#computergraphics

New mountain-scale shadow system in my engine. It is a planet-wide horizon visibility bake: every texel on the surface knows how much of the sky is open above it, and that feeds straight into the aerial perspective and sun shading. #indiedev #gamedev #computergraphics #procedural #terrain #rendering
Topotoy Labs23,364 görüntüleme • 12 gün önce

If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Topotoy Labs127,481 görüntüleme • 7 ay önce

I've extended my terrain streaming libraries to the sphere using HEALPix partitioning. Hysteresis radii for CPU/GPU load/activate, per-frame command budgets and sphere subdivision are all configurable. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Topotoy Labs19,977 görüntüleme • 7 ay önce
Daha fazla içerik yok.