii for CPU/GPU load/activate, per-frame command budgets and sphere subdivision are all configurable. #indiedev #gamedev #computergraphics #computationalgeometry #topology
0:27
topotoylabs's profile picture

I've extended my terrain streaming libraries to the sphere using HEALPix partitioning. Hysteresis radii for CPU/GPU load/activate, per-frame command budgets and sphere subdivision are all configurable. #indiedev #gamedev #computergraphics #computationalgeometry #topology

Topotoy Labs

19,977 次观看 • 7 个月前

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